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Son of Durin

Engaged Member
Jul 5, 2021
3,686
6,679
This is where I left off last night. Having seen game play vids, I know this is close to the end of 0.2. One thing I've seen in a handful of games is an episode indicator. The only reason I knew I'd passed from 0.1 to 0.2 was because I'd read in this forum that Nova didn't appear until 0.2.

One of the things I'd like to see more Devs do is just put in a quick marker to show you're passing into the next phase for those that don't pick up the game on the first release. It doesn't have to be an elaborate recap or scoreboard, as some Devs do, but just a quick, simple slide, maybe something that is actually at the beginning of the new release. For this game, it could be the brick wall with a simple green glowing "0.3" kind of thing.

Just an observation from the peanut gallery. screenshot0001.png
 

Walter Victor

Conversation Conqueror
Dec 27, 2017
6,080
20,527
This is where I left off last night. Having seen game play vids, I know this is close to the end of 0.2. One thing I've seen in a handful of games is an episode indicator. The only reason I knew I'd passed from 0.1 to 0.2 was because I'd read in this forum that Nova didn't appear until 0.2.

One of the things I'd like to see more Devs do is just put in a quick marker to show you're passing into the next phase for those that don't pick up the game on the first release. It doesn't have to be an elaborate recap or scoreboard, as some Devs do, but just a quick, simple slide, maybe something that is actually at the beginning of the new release. For this game, it could be the brick wall with a simple green glowing "0.3" kind of thing.

Just an observation from the peanut gallery. View attachment 1850380
Boy do I agree with this one! I like to start each release with a new page, and label it by the version number. Impossible to do in some games if you don't start the game when it first comes out, and keep up with it religiously.
 

Idontplay

Well-Known Member
Oct 30, 2017
1,275
1,772
One of the things I'd like to see more Devs do is just put in a quick marker to show you're passing into the next phase for those that don't pick up the game on the first release. It doesn't have to be an elaborate recap or scoreboard, as some Devs do, but just a quick, simple slide, maybe something that is actually at the beginning of the new release. For this game, it could be the brick wall with a simple green glowing "0.3" kind of thing.
I suppose it would be nice, but in this moment I can't help to wonder if that feature could be also useful in some way and what it could be that utility. Maybe could it help the player to understand which part of the game is playing?
:unsure:
Anyway yes, if you have already defeated the Praetorians (it seems to me you have), you are few frames away from the end of the update 0.2.
 

Dorfnutter

Engaged Member
May 21, 2017
3,678
21,218
Am I wrong or a few days earlier it was 19% ?
Caribdis working really fast and hard:PogChamp:
Caribdis is one of the fastest working developers I’ve ever heard of, and with the quality of the content too… Caribdis is one of the best.
Yeah, WTF? He's a monster
My guess is that the story (or outline) is already done from start to finish, and all that's left to do is to render and edit scenes in HS2 (which is another boon because rendering in HS1/HS2 is faster compared to other software like Daz3D) then put them all together per update. Saves plenty of time if you've already planned things out, especially if the game is just a story-first game and not some sort of sandbox or a multi-route nonlinear game with no sort of end goal whatsoever.
 

Son of Durin

Engaged Member
Jul 5, 2021
3,686
6,679
I kinda wish we could have seen Nova go batshit crazy with AK-Dione in the Pixar world...

Yes, I just got past that in my play. Finally glad to be playing it myself rather than watching others' recordings.

On a side note, it would be rather amusing if her inventory now includes a bear skin rug.
 

HogRocket

Engaged Member
Jun 8, 2020
2,419
12,491
There's also the matter of placement. A 5.56 with proper placement will do the job in one shot. The "bigger is always better because I have a micropenis" crowd always tends to overlook this.
I own everything from 22 rimfire to 45-70 but I am firmly in the "shot placement" camp. When Elmer Keith developed the .357 Magnum he went on safari to take every major game animal with it, and he did - including elephant. He took the shot from roughly 20 yards, from the side shooting behind the ear into the brain, bullet never had to penetrate bone.

