While I like the idea and will hope for the best, this is definitely throwing a few red flags
1) as
Stompai mentioned, 1/2 year since the last content update, although the patreon is still showing activity
2) according to the patreon intro, the game was started in june of 2017, so it just passed it's 3 year anniversary. 3 years for a character creator kinda feels a bit like Female Agent. Granted, in both cases they're well done character creators, but there still isn't a game (even less so in this case, as FA's char creation is kinda a minigame of sorts). They did write thier own engine for the game as well, which would presumably take some time (depending on depth and how varied from other open sourced engines it is), but if you take issue #1 into account there's definitely dev speed concerns.
3) That's... a lot of descriptors, and there doesn't seen to be anything preventing conflicting ones from being chosen. Kinda makes me wonder if they matter, or if they're simply a pool that's randomly selected from. Definitely missing some potential if they're used solely as a descriptor pool, although it would definitely make scene production quicker.
4) Setting - supposedly modern, but a couple of the (few) events that actually are in the game seem to use dated dialog (fairly sure they'd be considered dated even for Queen's English). Not sure what's up with that, half expecting to see that there's going to be a rework due to the setting's being shifted back 100 years. Granted, this would be the ideal time to do something like that (before there's much content), but I tend to be skeptical of reworks. Too many dev's find them addictive.