The only true path is Nova or Dalia, the rest are extra kkkkk.I think you're out of your damn mind. The "true' path: Happy and loving Annie solo.![]()
The only true path is Nova or Dalia, the rest are extra kkkkk.I think you're out of your damn mind. The "true' path: Happy and loving Annie solo.![]()
Because I don't like any of her friends. So, the true path is Annie.
As I said just sharing some thoughts, I couldn't say if this is in fact the dev's thinking, and in fact it should be much faster and uncomplicates a lot of things, in addition to having a main story with only one consistent ending I believe, Just in fact sharing this thought because of the weightlessness of the choices, which are more just because of the "risk of losing something" than actually feeling that it brings impact, and I like the choices because it brings a sense that you have some control, and weight.I get your point, but that is just not how the game is structured. The game is designed around one "true" path (happy harem, at least as far as we know) and you can either deliberately or accidentally stray from that path and lose one or more of the girls so to speak.
Now that has the disadvantage, that the game will likely - as you already said - have little replay value outside of "I deliberately want to see the bad ending". It doesn't have separate Luna, Nova, Annie etc. paths, like you see with the LI paths in BiDIK.
But on the flip side this also allows Caribdis to tell a more coherent and detailed story, because he only has to focus on one main branch. It also keeps developing times shorter and you generally have tons of content in every update for every player instead of players having to either skip a bunch from every update or you have to design every patch in such a way, that there are hardly differences between the paths, beating the point of even having them to begin with.
/Imagines sleeping with Charlotte with this awaiting OrionWasn't it Regina (not Charlotte) who was the complete, yearbook stealing biotch?
Why all the hate for Charlotte? Seems like Gertrude would be a worse choice...![]()
ell I like to contribute for everyone to have their happy end without a doubt and it's good anyway everyone can have a unique individual experience with Caribdis's games. I don't know if this possibility of a bad end because you feel like you're losing something impacts so much since it only contributes to that Playthrough, and allows you to explore for more or even get the harem ending avoiding frustrations.That's what i like about Caribdis's games, most who start a new AVN automatically go for the "all girls at once" route before deciding on a main LI, and most other AVNs punish the player for doing so, locking paths or having the girl dumping the MC, in the end resulting on the player getting a "alone path".
With OIAL and Eternum, one can go for all LIs at once and get a happy ending where all girls like the MC, which leaves individual paths as optional.
/Imagines sleeping with Charlotte with this awaiting Orion
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Me:
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Soowwwwy....First ...
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Brother, welcome aboard!!!!!*This message has been brought to you by "FARL" (Fappers Against Reaction Limits)*
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Well if she can't touch her toes with her hands (like this View attachment 2846342 ) at least she can do it with her tits
Brother, welcome aboard!!!!!![]()
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As I said just sharing some thoughts, I couldn't say if this is in fact the dev's thinking, and in fact it should be much faster and uncomplicates a lot of things, in addition to having a main story with only one consistent ending I believe, Just in fact sharing this thought because of the weightlessness of the choices, which are more just because of the "risk of losing something" than actually feeling that it brings impact, and I like the choices because it brings a sense that you have some control, and weight.
Just thinking about it...since in theory it couldn't make a difference since there's only one way, leaving only replay by bad ends. Still, I wouldn't take it out since it would take a lot out of my experience. but the lack of agency in decisions is a little annoying, since it does not have any impact and it is only a matter of choosing the right one.
idk enjoyed the game so far anyway, waiting to see more of Dalia.![]()
The "one route is the true route" hearkens back to the old-school way of writing VNs and was present in most eroges that aren't your average "school setting with more than a dozen love interests or so and no actual plot except getting laid." Branching paths are pretty rare, with some only "branching" after you've done one route, with the rest being treated as unlocks that pad the VN's overall runtime (e.g. Fate/Stay Night's and Full metal Daemon Muramasa's route structure).ell I like to contribute for everyone to have their happy end without a doubt and it's good anyway everyone can have a unique individual experience with Caribdis's games. I don't know if this possibility of a bad end because you feel like you're losing something impacts so much since it only contributes to that Playthrough, and allows you to explore for more or even get the harem ending avoiding frustrations.
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As for Annie, I just wanted to comment on how I thought the first time that if I confessed to her, I would end up with another path because I would already be in a relationship with her or something like that, when in reality, I realize later that I would only lose content since I can "stay with her" and continue the rest of the game without affecting anything and just win with it.Why would a path where you can have Annie and all her friends (except Chang) be worse that a path where you can only have Annie?![]()
We all have our opinions.The only true path is Nova or Dalia, the rest are extra kkkkk.