On the flip side though, I HATE when people "under caliber" because unless you are an excellent shot, or have perfect conditions (like Keith did) you stand more chance of wounding an animal.

on the flip side of that - I'd shoot a raging bull elephant with a 22 rimfire if that's all I had in my hands :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO: :ROFLMAO:
 

claus001

Active Member
Feb 15, 2020
689
1,432
Alright, just finished 0.3, time for a "Current state of Eternum Girls" review! (I have made sure this is Spoiler free)

Girls, according to my personal preference:
1st. Nova:
Nova is, and will remain the undisputed number one for me. Our Smart, Petite, Cute, Quirky, Compliment-lover personal Hacker. She is basically the combination of every single trait I love in a girl. There are more to say about her, that I cannot without getting into spoilers.

2nd. Alex: White hair, Independent, Rebel and yet with a soft heart. If Nova wasn't literally perfect, I could see myself hard for Alex (she was my favorite in 0.1).

3rd. Luna: Goth, Red-eyed, with a troubled past. One look at her says that she has stories to tell. Horror is also one of my favorite genres of media. So, if we ever meet IRL, I think we could be really good friends.

4th. Penny: Smart, big-titty blonde, Instagram model, hopeless romantic. That's one combo you don't see too often. Penny is gorgeous. I love her smile, her attitude, her hopeless romantic nature, and her backstory. She also seems really dependable, something I love in girls IRL. She has the potential to move higher up in the list. Let's see.

5th. Dalia: Tomboy, Tsundere, Fitness freak. I would almost keep her at the same level as Penny really. And no gag reflex is nothing to scoff about. I am really waiting for that BJ scene.

6th. Annie: Before you come at me with your pitchforks, hear me out. I know for a lot of us she would be way, way higher in the list. There is a reason, girl next-door, childhood friend is one of the most popular romance anime tropes. I really like her, and want to protect her as well. But as it stands, she simply does not bring any other trait to the table other than "childhood friend". I am assuming this would change after the date that's scheduled for the next update. With a bit of backstory, she could probably secure position 3rd or 4th.

7th. Nancy: The red haired, babysitter, MILF. Nancy is hot, like really HOT! It's just that, I would much rather have a casual relationship plus sex with her. Basically exactly what we are currently doing. Bringing feelings would just complicate things.

The sexy elf is not yet recognized as a romancable character, but if she is, she would probably bet at the 3rd spot.

All of this are my personal opinion, feel free to counter my arguments with yours or share your own girls chart. Bye for now, I'll see you all on 0.4!
My rank would also be similar.
1. Nova/Luna
2. Annie/Alex
3. Penelope
4. Dalia
5. Nancy

However, I would hope opposite of you for Nancy: I would like to see a more romantic relationship (that is more my preference) than a heavy/pure sexual relationship, which it has been so far. She feels very similar to the Mom from OIAL.
Plebeian taste. Calypso is the ultimate waifu.
 

Walter Victor

Conversation Conqueror
Dec 27, 2017
6,080
20,527
My guess is that the story (or outline) is already done from start to finish, and all that's left to do is to render and edit scenes in HS2 (which is another boon because rendering in HS1/HS2 is faster compared to other software like Daz3D) then put them all together per update. Saves plenty of time if you've already planned things out, especially if the game is just a story-first game and not some sort of sandbox or a multi-route nonlinear game with no sort of end goal whatsoever.
I am a fervent believer in developers mapping out their games in advance, and it will certainly speed up the process. But I think you greatly minimize the process of putting out a release. For one thing, the content of each release cannot be plotted out in detail at the beginning. Real life tends to interfere. Then, developers always have fresh ideas as they go along that require rethinking and re-planning. You also left out the whole coding process, which is not an insignificant task, especially if there are multiple routes possible. The rendering itself is limited by the processing power under a developer's command. Some developers are working on potato computers, while others have so much power on hand that their main problem is cooling and their electric bill.

No offense meant. I believe you are right that proper advance planning will reduce development time, but it can't be the whole story of Caribdis's fine progress.
 

Idontplay

Well-Known Member
Oct 30, 2017
1,275
1,772
Anyone knows how to extract the images from this game? There is a frame I would love see better; the one that appears when Orion uses his power while he is fighting in the Rotunda.
 
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