Dorfnutter
Forum Fanatic
- May 21, 2017
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Having a bigger team doesn't guarantee a speedier release. Type-Moon has a big ass team and yet it took them 13 years to release the Tsukihime remake. 16 if you count the English release.I don't know, I kinda loose interest in 2-3 months... ideal would be to plan and use bigger teams and finish a product before release. A product that you wait 5-10 years for from start to finish...? damn.
There's also the fact that not every dev is willing to build a bigger team because it would be costly not only to pay them but to train them to reach the same level as they are. There's also the issue of finding someone willing AND competent enough to do it, which is a big ask when you consider that your salary is tied to the good will of a bunch of coomers with disposable income. Also, not every dev can work with a big group, with some going indie specifically to get away from the pressure of being in one.
In Cari's case, he's always fine going in it alone, and the only reason he took in the help is because it frees him to work on the render quality a little bit more, not just because he wants to speed things up a bit. The animator being as talented as he is is simply a plus, and the beta testers help him spot errors that he himself might have missed during the course of development. But at the end of the day, he's still technically a one-man team, given the workload he has to do compared to the rest. And that suits him just fine.