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locomotor79

Well-Known Member
Oct 2, 2016
1,897
793
i think i miss a option here after this shot
and that is being allies whit vamp's and the werewolfs
since the hunters from the hollowbrook village are deranged
1723476048471.png
there after seeing both vamp and WWolf and from what i have seen whit the last villagers that are hunting i whould say|
give us the option for both Vampires and Werewolfs they where also more kind then the humans off the village

even if i use walkthrough modwhell even whitout it i save on almost every choice there is even when on a map of directions
as whit the cooks case i never died
but i think there should be a 3rd option becausse those 2 that there are not really correct the ones that where accepting us as alies where the Demi humans as you could call them or mythical class humans
ok that is lame i told ether vamps or WWolfs not to go to the hunter towns WTH and it still happend uncool
 
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Takkatakka

Engaged Member
Nov 11, 2022
3,056
9,851
i think i miss a option here after this shot
and that is being allies whit vamp's and the werewolfs
since the hunters from the hollowbrook village are deranged
View attachment 3924121
there after seeing both vamp and WWolf and from what i have seen whit the last villagers that are hunting i whould say|
give us the option for both Vampires and Werewolfs they where also more kind then the humans off the village

even if i use walkthrough modwhell even whitout it i save on almost every choice there is even when on a map of directions
as whit the cooks case i never died
but i think there should be a 3rd option becausse those 2 that there are not really correct the ones that where accepting us as alies where the Demi humans as you could call them or mythical class humans
ok that is lame i told ether vamps or WWolfs not to go to the hunter towns WTH and it still happend uncool
I'm not completely sure what you mean, but you can have both Werewolfs and Vampires as allies against the hunters. Have you just played on? :unsure:
 

Dunner

Active Member
Aug 14, 2017
567
1,351
The only way to truly reach world peace.
You know. I just realized that we've yet to see just how op Annie is.
Every time she tries to show off, fate has other plans and takes that chance away:KEK:

Like with the assault on Wagner
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I do have the strange feeling she's gonna snap at someone and pull a Starkiller by dragging the moon towards the planet:LUL:
 

Satou Pendragon

Engaged Member
Jan 24, 2018
3,789
12,226
You know. I just realized that we've yet to see just how op Annie is.
Every time she tries to show off, fate has other plans and takes that chance away:KEK:
Yeah that's where the Joke came from that Annie is Useless and where this came from if I remember right... :KEK:
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So since I'm gonna be hunted by the Anniemaniacs now for saying that excuse me but I gotta run...
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Rehwyn

Active Member
Apr 10, 2024
764
1,205
For last update, sure. Throughout the story though we had hints of future scenes for "Annie and Nancy," "Annie and Dalia," and next update there's a possibility that we might get "Nancy and Nova."

Also, if it weren't for Patreon's ToS I'm sure we would have gotten "Penny and Dalia," "Nancy and Dalia," "Nancy and Penny," and even a full-on foursome with all of them (or even fivesome since I'm sure Annie's gonna get dragged into that for some reason). :HideThePain:
Quick comment on this, but my understanding is that HS2 can't handle anything above threesomes because there's a limit of 3 actors in an animation. So foursomes and above are sadly very unlikely without some very creative edits.
 
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Rehwyn

Active Member
Apr 10, 2024
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An excellent question that I don't have answer to. I'm going off what I'd read elsewhere, so totally could be wrong.

Perhaps it's not a hard limit, but a "soft" limit based on capabilities or stability for high-complexity animations and models. Or perhaps that's a composite video made from multiple different animation renders. Or newer mods?
 
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Dorfnutter

Engaged Member
May 21, 2017
3,683
21,249

Either that or mods? Idk I didn't use HS in years but I remember mods being the solution for most problems in that game.
An excellent question that I don't have answer to. I'm going off what I'd read elsewhere, so totally could be wrong.

Perhaps it's not a hard limit, but a "soft" limit based on capabilities or stability for high-complexity animations and models. Or perhaps that's a composite video made from multiple different animation renders. Or newer mods?
Or maybe those who encounter the issue meant "can't handle more than 3 actors with all the texture/graphics mods and complicated lighting turned on." But if that's the case...well, the focus will likely be on Orion for the most part, and jump cuts exist for a reason, lol.

But yeah, it's also possible that newer mods/builds of HS2 have alleviated the issue somewhat. Probably.
 
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Dunner

Active Member
Aug 14, 2017
567
1,351
An excellent question that I don't have answer to. I'm going off what I'd read elsewhere, so totally could be wrong.

Perhaps it's not a hard limit, but a "soft" limit based on capabilities or stability for high-complexity animations and models. Or perhaps that's a composite video made from multiple different animation renders. Or newer mods?
Or the above post meant "can't handle more than 3 actors with all the texture/graphics mods and complicated lighting turned on." But if that's the case...well, the focus will likely be on Orion for the most part, and jump cuts exist for a reason, lol.
Something I'm sure of is that things like this reinforce my appreciation for the amount of effort DEVs like Cari have to put into their work to push the HS/HS2 engine to it's limits.
Salute Snake.jpg
 

Rehwyn

Active Member
Apr 10, 2024
764
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Or maybe those who encounter the issue meant "can't handle more than 3 actors with all the texture/graphics mods and complicated lighting turned on." But if that's the case...well, the focus will likely be on Orion for the most part, and jump cuts exist for a reason, lol.

But yeah, it's also possible that newer mods/builds of HS2 have alleviated the issue somewhat. Probably.
Yeah, that's essentially what I meant by suggesting there might be a "soft cap" in that you might technically be able to add more, but encounter stability or other issues with all the other mods and lighting used in other renders and animations.

I imagine it could be difficult for some devs to justify a potentially jarring drop in image quality for the sake of having 4+ actors in an animation at once. Games like Eternum and Ripples are already pretty heavily pushing the limits of HS2/HS1 from what I understand.

Edit: Or the 3 actor limit is just misinformation I read. :ROFLMAO:
 
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Rehwyn

Active Member
Apr 10, 2024
764
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Question, what does the monster tag here mean

what's the related content?
There's a non-human LI, Calypso, so that might be the only tag that applies. There are also "monsters" that show up in scenes (at Warthogs, on the Andromeda server, and a few other places), so those are in the game, but they aren't LI characters. Well, Alex has turned into a dinosaur once, so she can be a monster in Eternum. That could get kinky...
This calls for a chart!

1000001901.jpg
Note: I disagree a bit with Kirk placement. He could probably just be in almost every square. :LOL:
 
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