I saw a theory during the last update with the murder mystery that the MC might fail his mission and have to go back and make better decisions like saving everybody in the murder house by pointing out the killer immediately. I'm not confident that's where this is going since there hasn't been a lot of situations where the MC could go back and make a better choice (as for as I remember) but it would be interesting. It'd be pretty good for development too since Caribdis would just have to add a few extra scenes/images between all the work he's already done from the previous updates.Plenty good theories on how the story will unfold now after that cliffhanger. However, I have a few thoughts on that as well..
With all the talk from Bardot of how people previously thought Eternum was the afterlife, maybe MC actually dies, wakes up as an NPC in Eternum but due to all the bleeding case he is experiencing, eventually learns to come back "from the dead" to the real world. I mean his magic powers translating into the real world would be the most obvious way how he survives that gunshot wound but somehow I get the feeling from the last shot of MC how he lays there in the alley all alone that he actually dies.
What do you think?
-Re: Orion being Immortal - I'm saying the Eldari and Immortals are possibly one and the same (and the fact that the Eldari being passed on to myth may have made Caly unaware of such fact...that, or her wonky memory due to the box is at play). Or the Eldari is a type of immortal who obtained the Gems of Doom but eventually relinquished it for some reason. Could also be that the gems aren't infinite and that they will eventually break or lose power, so they have to be reforged. Would work well with the cycle angle.I've seen your theories on this, but considering the context and Orion's history, I disagree. If every player who ever showed off in an MMORPG was struck by Nemesis, humankind would be extinct.
If it wasn't for Idriel pushing the arrogance angle, I would never consider it. The problem is that in just her previous scene she believes that Orion is the "only one". So she puts all her effort into a single person, who has shown time and again that he is arrogant and now she is surprised that he has to deal with Nemesis?
Killing the thugs or beating them into a comma would be a far safer action for his health. That would also be hubris, to be blessed just to destroy and dominate without inhibitions.
I can't agree with that view.
It really doesn't feel like it to me. Why would she goad him with her own predicament? It's not like Orion has to care, or prioritize whatever Idriel wants out of him. Orion may care about himself, or his friends. That's how you hurt him for sure. For all intents and purposes, Idriel is the ghost that haunts his nightmares and has neutral affinity due to the sympathy he feels for her predicament.
If it's a jest, then I will remind myself to mess with her when Orion will be in a position to free her soul. What's a bit of eternal damnation compared to a silly joke ^_^
I think the desperation angle is more likely. She really doesn't know that Orion is capable of surviving this ordeal, so she basically has nothing to lose and voiced her frustrations
I've been thinking about this. I don't want to go with the Immortal angle for Orion. Immortals seem too well defined for my taste and since Calypso has some history with them, I find it odd for Orion to move under her radar.
Viewing this from a "cosmological" angle, it feels a bit odd that only Earth/Mortal Plane is the entry point to Eternum. You have this whole infinity with a single entry point? I mean, sure, this is Fermi Paradox territory, but it stands to reason, especially considering that Calypso has trouble returning to her homeland. Just like the exit portals can't return NPCs to Earth, Calypso's portals can't return her to her plane for the same reason.
My working theory is that Orion is not native to Earth. He isn't human. Somehow, a non native visited Earth for some reason, and managed to have a child.
The game has given us another possibility, the Eldari. I won't outright say that Orion is Eldari, but I'm going with something of that sort.
I will reserve judgement on Calypso's nature for now because I think that there is a very specific reason she can't access her homeland. If she is an NPC, then calling her a true planeswalker, in comparison to immortals (and Eternum players) doesn't feel correct. She certainly has a useful ability, but being NPC means that she is just a soul.
Also that box she was imprisoned inside looks a lot like the artifact used to manipulate NPCs, which increases the chance that she is infact an NPC. Add to that William Bardot being adamant that Orion uses Calypso wrong and the deck is kinda stacked.
Interesting theories. I may revisit this one I delve a bit deeper into these questions.
honestly i would not be mad at this to be opener of 0.8 as long as it drops on april the 1stYou don't have permission to view the spoiler content. Log in or register now.
