As I mentioned in an earlier post, dev deliberately changed to a more slower paced dev speed in order to prevent burnout (which he mentioned to have almost felt when working on 0.5, which incidentally was the last version where he was working at a faster rate than what we have now). And yes, the update did stall in 0.6 but he mentioned that the slow prog was mainly due to him getting sick at the time and trying to make sure the Collector whodunit was working properly due to the more-than-usual variables and outcomes that it had...at least, compared to what he's used to. As for the animations, well as I said a while back he mentioned that he had hired an animator sometime around 0.6 to help him smooth out animations so he could work on other aspects of the VN (said animator is said to have worked a great deal on the Alex scene, particularly on making the piston-pumping really go hard (heh)).