I don't expect anything less than stellar in terms of writing, humor, story, and visuals, but there is one thing that bugs me. The single variable relationship meter... Many choices are not really choices because it's essentially "be a gentleman and get +1 vs roleplay or say something silly to get no points." I'm sure some choices will set triggers that are important outside of the points, but the single variable relationship meter is very limiting. This was an issue in Once in a Lifetime as well. I mean, the railroaded story was really cute and fun to read through, so I had no issues playing through it as a kinetic novel essentially. I was holding out some hope that the new game would try to be more ambitious in this regard, but well, every dev has their own style and strengths. Sticking to the formula that was successful in the first game isn't a bad plan either.