As for people dying in Eternum if it’s meant to be heavens and hells, that could be explained by if I’m not mistaken in some versions of the afterlife warriors battle eternally, dying and raising again. Perhaps the idea of “non-combat servers,” we’re there are no weapons or magics “allowed,” as opposed to non-combat areas in a combat server, is a reflection of this. In some people’s idea of heaven for example battle and rebirth is part of the heavenly ideal. And the idea of suffering in a hell by dying and being reborn and dying again over and over in a cowardly or terrible way is hellish. This could explain the red herring sever. We reunited a mother and daughter trapped in a hell, and then they we able to go to another place, a heaven server perhaps. A “non-combat server,” where there would be no more death.