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Flyguy32

New Member
Jan 10, 2020
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Thats what I feel its "missing" from Eternum right now, and why I don't really enjoy full harems all that much, there's no consequence in anything you do, you're basically on a girl's path or you're not, no ambigious choices. I know this ain't supposed to be Witcher 3 but... I ask then, whats the point of NOT doing and seeing every scene in the game? I've always been one that's okay skipping scenes as long asit works as far as a RPG story goes. Doing Aphrodite's and then getting your money back is one, making Nancy basically such a nympho that she doesnt mind sharing Orion with her own daughters while also banging them is another.

Roleplaying is cool, and since there's often more than one girl in your "party", some personalities should clash as far getting Orion's attention goes. Dalia, for example, is super competitive and I dont see her losing OR sharing Orion with anyone else, flirting with someone else while she's present should have an effect. Glaring Luna's bewbs while Annie's there should have an effect too. So far, I haven't much jealosy going around. Having rivals competing for Orion in such a early stage is believable... and opens up a lot of lewd possibilities, and at the same time, should close others.

Don't get me wrong, I like Eternum a lot so far, but I dont think as far RPG wise goes, the potential is not yet fully reached. I dont mind full harems but they should make sense and should give some work and some really give some really hard/right choices to make.
gotta disagree with you on this one. one of the reasons i like eternum and OiaL is the lighthearted and "easy" nature of the games. I just like going along with the story and characters with erotic scenes put in. The harem stuff is fun and makes for great scenes. The simplicity of the game really is one of its biggest strengths along with the good story and cute girls. I really don't like stupid little dramas getting locked out of girls because the game forces me to choose one over another. To each his own but i probably wouldn't be playing this game if i had to manage 7 or more saves.
 

CHAD-MAN

Active Member
Aug 12, 2017
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gotta disagree with you on this one. one of the reasons i like eternum and OiaL is the lighthearted and "easy" nature of the games. I just like going along with the story and characters with erotic scenes put in. The harem stuff is fun and makes for great scenes. The simplicity of the game really is one of its biggest strengths along with the good story and cute girls. I really don't like stupid little dramas getting locked out of girls because the game forces me to choose one over another. To each his own but i probably wouldn't be playing this game if i had to manage 7 or more saves.
I respect your opinion but its not like we can't have both, right? I just feel those type of harem you speak of tend to easily become "catch'em all" like Pokemon for waifu's and I really like have my RPG AVNs games being a lil bit more than that. Still, we're just 2 updates into the story, maybe further in it will be more complex than press A for "yay", press B for "no"
 
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Machete

Engaged Member
Apr 7, 2020
2,552
4,526
I respect your opinion but its not like we can't have both, right? I just feel those type of harem you speak of tend to easily become "catch'em all" like Pokemon for waifu's and I really have my RPG games being a lil bit more than that. Still, we're just 2 updates into the story, maybe further in it will be more complex than press A for "yay", press B for "no"
I believe you have a point here. And some game suffer from it even more. It's more general then "fuck around zero consequences" it's more a "right choice/wrong choice" scheme that means no actual choice at all. But since rendering pictures is the critical time impacting activity of this games development and too alternative paths mean an exponential increase of the number of images and animation, i can see why. I really believe that we should revert to some extent to the eroge scheme of static backround and partially anymated jumping overlapped character on dialogues and then ful scenes resticted to story events. Lamish but more feasable.

EDIT: It's a general consideration not referred to Eternum.
 
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Flyguy32

New Member
Jan 10, 2020
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I believe you have a point here. And some game suffer from it even more. It's more general then "fuck around zero consequences" it's more a "right choice/wrong choice" scheme that means no actual choice at all. But since rendering pictures is the critical time impacting activity of this games development and too alternative paths mean an exponential increase of the number of images and animation, i can see why. I really believe that we should revert to some extent to the eroge scheme of static backround and partially anymated jumping overlapped character on dialogues and then ful scenes resticted to story events. Lamish but more feasable.

EDIT: It's a general consideration not referred to Eternum.
I think it just comes down to the dev's abilility. Who here can write an interesting story with good characters, dialogue, and impactful choices that matter? Triple A game studios with millions of dollars of budget can hardly even manage that let alone one guy making a porno game. Writing is really hard. Not to mention the rendering and coding. Even in someting simple like renpy, how many times have you gotten an update of a game only for it to have bricked your saves because a variable has been retroactivly added?

That being said, Caribdis has proven himself as a more than capable dev imo. I think almost all his decisions for the game have been fantastic. I had never played an erotic game that left me wanting more everything and not just more of the porn scenes. As long as Eternum stays the course it's going, it'll definitely be a masterpiece.
 

Loon74

Newbie
Mar 14, 2022
24
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Well, I've definitely liked what I've seen so far. Considering the fact that I'm very much a LitRPG fan the elements included here are very much my cup of tea. Solid characters, decent scene setting and some very interesting environments. The switch from Cyberpunk to Arkham vibes (I was half expecting to need to make a SAN check at some point!) for the first two areas was unexpected but surprisingly not jarring.

