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Incognito28

Newbie
Apr 16, 2022
77
210
156
Working on it at the moment, expect to release an update during the weekend.
I've received very good feedback, so not only bug fixes but planned to add some content as "thank you" for the feedback.

Intro narration: InWorld, considering moving to open source, but having issues with voice consistency.
Images: Illustrious Wicked and Bismuth merges with LoRas for characters consistency (which still fail sometimes), goblins, realism, reflections, details, skin.
Video: Image2Video WAN2.1 and WAN2.2 with VACE and LoRas (bouncing body parts, walking, penetration, POV views, etc...)
Audio: I'll say it's state of the art worldwide technology and took some time to get it running, but it's open source and free.
Tools: ComfyUI
Cloud platform: Runpod
*Around ~500GB of open source models, styles, merges and tweaks.
would it be possible to get a zip file with the wan2.2 with lora workflow that you used?. im trying to add loras to wan2.2 but i dont know how to connect them in.
 

dj03man

Member
Game Developer
Aug 22, 2019
112
249
86
would it be possible to get a zip file with the wan2.2 with lora workflow that you used?. im trying to add loras to wan2.2 but i dont know how to connect them in.
No, sorry. I'll leave the hints. What I can say is that I use MoE sampler instead of KSampler because the MoE calculates when to switch high to low correctly based on sampler and steps. Bong_tangent is the best for quality. 14b wan2.2 or smooth mix are great, recent dasiwa checkpoint is quite good, but I've only used it recently, no content in the game with it. Then different combinations of Loras and several tries are the spot.
 

Hyren Vex

Newbie
Dec 4, 2018
24
33
81
the game is nice until now, my sugestion is the same for most AVNs, sex scenes in sandbox in the the similar style of JSK games. i really thing controlled sex scenes are the best.
 

Ramirad

Member
Mar 14, 2018
312
179
218
I've answered that with more detail in this thread, search for ComfyUI or WAN in this thread.
I have to say excellent work on your part, I just downloaded and tried game - obvioiusly early stage but this is about the perfect model of a creator using AI in a smart and directed way, not just churning.

Game / VN also attractive. I am definately signing up w your Patreon to support, this shows good work!
 
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Ramirad

Member
Mar 14, 2018
312
179
218
Absolutely god awful AI slop animations
That's just 100% not true.
If you don't like the anims, hey valid.
But these are in no way god-awful AI slop - they're pretty much as many commented previously actually the examples of someone not going AI Slop (plenty of that can be found elsewhere here).
 
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Ramirad

Member
Mar 14, 2018
312
179
218
Let me known more specifically so I can work on it.
Awful is too strong but it is confusing.

Some early observations.
1. Time Period progressions - it seems that there is AM, Afternoon, Evening / night. But the visual signals markers are not very clear (although better for Anneli) so one can e.g. blunder into end-of-day just from losing track and get into trouble
2. Progression clarity - often quite unclear where one really is at (although reading on Patreon comments on your 20Dec post just now I think some of this is bug / not yet complete aspects, so e.g. not being able to progress Anneli etc)
3. Messiness in UI so not very clear (as others have noted) one can and/or should click / consult certain things (like inventory I guess as reading here only did I see it exists)
4. Progression Choices and random dead-end traps. Example on first quest (to get to mediation), it seems to me on first playing now that my ability to progress and avoid Game Over (although I guess this is Anneli bug on Suspicion which you are fixing so maybe invalid as observation but probably this is effecting gameplay feedback at this stage) was 100% dependent on be lucky enough to get some early goblin encounters early enough to
5. UI items that are maybe fuzzy (e.g. exiting crafting)

Provisional comments with knowledge that on Patreon reading just now there are revisions coming and I think some impressions are driven by bugs / dead-ends you've already noted and potentially fixed.
 

dj03man

Member
Game Developer
Aug 22, 2019
112
249
86
Awful is too strong but it is confusing.

Some early observations.
1. Time Period progressions - it seems that there is AM, Afternoon, Evening / night. But the visual signals markers are not very clear (although better for Anneli) so one can e.g. blunder into end-of-day just from losing track and get into trouble
2. Progression clarity - often quite unclear where one really is at (although reading on Patreon comments on your 20Dec post just now I think some of this is bug / not yet complete aspects, so e.g. not being able to progress Anneli etc)
3. Messiness in UI so not very clear (as others have noted) one can and/or should click / consult certain things (like inventory I guess as reading here only did I see it exists)
4. Progression Choices and random dead-end traps. Example on first quest (to get to mediation), it seems to me on first playing now that my ability to progress and avoid Game Over (although I guess this is Anneli bug on Suspicion which you are fixing so maybe invalid as observation but probably this is effecting gameplay feedback at this stage) was 100% dependent on be lucky enough to get some early goblin encounters early enough to
5. UI items that are maybe fuzzy (e.g. exiting crafting)

Provisional comments with knowledge that on Patreon reading just now there are revisions coming and I think some impressions are driven by bugs / dead-ends you've already noted and potentially fixed.
Thanks for the constructive feedback.
 
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