- Mar 19, 2020
- 14
- 13
If requesting to add ntr scene, how much do I have to pay?
jeez man the game's doing good if you want ntr games there are loads of others on here just Don't ruin the environment around here. we all are doing pretty goodIf requesting to add ntr scene, how much do I have to pay?
Last time the dev added something like that in their past game (it was framed as a bad ending choice), there was a lot of backlash IIRC, prompting the dev to not include any of the sort in future updates of that game.If requesting to add ntr scene, how much do I have to pay?
this was answered many times earlier in the thread, here's and exampleIf requesting to add ntr scene, how much do I have to pay?
dude trust me Caribdis is not in rape/ntr kind of stuff he makes Harem game if you don't believe me you can check his previous one OIAL. And believe me this will have the same output. it's just for the sake of story immersion.
Are you interested in Gertrude? I know a couple guys that might be willing to cuck you outta her, if the pay is good.If requesting to add ntr scene, how much do I have to pay?
damn what a burn lmaoAre you interested in Gertrude? I know a couple guys that might be willing to cuck you outta her, if the pay is good.
You don't have permission to view the spoiler content. Log in or register now.
Even as bad ending there was a backlash? What, bad endings are supposed to feel good?*Unless of course, dev is planning to add something like that as a totally bad ending. But again, given what went down last time, I really doubt it.
The one in Where the Heart Is in which MC tell the 3 main LIs to go fuck themself and he runs with the legacy money.What, bad endings are supposed to feel good?
oooooh, soooooo close - but you're wrongOn the subject of Eternum, my personal ranking of LIs, things can shift.
1. Luna
2. Nova and Annie
3. Nancy
4. Alex, Dalia and Penny
1st and 2nd place for me were the girls because of the humorous scenes. I especially like Luna's father, you can see where she gets her humor from. With Nova, it's the development of the dynamic with our protagonist and how she, like Stabby Mike, regularly manages to appear out of nowhere. With Annie, it's the awkwardness that's in the room that I find quite sweet (after the scene with MC).
Nancy is also a true original and I'm curious to see what happens with her in the plot.
Alex, Dalia, and Penny are primarily #4 with me because each of them came up a little "short" in either Update 1 or 2 I think (Penny a little less than Alex in Part 1 or Dalia in Part 2). It's also possible that it's just me who feels that way a bit.
Nevertheless, I like each of the ladies and I think each of them has a right to be here. Caribdis has done a great job of creating this number of LIs that are each unique in their own way. Top performance.
As for Calypso and the Stone of Doom: For me, the following scenarios are conceivable:
Calypso has to master her power before she really makes Orion OP. Apart from that, he now probably has every Praetorian on his back when he runs around with Calypso, and every player who has an idea how powerful, or dangerous she really is.
Regarding the stone: Simply the following scenario: Someone finds out by chance that he has a stone and takes one of the LIs hostage and is forced to hand over the stone if nothing is to happen to her.
Hey, don't look at me. That's what the discourse was last I peeked, with some arguments basically saying "you give him an inch and next thing you know the entire game's gonna devolve into pure NTR! Mark my words! Game ruined! I'm out!"Even as bad ending there was a backlash? What, bad endings are supposed to feel good?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3276, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4100, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 720, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1252, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 245, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1062, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 769, in load
log.unfreeze(roots, label="_after_load")
File "renpy/python.py", line 2173, in unfreeze
self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)
File "renpy/python.py", line 2005, in rollback
self.load_failed()
File "renpy/python.py", line 1923, in load_failed
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?
Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Eternum 0.2
Wed Jan 5 18:53:31 2022
Ren'Py usally has problems with saves after a meaty update. I suggest restarting the gameNearly %90 of my saves have same problem, why tho? Can i fix this?
View attachment 1581128
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module> $ ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3276, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4100, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1252, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 322, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 769, in load log.unfreeze(roots, label="_after_load") File "renpy/python.py", line 2173, in unfreeze self.rollback(0, force=True, label=label, greedy=greedy, on_load=True) File "renpy/python.py", line 2005, in rollback self.load_failed() File "renpy/python.py", line 1923, in load_failed raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?") Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way? Windows-10-10.0.19041 Ren'Py 7.4.6.1693 Eternum 0.2 Wed Jan 5 18:53:31 2022
You wanna hear my opinion? I love this DEV and his other game but i never had problem with DEV's does good work with their game files... The only games i had save problems always had DEV which dont care about game files and do what they want without caring people will be annoyed with broken save files.Ren'Py usally has problems with saves after a meaty update. I suggest restarting the game
I know right, I set the discord channel for announcement with notification, but I still cant help myself to click and check if the progress bar goes up today or not xDAnd now we come to the point where I check the Patreon page every few days to see if the completion percentage has gone up at all. Can't wait for 0.3!