I don't have much to add, you have a point and I already had an idea, I certainly said a system of achievements would increase Cari's work even more, and then it depends on him, in the end we see the story he wants to tell and appreciate it, it's just strange to feel that only I'm not losing anything so I can start taking all the "certainty" choices and moving forward even though I prefer to play "blind" if I do that it would be so penalized losing content, and that's why I can only leave it here, but certainly everything you said is valid and I just want to be able to help directly or indirectly as possible, wanting to support his patreon in the future. But as you said, it's a double-edged sword, where I just feel that I should follow the straight line drawn as it was initially thought by the dev, and going out of it will be penalized even though I would skip a charlote route with pleasure XD.The "one route is the true route" hearkens back to the old-school way of writing VNs and was present in most eroges that aren't your average "school setting with more than a dozen love interests or so and no actual plot except getting laid." Branching paths are pretty rare, with some only "branching" after you've done one route, with the rest being treated as unlocks that pad the VN's overall runtime (e.g. Fate/Stay Night's and Full metal Daemon Muramasa's route structure).
The trouble with branching paths IMO is that for a story that basically spans multiple hours of reading and watching cutscenes play out, having branching paths only adds a lot to the dev time required to make said paths feel "meaningful." It's why AVNs like BaDIK basically take a year per update with only an hour or so of gameplay per route (mayhaps even shorter) because the dev has to take into account the multiple routes that exist in that game as well as the "other stuff" that he likes to add because of personal preference...
/eyetwitches at he remembers DPC's unrestrained fetish of adding minigames to his work
...anyhow, the thing with Cari is that he obviously has a story to tell and he wants to tell that with the idea that all members of the harem have something to contribute to the plot and not just act as love interests that the protagonist can choose to screw. With OIAL he had only succeeded in pulling this off with Lauren and Judie, with certain members of the harem having some contribution to the plot but ultimately fell off when they basically served their purpose...and with some not even contributing anything at all and their inclusion is just because they happen to exist (i.e. Jasmine, Iris).
So with Eternum Cari is basically rectifying this issue by making all of the harem members contribute to the plot for the long haul and that itself is a double-edged sword as you have seen, because if you DON'T play it as intended by the dev you're basically locking yourself out on huge chunks of the narrative by going with a one-girl route as each of the girl's route has some contribution to the overall plot. This isn't like in most modern AVNs where branching paths or choices actually matter. On the other hand, doing it this way allows Cari to basically write meatier updates while balancing everyone's desire for lewds by making at least half of the girls have some scenes per update (and this will increase as time goes on, especially once we start hitting the multiple girls per scene segment of the story).
So at the end of the day, this is basically just Cari knowing what story he wants to write, understanding the shortcomings of going with writing said narrative, but ultimately sticking to his guns as the overall goal is to make the story he wants to make with only him doing most of the legwork and doing so in a timely manner and without having to spend more time than necessary having to write multiple paths and taking into account what choices the player made and the potential consequences for said choices. Granted, there ARE choices that the player obviously has to make that obviously would lead to different outcomes (i.e. who lives and who dies in the Collector whodunit, whose side you chose in the latter half of the Andromeda event), but they likely won't completely affect the overall narrative that Cari wants to make. And that is fine given the type of narrative that Eternum has (which is a long-format narrative and not a choice-and-consequences style of story).
and in fact, I disagree with this talk of only 1 true end of many, since for me the ending that I got and wanted in my run will be what counts for me.The "one route is the true route" hearkens back to the old-school way of writing VNs and was present in most eroges that aren't your average "school setting with more than a dozen love interests or so and no actual plot except getting laid." Branching paths are pretty rare, with some only "branching" after you've done one route, with the rest being treated as unlocks that pad the VN's overall runtime (e.g. Fate/Stay Night's and Full metal Daemon Muramasa's route structure).
The trouble with branching paths IMO is that for a story that basically spans multiple hours of reading and watching cutscenes play out, having branching paths only adds a lot to the dev time required to make said paths feel "meaningful." It's why AVNs like BaDIK basically take a year per update with only an hour or so of gameplay per route (mayhaps even shorter) because the dev has to take into account the multiple routes that exist in that game as well as the "other stuff" that he likes to add because of personal preference...
