- Aug 22, 2020
- 764
- 1,513
Nova makes me wish Cardi had a sim/trainer with a ton of content just for her. She's pretty amazing.
As its said in the game, the weapon has a lot of rumors around it, especially that it can manipulate Eternum like an admin coder. While I don't think it would be able to just solve everything, it would rely on the MC to give it commands and not act on its own.I wonder whats the weapon going to be like. I suspect it is one of the following:
Caribdis - My money is on the Greek Mythology Power. Did i win a cookie?
- The girl herself is the weapon. ie she does the fighting for you
- The girl have similar power to the game admin which is why it game breaking
- The girl is the key to find the founder
- The girl have power to grant immortality to the user like the Calypso in Greek Mythology hence game name Eternum
More theory craft: Calypso is an actual Nymph Goddess trap in game. This is a bit far fetched but hey we have demons already. Goddess would make sense too
Honey Select is usually good, except it seems every dev decides to use the exact same model as MC.Never thought I could find good renpy games with good Honey select images. The story is also quite interesting I have to say.
Just at the end of 0.2, Orion's Party was looking for Calypso in a WIP/restricted place. Is Calypso supposed to be an item with a guardian, or is Calypso a person they are looking for?
Anyway, good work! Waiting for the next update.
I think it doesn't matter how much you change a male model in HS, it will still end up looking like shit. To be honest, I find most DAZ models for male characters pretty bad as well.Honey Select is usually good, except it seems every dev decides to use the exact same model as MC.
I dont think we can use RPO as the reference since Eternum have Supernatural context but yes i get the similarities in term of VR World Build Ups and how the VR Game worlds coincidesAs its said in the game, the weapon has a lot of rumors around it, especially that it can manipulate Eternum like an admin coder. While I don't think it would be able to just solve everything, it would rely on the MC to give it commands and not act on its own.
But I would say, if anyone would like some insights, and of course this is just coming from myself and not Caribdis, check out the book, not the movie of Ready Player One. I get a lot of the same sort of vibe from both and both are great.
I mean, dev's last game only took about...Will just leave my comment here,See you guys in 5 years after game is half done also art looks amazing
This games sure take time, but Caridbis is fast as hell. Wishing him a regular life that let him commit enogh to this project we are likely to see the ending in a way shorter time. I would be ready to bet between 2 or 3 years, depends on how long the story will be.Will just leave my comment here,See you guys in 5 years after game is half done also art looks amazing
If he is fast and regularly updates it i might support this game,Thanks for the infoI mean, dev's last game only took about...
/checks OIALT thread
...1 year and 9 months to finish if my math is correct. So unless Caribdis turns this into a sandbox halfway through the story or pull a F/SN where there's completely different routes and shit then the dev time should probably not take longer than 5 years.
Caribdis definitely has a proven track record of consistently releasing quality updates, I'd highly recommend supporting them!If he is fast and regularly updates it i might support this game,Thanks for the info
As long as we keep getting updates, and they stay this good I personally don't care if the game ever ends!I mean, dev's last game only took about...
/checks OIALT thread
...1 year and 9 months to finish if my math is correct. So unless Caribdis turns this into a sandbox halfway through the story or pull a F/SN where there's completely different routes and shit then the dev time should probably not take longer than 5 years.
And some of them take 7+ months for a barely ok update with sometime filler, i take any day a honey select game with proper story than a majestic graphic vn with so-so story (and rushed ending which seems to be happening with a more than a few games that started great..)I imagine that using Honey Select instead of Daz3D cuts down on development time, because even though you still need to pose and stuff, you can basically skip the render step that takes a lot of time with Daz3D.
Not to take away from Caribdis' work though, because their games are easily the most visually appealing Honey Select based games I've played. Their games are definitely in my personal top 5 at minimum on this whole site.
I agree. Just look at Midnight Paradise. Great render but the story and gameplay meh.And some of them take 7+ months for a barely ok update with sometime filler, i take any day a honey select game with proper story than a majestic graphic vn with so-so story (and rushed ending which seems to be happening with a more than a few games that started great..)