Son of Durin

Engaged Member
Jul 5, 2021
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The redhead in frame 12 has watched too much karate kid videos, is that her version of White Crane kung fu?
Play the game and see it in context - my recollection is that it has nothing to do with martial arts, and I think her right foot is on something, not just hanging in the air.
 

Deleted member 2744443

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Aug 18, 2020
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Play the game and see it in context - my recollection is that it has nothing to do with martial arts, and I think her right foot is on something, not just hanging in the air.
Right, it do look savory so far, thanks for the data. I think my response was witty though. So here is another one just for you, satiric teasing follows: Yess Master (Renfield voice)

Oh now it's too funny, she actually was doing white crane stance and you dis'd me ha ha. Fine no problem. She calls it her Crested Crane Pose.
 
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Son of Durin

Engaged Member
Jul 5, 2021
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Right, it do look savory so far, thanks for the data. I think my response was witty though. So here is another one just for you, satiric teasing follows: Yess Master (Renfield voice)
Ah - you thought. There was your first mistake. ;)
 

Son of Durin

Engaged Member
Jul 5, 2021
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You must be punished, first the spanking then the oral sex.... French Castle. Now for something entirely different: Which mod do you prefer the multi or Sancho's?
Been using multimod and it's been just fine. I like some of the stuff standard in Sancho and use his mods elsewhere, but I think I'd have to restart if I switched and I've done enough restarts on enough games already. The multi will highlight a path for you, but the Sancho will tell you the impact of a decision. Depends on what you want.
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Aug 15, 2021
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You can survive, but its a bit hidden:
If you bought Annie the Pendant of Destiny in the very beginning of the game, you survive without dying (during very first interaction with the item vendor in eternum)

However i don't think the level loss is a huge debuff: level in Eternum seems to be more a vanity thing or rather, it shows how powerful you are/were, but you don't gain power FROM level ups but levels from completing hard challenges. The real debuff for normal players is loss of equipment from dying, but eternum player skill rises from actual personal skill, not points distributed during lvl up like classic rpgs.
Dont think thats quite true because I think it was mentioned penny needed to increase her level for the magic spell but its been a while since I played so I may be misremembering. Maybe its easy to rebuild but I dont think deaths are completely free.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
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It's heavily modded. Caribdis is actually a fucking wizard.
I think other than custom maps, he is just using the standard version of the BetterRepack of HS2. I think the most impressive part (in terms of visuals) about Eternum is the lighting. Lots of HS2 games lack shadows. I have no idea how Caribdis does it. Unlike Daz, which gives you full control over the lighting because every map starts in pitch black, a lot of HS2 maps have built-in lighting that is very flat. The HDRI in HS2 are also quite bad. I don't know. I have tried to imitate Caribdis' style in my renders but they are nowhere close. Maybe you're right, he is indeed a wizard.
 
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camube

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Jun 4, 2022
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i think it's high time i play Eternum.

Been hearing about this game forever but kept delaying playing it and play other things instead. I think it's about time. Looking forward to experience the game!
 

DirtyMario

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Jul 19, 2017
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I think other than custom maps, he is just using the standard version of the BetterRepack of HS2. I think the most impressive part (in terms of visuals) about Eternum is the lighting. Lots of HS2 games lack shadows. I have no idea how Caribdis does it. Unlike Daz, which gives you full control over the lighting because every map starts in pitch black, a lot of HS2 maps have built-in lighting that is very flat. The HDRI in HS2 are also quite bad. I don't know. I have tried to imitate Caribdis' style in my renders but they are nowhere close. Maybe you're right, he is indeed a wizard.
Yea that's what I meant. Fans try to recreate his characters and renders in many threads and most of it (no offense) looks anywhere close to his style. I'm glad he's sticking to it because it's special.

Bruce Lee said:
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."
 

BiggestDickest

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Apr 14, 2021
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Yea that's what I meant. Fans try to recreate his characters and renders in many threads and most of it (no offense) looks anywhere close to his style. I'm glad he's sticking to it because it's special.
Oh there are many threads that have done that? I thought I was the only one.
 

madyo

Active Member
Sep 12, 2019
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yeah i tried that already downloaded hs2 screwdriver modpack and tried immitate one
not even close or even beautiful, i guess i need to study about photography to get this good
 

BiggestDickest

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Apr 14, 2021
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yeah i tried that already downloaded hs2 screwdriver modpack and tried immitate one
not even close or even beautiful, i guess i need to study about photography to get this good
It's more about whether you understand how the lighting works in HS2. In Daz, it's much easier to make artistic renders, if you don't mind the long render time, because the lights behave pretty much the same as in the real world. In HS2, the lights have limited range, so that's something extra to consider if you want to control the softness of the lighting. There is also something called Character Lighting, which essentially makes the characters glow a little bit. You would want to lower that to 0, otherwise the characters would be lighted differently to the other objects in the scene. The shaders on every object in HS2 are also not standardised, which means they are lighted differently anyway, and you can't change that. So while photography knowledge would help set a scene up, it is based on real world lighting, you would get very different results in HS2.

Edit: Thank you. I didn't realise why my renders look different all along, until I answered you. Now I know where I should look.
 
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