/eyetwitches at he remembers DPC's unrestrained fetish of adding minigames to his work
...anyhow, the thing with Cari is that he obviously has a story to tell and he wants to tell that with the idea that all members of the harem have something to contribute to the plot and not just act as love interests that the protagonist can choose to screw. With OIAL he had only succeeded in pulling this off with Lauren and Judie, with certain members of the harem having some contribution to the plot but ultimately fell off when they basically served their purpose...and with some not even contributing anything at all and their inclusion is just because they happen to exist (i.e. Jasmine, Iris).
So with Eternum Cari is basically rectifying this issue by making all of the harem members contribute to the plot for the long haul and that itself is a double-edged sword as you have seen, because if you DON'T play it as intended by the dev you're basically locking yourself out on huge chunks of the narrative by going with a one-girl route as each of the girl's route has some contribution to the overall plot. This isn't like in most modern AVNs where branching paths or choices actually matter. On the other hand, doing it this way allows Cari to basically write meatier updates while balancing everyone's desire for lewds by making at least half of the girls have some scenes per update (and this will increase as time goes on, especially once we start hitting the multiple girls per scene segment of the story).
So at the end of the day, this is basically just Cari knowing what story he wants to write, understanding the shortcomings of going with writing said narrative, but ultimately sticking to his guns as the overall goal is to make the story he wants to make with only him doing most of the legwork and doing so in a timely manner and without having to spend more time than necessary having to write multiple paths and taking into account what choices the player made and the potential consequences for said choices. Granted, there ARE choices that the player obviously has to make that obviously would lead to different outcomes (i.e. who lives and who dies in the Collector whodunit, whose side you chose in the latter half of the Andromeda event), but they likely won't completely affect the overall narrative that Cari wants to make. And that is fine given the type of narrative that Eternum has (which is a long-format narrative and not a choice-and-consequences style of story).
Just mentioned that because that's how Cari did it with his past game, whereand in fact, I disagree with this talk of only 1 true end of many, since for me the ending that I got and wanted in my run will be what counts for me.
Soowwwwy....
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For this and about 75% of the posts fromThe "one route is the true route" hearkens back to the old-school way of writing VNs and was present in most eroges that aren't your average "school setting with more than a dozen love interests or so and no actual plot except getting laid." Branching paths are pretty rare, with some only "branching" after you've done one route, with the rest being treated as unlocks that pad the VN's overall runtime (e.g. Fate/Stay Night's and Full metal Daemon Muramasa's route structure).
The trouble with branching paths IMO is that for a story that basically spans multiple hours of reading and watching cutscenes play out, having branching paths only adds a lot to the dev time required to make said paths feel "meaningful." It's why AVNs like BaDIK basically take a year per update with only an hour or so of gameplay per route (mayhaps even shorter) because the dev has to take into account the multiple routes that exist in that game as well as the "other stuff" that he likes to add because of personal preference...
/eyetwitches at he remembers DPC's unrestrained fetish of adding minigames to his work
...anyhow, the thing with Cari is that he obviously has a story to tell and he wants to tell that with the idea that all members of the harem have something to contribute to the plot and not just act as love interests that the protagonist can choose to screw. With OIAL he had only succeeded in pulling this off with Lauren and Judie, with certain members of the harem having some contribution to the plot but ultimately fell off when they basically served their purpose...and with some not even contributing anything at all and their inclusion is just because they happen to exist (i.e. Jasmine, Iris).
So with Eternum Cari is basically rectifying this issue by making all of the harem members contribute to the plot for the long haul and that itself is a double-edged sword as you have seen, because if you DON'T play it as intended by the dev you're basically locking yourself out on huge chunks of the narrative by going with a one-girl route as each of the girl's route has some contribution to the overall plot. This isn't like in most modern AVNs where branching paths or choices actually matter. On the other hand, doing it this way allows Cari to basically write meatier updates while balancing everyone's desire for lewds by making at least half of the girls have some scenes per update (and this will increase as time goes on, especially once we start hitting the multiple girls per scene segment of the story).
So at the end of the day, this is basically just Cari knowing what story he wants to write, understanding the shortcomings of going with writing said narrative, but ultimately sticking to his guns as the overall goal is to make the story he wants to make with only him doing most of the legwork and doing so in a timely manner and without having to spend more time than necessary having to write multiple paths and taking into account what choices the player made and the potential consequences for said choices. Granted, there ARE choices that the player obviously has to make that obviously would lead to different outcomes (i.e. who lives and who dies in the Collector whodunit, whose side you chose in the latter half of the Andromeda event), but they likely won't completely affect the overall narrative that Cari wants to make. And that is fine given the type of narrative that Eternum has (which is a long-format narrative and not a choice-and-consequences style of story).