Indeed it felt a bit shorter (or perhaps we were just left wanting for more?...). I have to say, for me there are 2 reasons this game is great. The first is the story with its characters and humor of course, but the mini games is what actually makes it a game instead of just a VN.I think this update is kinda shorter than usual, less mini games like the one at collector or Hogwart. But yes it packed better sex scenes. The nova and penny scene is hot. Kinda sad with luna as poster girl, her part kinda outshine by others. Wish to have more luna scenes with her in the dress at cafe.
As I said, normies can access Eternum through dreams/daydreaming/hallucinogenic means. Unless you're implying that the creator of Alien was secretly an immortal. Or just about every single creative in the planet since the revelation absolutely confirms that the assets from different media that we have been seeing in Eternum (i.e. the Destiny 2 Sunshot being used by a Praetorian in Ion, Annie's Ion Swords being the ones used in Nier: Automata) ARE the original concepts, and not the other way around.As Bardot described it, Immortals directly accessed the realms of Eternum. The astral projections are a workaround The Founder devised to allow normies access. Immortals like him, and eventually(presumably) Orion, as well as Anima and those she passed her ability on to don't need astral projections. We've seen portals to Eternum open at random near Orion, which I take to be early steps toward unlocking this ability for him.
Quoting what I said:See Immortals' abilities above. The exit portals are constructs created to allow user access to specific realms of Eternum. They are essentially a cordoned off section of Eternum designated for player use. This 'cordoned off' property maybe related to what is keeping Calypso from opening a portal home. Since The Founder created the portals, he should in theory have the ability to create an alternative means of getting around for his enforcers.
*This post was brought to you by the Church of Nova.Re: Exit Portals - I was under the impression that Exit Portals only work for players because it's an anchor point between Eternum's worlds and our world and you have to have a body to return to for it to work. Of course an NPC wouldn't be able to use it because they won't have a body to return to since their connection is likely severed. That, or their bodies are already rotting six feet under.
I understand where you're coming from, I think this is a symptom of having too many characters, to the point where you can't give all of them enough of a spotlight to make it more natural. If you do give them enough spotlight, the game instead becomes too long and boring. Check "My New Family" for instance. That game ended up with so many characters, each character kind of got the spotlight but that made the game way too long and it still felt unnatural, in my opinion .@Cardibis is the best Adult Game Dev for me. The comedy, story and art all are top notch.
But somehow I feel Penelope went from one of my favourites to my least favourite because the interactions seem too pushy/fake with her. The scene cut to after naked MC ran away from the studio to a few days/next day was also a big letdown. We did have a phone chat, but something felt missing. Same with after the Nova scene. Till now Alex had a good followup after doing it and I hoped to see some similar meaningful chat the following day or something. But still, nothing can be perfect for everyone, many people probably might dislike my idea.
Is it only me or was the relationship with Alex seemed the most nicely developed relationship?(Loved that development pace and banter between them)
That would blow ass man, sorry but I just don't like it. Trouble in Paradise tried something in that direction and went to shit ever since. Make him disappear for a short while I don't care but pulling a momentary villain is a sure way to piss off 2/3rds of your player base. A power ascension like that also doesn't feel earned since he is the one being saved by his loved ones -> characters shouldn't ever be rewarded for being saved but for doing heroic deeds.Everyone else seems to have a theory so here's mine:
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I did play My New Family, but I think story wise it was nowhere near Eternum anyways, also that game became boring after the whole huge Harem thing started which does happen with many other games because you are just jumping in bed from one to other or multiple girls.I understand where you're coming from, I think this is a symptom of having too many characters, to the point where you can't give all of them enough of a spotlight to make it more natural. If you do give them enough spotlight, the game instead becomes too long and boring. Check "My New Family" for instance. That game ended up with so many characters, each character kind of got the spotlight but that made the game way too long and it still felt unnatural, in my opinion .
I think this game suffers a bit from the same, but not enough to make it a significant downside.