Apr 2, 2021
253
878
[0.5] - Sneak peek #1
Hello guys!
I hope everyone is doing well!
I thought it was time to start posting some previews of the work we've been doing so far! As always, I tried not to spoil anything and pick images that don't reveal much.
In 0.5, we'll mainly focus on "real life" events, aka not in Eternum.
However, our MC won't be bored! You'll be able to spend more time with your favorite girls and get to know them better in several events. Also, you can expect, at least, 3 new fully animated scenes.
I'll post a Progress Report next week with a bit more info and something about the development of the game that I want to tell you!
That's it for now, remember that my DMs are always open and that you can always ask me any questions you might have.
Thank you for being here and making this possible.
Love you all
Caribdis

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The quality and texture of the renders are getting better and better each update wow
 

Dylan741

Forum Fanatic
Nov 18, 2019
4,693
9,323
[0.5] - Sneak peek #1
Hello guys!
I hope everyone is doing well!
I thought it was time to start posting some previews of the work we've been doing so far! As always, I tried not to spoil anything and pick images that don't reveal much.
In 0.5, we'll mainly focus on "real life" events, aka not in Eternum.
However, our MC won't be bored! You'll be able to spend more time with your favorite girls and get to know them better in several events. Also, you can expect, at least, 3 new fully animated scenes.
I'll post a Progress Report next week with a bit more info and something about the development of the game that I want to tell you!
That's it for now, remember that my DMs are always open and that you can always ask me any questions you might have.
Thank you for being here and making this possible.
Love you all
Caribdis

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tumblr_mgjilo3tn11qdch9co1_500.gif
 

MrLKX

Well-Known Member
Jan 12, 2021
1,661
2,689
Annie seeing Nova top the Eternum character polls and seeing her name at the bottom.

(Don't worry Annie you're still best girl to me DX)
In all fairness, the competition here is pretty high profile and in other VNs it would very likely be #1.
 
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starkj

Active Member
May 17, 2022
621
847
Everything about this game is just top notch, quality seems to get better every chapter.
 

BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
1,534
I believe we already went over this like yesterday so I won't say anything.
Still, valiant effort!
Just give it a score. What do you think is lacking from the image that would give it a higher score? Speaking with you guys have enlightened me about the lighting in HS2, and already I have made a few changes. A man does not improve if he does not know what he is lacking.
 
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DirtyMario

Jumping bitches since '85
Donor
Jul 19, 2017
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Just give it a score. What do you think is lacking from the image that would give it a higher score? Speaking with you guys have enlightened me about the lighting in HS2, and already I have made a few changes. A man does not improve if he does not know what he is lacking.
Mind you, I couldn't do anything even close to this. I'm an idiot when it comes to creative tasks. So I'm not sure what kind of authority I'm supposed to have here.

Firstly, the lighting is too bright. It washes out and desaturates the colors and removes a lot of detail. I am aware that the scene is in direct sunlight and probably realistically lit, but it's not always about realism. We had a pool scene in Eternum recently and he strategically placed the characters under an umbrella, probably for just this reason. I feel like the shadows aren't sharp and dark enough, which is probably also realistic, but not aesthetic. It also makes her face in the second picture look rather weird and a bit unattractive, even if the model clearly isn't.
The rest of the model looks mostly fine apart from anti-gravity hair, but that's a thing a lot of artists get wrong, sometimes deliberately so and sometimes because the model doesn't cooperate.

6.5/10
As I said, valiant effort, and I mean that.
 
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BiggestDickest

Active Member
Game Developer
Apr 14, 2021
748
1,534
So I'm not sure what kind of authority I'm supposed to have here.
Your authority comes from your eyes. One does not have to be a painter to appreciate paintings. Most of us here aren't artists. I just happen to love to imitate arts, and honestly, all the scenes I have copied from Devil May Cry, Deus Ex, Jojo, and others, make me wonder why they were so magical. Why can't I reproduce the same kind of art? In particular, Deus Ex is like a museum. Every scene is just so heavenly, but I digress.
Firstly, the lighting is too bright. It washes out and desaturates the colors and removes a lot of detail.
Yes, I thought that was the case too. I tried to imitate the brightness and the angle of the light from the same scene first chapter of Eternum. I did try to lower the brightness, but that wasn't it. The brightness is about the same, to my eyes at least, but you just mentioned a keyword, saturation. That might just be what the scene needs.
We had a pool scene in Eternum recently and he strategically placed the characters under an umbrella, probably for just this reason.
I don't remember such a scene. Was that in chapter 3 or 4? I'll go take a look.
I am aware that the scene is in direct sunlight and probably realistically lit, but it's not always about realism.
I feel like the shadows aren't sharp and dark enough, which is probably also realistic, but not aesthetic. It also makes her face in the second picture look rather weird and a bit unattractive, even if the model clearly isn't.
There is nothing realistic about the scene. Trust me. It was lit with a directional light, which is not a good approach for an open area. You should do that with an HDRI instead, but I'm trying to re-create the scene from the first chapter. You are right about the shadows, but that is actually what I'm trying to solve. It doesn't look realistic. The magic of Caribdis is that he is able to make the lighting in HS2 somewhat realistic. It's really hard to do. That's what I'm trying to learn.
The rest of the model looks mostly fine apart from anti-gravity hair, but that's a thing a lot of artists get wrong, sometimes deliberately so and sometimes because the model doesn't cooperate.
I have no control over the hair. It's just one big mesh, so it always stays the same.

But see, thank you, really, for all your inputs. I gave up on HS2 long ago exactly because I couldn't make beautiful renders. Eternum changed my mind so I thought I'd give it another try. Eternum stands out from the rest of the HS2 games because of its lighting, (and of course the story and animations and all that). I'm trying to capture that technique. Let's hope I can do better next time.
 
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starkj

Active Member
May 17, 2022
621
847
I think other than custom maps, he is just using the standard version of the BetterRepack of HS2. I think the most impressive part (in terms of visuals) about Eternum is the lighting. Lots of HS2 games lack shadows. I have no idea how Caribdis does it. Unlike Daz, which gives you full control over the lighting because every map starts in pitch black, a lot of HS2 maps have built-in lighting that is very flat. The HDRI in HS2 are also quite bad. I don't know. I have tried to imitate Caribdis' style in my renders but they are nowhere close. Maybe you're right, he is indeed a wizard.
Pale Carnations is also very good because of the lighting imo. Many games out there could be miles better if they had better lighting, without it they just look bland.
 
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