Very enjoyable and I look forward to further development!

Out of curiosity I do generally read back a ways through threads and the discussion here about the simple vs exclusionary harem had me thinking about the "Why not both?" option, a toggle in the menu. Then I started thinking about the fact that would require coming up with rational combinations in the game setting, working out the logic trees then writing and rendering new scenes and I'm reckoning that's a lot of work for one person on top of what's already being done.
 
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JohnF95zone

Engaged Member
Oct 31, 2017
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Perhaps not many are aware of the many struggles of creating a game, even a VN based game, mainly because rendering images take a lot of resources especially time. To create a game with mutiple branches/combinations/consequences means a lot of variations of the scenes and rendered images if the dev is being seriously dedicated in his/her work, which then translates to additional works and headaches not to mention the higher chances of bugs and typos/grammar errors (which are main complaints :p).

That being said, Eternum is and will be great as a harem game, no doubt about it. Period. ;) Based on playing Once In A Lifetime, player choice matter most of the time, either increase or decrease relationship points, and in other cases it just change the dialogues/texts.

Personally, as a player I like a clear cut/straightforward game where you have main quest with multiple/additional side quests/extras/"dlcs". I think this type of game is also game dev favorite because it is a lot easier to make. Like for example, a harem game such as Eternum, the main quest would be to catch them all LI NPCs :p and the side quests would be the non-LI NPCs.

I don't really care about realism, how close to reality a game is because to me all of them are fiction, even the ones that claims to be based on true story/real event. My main concern is to finish the main quest.
 

Loon74

Newbie
Mar 14, 2022
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Dealing with so called "minor" changes in nested decision trees is always fun to test, especially if you don't have a clearly drawn chart of all combinations. Which I never found a way of doing in 2D but a molecular modelling kit can be quite handy! Fortunately I only had to deal with it from the QA and support end. I swear that trying to pinpoint and stave off avalanche effects from low level changes gave me 50% of my grey hair.
 
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Machete

Engaged Member
Apr 7, 2020
2,552
4,526
I think it just comes down to the dev's abilility. Who here can write an interesting story with good characters, dialogue, and impactful choices that matter? Triple A game studios with millions of dollars of budget can hardly even manage that let alone one guy making a porno game. Writing is really hard. Not to mention the rendering and coding. Even in someting simple like renpy, how many times have you gotten an update of a game only for it to have bricked your saves because a variable has been retroactivly added?

That being said, Caribdis has proven himself as a more than capable dev imo. I think almost all his decisions for the game have been fantastic. I had never played an erotic game that left me wanting more everything and not just more of the porn scenes. As long as Eternum stays the course it's going, it'll definitely be a masterpiece.
Indeed. And i never made a mystery that i really admire Caribdis work. He handles characters writing, comedy, rithm and tone masterfully. No, i don't know what kind of studies he went through, if he has a solid foundation on creative writing or if it's all raw talent, but he sure is a gifted writer.

I also cannot deny that Once in a Lifetime has a straight plot with very little divergences in which the only choices you have as a player is to bang or not the available characters. And you get pretty much to the same ending, just with a different number of ladies in your harem.

Other titles here among the best tier (in which Caridbis games belongs with no doubts) menage to deply forked stories and different endings, which is, of course a valuable asset.

In the end we are playing a game, even if it's fapping material to some degree, and a game should be about how you play it. A choose your own adventure tipe of game, as i ofter point, should let you choose your own adventure, otherwise it's a novel or a comic.

I believe, if he didn't already, caridbis should consider having a branching story with different endings this time. It would only add value to his already excellent work.
 
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Sancho1969

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@ moderator, consider adding SanchoMod to the VN's OP so folks can more easily find it... it's quite clear I'm regarded by a few moderators as the black sheep and certainly not on their personal "buddy list" but consider other sight member's best interests above your own personal vendettas. All the titles to the most complicated and largest titles in my sig's link are EXCLUSIVE to F95 (to date anyway). Reward the free and valuable assets you're being so generously handed with some exposure. It benefits not only the developers but the overall sight, I personally receive absolutely nothing in return (not a single shiny penny accepted to date) except for the gratitude of fellow members that appreciate the simply massive amount of hours sacrificed to generate professional code from absolute scratch. With any due respect it should not be this controversial to be a devoted contributor (again, to date anyway). Regards.

Side note: Apologies to fellow members for a bit of "dirty laundry" but (imho) this must be stated openly and amongst peers. Please support those fellow members that deliver you professional quality content and/or experience benefits with follows, reviews, and likes. It's sincerely appreciated more than you likely know. Now please excuse me while I go pour another adult beverage and pass out. Y'all be well and take care of you and yours, and please be kind to each other. Sancho's got your back, free of charge as always. Thank you for your indulgence of this posting. -Sancho
 

Construct

Member
Oct 31, 2018
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1,027
I really like have my RPG AVNs games being a lil bit more than that.
Out of curiosity, I thought an RPG contains by some definition I wouldn‘t know, stats to level up, items to collect and equip or quests to fulfill. If you consider Eternum an RPG AVN, wouldn‘t every AVN then be an RPG and thus many would fall short for you? I respect your opinion about Eternum of course, but I can‘t help feeling that it‘s a bit misguided, since I myself don‘t consider it as an RPG at all.


