yawt

Newbie
Aug 29, 2019
42
106
162
Nice one...out of curiosity: Did you grab one image of Anneli from the game and then used that one as a reference or were you able to completly recreate her on your own?
Either way..great work.
yes, this is one image directly out of the game, but it is quite easy to generate somewhat consistent lookalikes :

Anneli_00022_.png

I find it really difficult to generate the light blue eyes the original Anneli has, though :WutFace:
 

Kiskocya

Member
Dec 2, 2019
359
833
332
I'd rather see Anelli on her knees :D
That's probably what caused this whole affair. :unsure:
He got Anneli pregnant, and now, Mama Lea is making him "take responsibility" (by repeatedly bonking him on the head with a rolling pin)
 

Kryapa

Member
Jun 9, 2019
110
242
259
More detailed feedback.

I think that the game would greatly benefit from adding another stat, namely corruption/addiction, with a game-over possibility. This way, girls couldn't just fuck goblins anytime they want without consequences. Also, if something increases such a stat, there should be a way to decrease it.

Suspicion is a bit underestimated currently and has barely any influence on the game; it simply resets after rest. Goblins, for sure, have small brains, but they are also spiteful and cunning creatures. Adding a brothel to the game specifically for the purpose of reducing suspicion (if she fucks with us, she is ours) seems only logical and opens the possibility to add more flashy scenes to the game and to use currently unused animations too.

I would also suggest reworking the current guard battle/scene with Lea, which has a number of cons/bugs:

- all sex options have equal costs
- some options are locked even though she is already trained for them
- messages are displayed on a black screen
- no ending

The winning condition could be based on a random guard stamina value instead just 100%. This approach can also be used in the library and other quest activities in the future. For example, recipe cost = fixed goblin stamina in the battle a heroine has to win.

All in all, I tried to put my thoughts on the diagram ( , and I would be very happy if something from this could be implemented, as I really enjoyed the game and your attention to the small details.

EscapingTheGoblins.png
 

dj03man

Member
Game Developer
Aug 22, 2019
131
292
157
More detailed feedback.

I think that the game would greatly benefit from adding another stat, namely corruption/addiction, with a game-over possibility. This way, girls couldn't just fuck goblins anytime they want without consequences. Also, if something increases such a stat, there should be a way to decrease it.

Suspicion is a bit underestimated currently and has barely any influence on the game; it simply resets after rest. Goblins, for sure, have small brains, but they are also spiteful and cunning creatures. Adding a brothel to the game specifically for the purpose of reducing suspicion (if she fucks with us, she is ours) seems only logical and opens the possibility to add more flashy scenes to the game and to use currently unused animations too.

I would also suggest reworking the current guard battle/scene with Lea, which has a number of cons/bugs:

- all sex options have equal costs
- some options are locked even though she is already trained for them
- messages are displayed on a black screen
- no ending

The winning condition could be based on a random guard stamina value instead just 100%. This approach can also be used in the library and other quest activities in the future. For example, recipe cost = fixed goblin stamina in the battle a heroine has to win.

All in all, I tried to put my thoughts on the diagram (editable version on Google Drive), and I would be very happy if something from this could be implemented, as I really enjoyed the game and your attention to the small details.

View attachment 5591593
Very good feedback mate. Thanks a lot!
The 'sex options have equal costs' is a bug, it was working on v0.3, then I broke it. The battle scenes needs cleaning for sure, I agree with that.
There is already corruption in the code of the game, but no implementation yet. Still... I do like your approach a lot. I'll take some ideas and suggestions for sure from this! Once again thank you and keep up the good work.
 
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jcarrioluchi

New Member
Sep 12, 2025
8
18
54
Its also RPGM and as bare bones as it gets in all aspects other than the AI image and video quality too. While I do commend its good parts, Escaping the Goblins is a FAR better made game all around so far.
I totally agree - Celina is just telling a story and coats it with good AI videos. Although Escaping the Goblins still has some way to go I see a lot more potential here; even the currently implemented rudimentary quest-and-choice-system offers way more than Celina's Calling which isn't more than a straightforward novel at this point. Nonetheless, I still give it full points on the AI-video-front.
 

Sirmoosey

New Member
Jul 18, 2024
2
3
73
Adore this game. Love being slapped in the face with incredible images on every mouse click.

That right there is where this game is so successful to me and so many others fail

Maybe I'm alone in this (I don't see it mentioned much) but my one wish is that the AI voice narrating continued all throughout the whole game. Maybe that's too much work but I like it. Ty dev!
 
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3.80 star(s) 28 Votes