Deleted member 2744443
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- Aug 18, 2020
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I loved Stabby Mike character so entertaining in Once in a Lifetime, so I am firing this mother up, hemi style and pulling up to the line.
You must be punished, first the spanking then the oral sex.... French Castle. Now for something entirely different: Which mod do you prefer the multi or Sancho's?Ah - you thought. There was your first mistake.![]()
Chang is no Stabby Mike, but he's a pretty good substitute.I loved Stabby Mike character so entertaining in Once in a Lifetime, so I am firing this mother up, hemi style and pulling up to the line.
Been using multimod and it's been just fine. I like some of the stuff standard in Sancho and use his mods elsewhere, but I think I'd have to restart if I switched and I've done enough restarts on enough games already. The multi will highlight a path for you, but the Sancho will tell you the impact of a decision. Depends on what you want.You must be punished, first the spanking then the oral sex.... French Castle. Now for something entirely different: Which mod do you prefer the multi or Sancho's?
Dont think thats quite true because I think it was mentioned penny needed to increase her level for the magic spell but its been a while since I played so I may be misremembering. Maybe its easy to rebuild but I dont think deaths are completely free.You can survive, but its a bit hidden:
If you bought Annie the Pendant of Destiny in the very beginning of the game, you survive without dying (during very first interaction with the item vendor in eternum)
However i don't think the level loss is a huge debuff: level in Eternum seems to be more a vanity thing or rather, it shows how powerful you are/were, but you don't gain power FROM level ups but levels from completing hard challenges. The real debuff for normal players is loss of equipment from dying, but eternum player skill rises from actual personal skill, not points distributed during lvl up like classic rpgs.
I believe so.wait how did he make this game? i mean the art? the girl?
is this from honey select 2?
It's heavily modded. Caribdis is actually a fucking wizard.damn i never tho honey select 2 could become like this
I think other than custom maps, he is just using the standard version of the BetterRepack of HS2. I think the most impressive part (in terms of visuals) about Eternum is the lighting. Lots of HS2 games lack shadows. I have no idea how Caribdis does it. Unlike Daz, which gives you full control over the lighting because every map starts in pitch black, a lot of HS2 maps have built-in lighting that is very flat. The HDRI in HS2 are also quite bad. I don't know. I have tried to imitate Caribdis' style in my renders but they are nowhere close. Maybe you're right, he is indeed a wizard.It's heavily modded. Caribdis is actually a fucking wizard.
Yea that's what I meant. Fans try to recreate his characters and renders in many threads and most of it (no offense) looks anywhere close to his style. I'm glad he's sticking to it because it's special.I think other than custom maps, he is just using the standard version of the BetterRepack of HS2. I think the most impressive part (in terms of visuals) about Eternum is the lighting. Lots of HS2 games lack shadows. I have no idea how Caribdis does it. Unlike Daz, which gives you full control over the lighting because every map starts in pitch black, a lot of HS2 maps have built-in lighting that is very flat. The HDRI in HS2 are also quite bad. I don't know. I have tried to imitate Caribdis' style in my renders but they are nowhere close. Maybe you're right, he is indeed a wizard.
Bruce Lee said:"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times."
Oh there are many threads that have done that? I thought I was the only one.Yea that's what I meant. Fans try to recreate his characters and renders in many threads and most of it (no offense) looks anywhere close to his style. I'm glad he's sticking to it because it's special.
It's more about whether you understand how the lighting works in HS2. In Daz, it's much easier to make artistic renders, if you don't mind the long render time, because the lights behave pretty much the same as in the real world. In HS2, the lights have limited range, so that's something extra to consider if you want to control the softness of the lighting. There is also something called Character Lighting, which essentially makes the characters glow a little bit. You would want to lower that to 0, otherwise the characters would be lighted differently to the other objects in the scene. The shaders on every object in HS2 are also not standardised, which means they are lighted differently anyway, and you can't change that. So while photography knowledge would help set a scene up, it is based on real world lighting, you would get very different results in HS2.yeah i tried that already downloaded hs2 screwdriver modpack and tried immitate one
not even close or even beautiful, i guess i need to study about photography to get this good
Annie seeing Nova top the Eternum character polls and seeing her name at the bottom.
The quality and texture of the renders are getting better and better each update wow[0.5] - Sneak peek #1
Hello guys!
I hope everyone is doing well!
I thought it was time to start posting some previews of the work we've been doing so far! As always, I tried not to spoil anything and pick images that don't reveal much.
In 0.5, we'll mainly focus on "real life" events, aka not in Eternum.
However, our MC won't be bored! You'll be able to spend more time with your favorite girls and get to know them better in several events. Also, you can expect, at least, 3 new fully animated scenes.
I'll post a Progress Report next week with a bit more info and something about the development of the game that I want to tell you!
That's it for now, remember that my DMs are always open and that you can always ask me any questions you might have.
Thank you for being here and making this possible.
Love you all
Caribdis
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