I thought the idea of player in-game death causing them to lose ALL of their items and money was dumb in Ready Player One as a world building detail, and it seems dumb here too, especially with currency being directly transferable to real world money. Even worse with the restarting from level 1 aspect, too (although with player's stats being based off their real-world body, it's not exactly clear what levels do). The only MMORPG I can think of that does that is Runescape, and that's a specific mode you opt into on character creation, not the default. It seems like lots of people would be permanently turned off from a game where after anywhere from a dozen or hundreds of hours were spent progressing they lost everything and had to start from scratch.
That aside, it's hardly deal breaker for me narratively, and I'm loving everything else.