I believe, if he didn't already, caridbis should consider having a branching story with different endings this time. It would only add value to his already excellent work.
I think Caribdis has it in him to pull off a story with many branches and ending up with different girls. Thinking about, I would like to see him doing something similar, like Where the Heart is, with different groupings of girls you can end up with. But all of that should be considered for a new game from which we are years away, hopefully. I don‘t think too much branching would fit into Eternum the way it is set up now.
 
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I believe, if he didn't already, caridbis should consider having a branching story with different endings this time. It would only add value to his already excellent work.
It can also very easily overload the dev. Scope creep is a very real thing and can easily blow up in your face. Choices and forked routes are great but it is a one person dev team.

I would much rather have the dev focus on their original vision whatever it may be (because I am assuming they have already planned for it) rather than adding new routes without really taking into account how much work it would be.
 

CHAD-MAN

Active Member
Aug 12, 2017
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Out of curiosity, I thought an RPG contains by some definition I wouldn‘t know, stats to level up, items to collect and equip or quests to fulfill. If you consider Eternum an RPG AVN, wouldn‘t every AVN then be an RPG and thus many would fall short for you? I respect your opinion about Eternum of course, but I can‘t help feeling that it‘s a bit misguided, since I myself don‘t consider it as an RPG at all.
"Role-playing" doesnt have to be your usual level up exploration JRPG like lets say Final Fantasy, which is probably what you're talking about, but I am not sure you got the idea thats where I was going with this. Although I do think that Eternum bases itself on a story that you are, indeed, playing a RPG, and I pretty sure if Caribdis realistically create it as such, he would turn Eternum into a Bioware RPG.

What I mean was more the choice driven scenarios, consequences as such, a RPG like New Vegas if it were a AVN, so minus the technical gameplay parts, more the choice variables, and this case, as far the relationships go. Lets be honest, as of now its, like I've said, press A to be on a girl's path, press B if you dont care, which cuts the content by half and there's no consequence of going full harem right now, the Aphrodite club is the perfect example of why would you skip those scenes if (as far as I can tell), there's no blowback?
 

Flyguy32

New Member
Jan 10, 2020
11
40
"Role-playing" doesnt have to be your usual level up exploration JRPG like lets say Final Fantasy, which is probably what you're talking about, but I am not sure you got the idea thats where I was going with this. Although I do think that Eternum bases itself on a story that you are, indeed, playing a RPG, and I pretty sure if Caribdis realistically create it as such, he would turn Eternum into a Bioware RPG.

What I mean was more the choice driven scenarios, consequences as such, a RPG like New Vegas if it were a AVN, so minus the technical gameplay parts, more the choice variables, and this case, as far the relationships go. Lets be honest, as of now its, like I've said, press A to be on a girl's path, press B if you dont care, which cuts the content by half and there's no consequence of going full harem right now, the Aphrodite club is the perfect example of why would you skip those scenes if (as far as I can tell), there's no blowback?
i'd debate that Aphordite's is the most "role-playing" choice in the game so far. Since it doesn't affect any main girl it is completely how your idea of the mc acts. Is he a good boy who waits patiently for Annie? Or does he go for the expierience and end up getting his initial investment back. You don't know initially that eva will give you the money back you only find out in hindsight, by reloading or an outside resource. I mean ive played fallout games, theres a bunch of quests where you pay a little up front and get out with more than your initial investment. If you want more heavy consequences by getting locked out of girls, probably not gonna happen here. However, there could be some story choices that affect endings later down the line. Its still pretty early in development.

(Plus, if we're talking bioware, what choices had consequence in mass effect? I got to pick from the same 3 color glowing orbs at the end that you did. lol)
 
Jul 14, 2017
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Anyone knows what engine is caribdis using for the models? they look too clean in comparisson with the background
Is he using honey select 2 or ai shouju?
 

Sancho1969

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Have you tried reporting your post?
Of course, with this and many other of my unlisted mods. This is not a wet behind the ears issue, I'm keenly aware of procedures. This is a site politics and discrimination issue instigated by a select few (and disregarded by some others) that's been around for quite some time. But this isn't the thread for that topic discussion so I'll leave it at that.
 
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SkaKami

Formerly 'ScyTheFox'
Apr 8, 2021
142
170
Any idea what mods he uses?
In HS2 there are tons of mods included in the DX R7 Base Game Repack. The Mod-pack alone is larger than the actual game so first you better check that out. If you want to know it exactly for Eternum, the dev may help you with that. Good Luck!
 
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