ChipLecsap

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I dont feel like any of Penny's scenes had hardcore domination. They were mostly just vanilla. I thought the scenes with Alex and Dalia and even that blowjob scene with Annie in her room would rank higher in terms of maledom than the photoshoot scene with penny. The penny scene was intense but I dont feel like it had a lot of domination elements to it.
Dalia ?
Mostly, Orion was lying at his back while Dalia riding him, nowhere near as dominant as his scene with Penny. He made a mess out of Penny, who where unable to stand on her own feet after.:devilish:
 

Daermon420

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I dont feel like any of Penny's scenes had hardcore domination. They were mostly just vanilla. I thought scenes with Alex, Dalia and even that blowjob scene with Annie in her room would rank higher in terms of maledom than the photoshoot scene with penny. The penny scene was intense but I dont feel like it had a lot of domination elements to it.
He fucks Penny so hard she's left a drooling mess, then keeps going until she's so far gone he has to literally carry her out of there. That is pretty damn dominant.

The Alex scene on the other hand was only vanilla sex, just a whole lot of it in a short period. That scene is great because it's a frenzied display of pure lust, not because Orion dominates her.

The Dalia blowjob scene might appear dominant by Orion till you pay attention to the undertones and motivations there. Dalia is extremely competitive and wanted to prove she is tough enough to take getting facefucked, in particular after bragging to Orion that she has no gag reflex. To back down or wimp out would have been showing weakness on her part. If anything it was a display of dominance by Dalia in a way. She's not the type to just meekly submit. Dalias sex scene was mostly her riding him, which is definitely not maledom.

I honestly don't remember the Annie scene that well, but it was pretty vanilla from what I recall.
 

ciberma7865

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The Alex scene on the other hand was only vanilla sex, just a whole lot of it in a short period. That scene is great because it's a frenzied display of pure lust, not because Orion dominates her.
Well the pool locker scene is a submissive scene for Alex. But I will agree that Penny remain the "submissive" girl in the harem
 

Triffey

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If I ever see Trion with Alex and Dalia, I hope they put on the MC really well, bouncing those sexy asses they both have. Although Dalia has a better ass, I want to see it bounce more with Cowgirl and Reverse Cowgirl.
 
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khumak

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If I ever see Trion with Alex and Dalia, I hope they put on the MC really well, bouncing those sexy asses they both have. Although Dalia has a better ass, I want to see it bounce more with Cowgirl and Reverse Cowgirl.
Heh, well if we're doing requests I want to see MC fuck them both while they 69 each other.
 
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agrdtcwa

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He fucks Penny so hard she's left a drooling mess, then keeps going until she's so far gone he has to literally carry her out of there. That is pretty damn dominant.

The Alex scene on the other hand was only vanilla sex, just a whole lot of it in a short period. That scene is great because it's a frenzied display of pure lust, not because Orion dominates her.

The Dalia blowjob scene might appear dominant by Orion till you pay attention to the undertones and motivations there. Dalia is extremely competitive and wanted to prove she is tough enough to take getting facefucked, in particular after bragging to Orion that she has no gag reflex. To back down or wimp out would have been showing weakness on her part. If anything it was a display of dominance by Dalia in a way. She's not the type to just meekly submit. Dalias sex scene was mostly her riding him, which is definitely not maledom.

I honestly don't remember the Annie scene that well, but it was pretty vanilla from what I recall.
For annie I'm talking about the blowjob scene where its basically a choice between a rougher blowjob vs letting her set her own pace. The dalia scene I am referring to is in the new world server with the spanking. Also it does not matter if she is doing it just because she is competitive - that does not change the contents of the scene. I felt like the scenes with Alex and Penny were equally intense. Its just that Alex has more of them. That said I did not feel like any scene in the game so far had heavy bdsm themes. They are all pretty vanilla.

Maybe that will change going forward with penny but who knows. The game definitely leans towards vanilla content and honestly hardcore bdsm might even feel off for this game.
 
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khumak

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The dalia scene I am referring to is in the new world server with the spanking.
Too bad that scene did not have a real option to fuck (1 stroke doesn't count). I thought that scene was hotter than the actual fuck scene she got later personally.
 

Markel100

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Mar 23, 2020
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I only played Eternum for a long time, but since playing other AVNs I have to say the wait time for Eternum is rough. The game is really good, but other AVNs can come close in quality and release 2-3 updates a year.

Don't know, ramblings on a Sunday, lol.
Nah nothing is touching Eternum with what it's intending to do. There's games in other lanes that's close to its level but, no harem game is close to it at the moment
 
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torpedogoat

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Nah nothing is touching Eternum with what it's intending to do. There's games in other lanes that's close to its level but, no harem game is close to it at the moment
In my opinion there are currently three absolute top AVNs. Eternum is the best of them and the top adventure story. But the adult parts including the harem feel almost like an afterthought. It would be relatively easy to create a SFW version of Eternum, with no harem elements, that would be almost as good. One of the three is primarily about building a harem and is slightly better as a harem story and therefore arguably the best harem game. (I won't name the game I have in mind as we are not supposed to do that here, but it's a very cozy one.)
 
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Dorfnutter

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But the adult parts including the harem feel almost like an afterthought.
Maybe because the game isn't complete yet and is still in the process of building the harem? Just a thought.

Also adult parts are an afterthought? A lot of the game is hypersexualized (from the female designs to certain stuff like the Chop Chop sex toy stuff and much of the dialogue) but in a way that doesn't detract from the main story, and you consider that an afterthought? Actual afterthought would be something like sex scenes being thrown left and right without logic and buildup, which is hardly something that happens throughout this game.
 

torpedogoat

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Maybe because the game isn't complete yet and is still in the process of building the harem? Just a thought.

Also adult parts are an afterthought? A lot of the game is hypersexualized (from the female designs to certain stuff like the Chop Chop sex toy stuff and much of the dialogue) but in a way that doesn't detract from the main story, and you consider that an afterthought? Actual afterthought would be something like sex scenes being thrown left and right without logic and buildup, which is hardly something that happens throughout this game.
That sounded more negative than I meant it. My real point was that this story works very, very well without all the adult parts. And from other people's comments I know that I am not the only one who plays this explicitly for the story in the same way that we watch Hollywood movies primarily for the story, even if they contain sex scenes.

It is true that Eternum has fantastic sex scenes, and that they are very well integrated. Sometimes I run Eternum specifically because I want to see them. But there are other times than when I run Eternum to go through the story. Also, there are non-trivial dynamics between the various love interests (= prospective harem members). But they are not on the same level as in the other game I have in mind, even though that one is over a year younger and has a little less content. When I play that other game (which is kinetic), I do so specifically for the harem building, and I think that's typical.
 

Dexerius

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All im saying is that this is what you call peak. The animation is top tier imo and the renders are beautiful. there isnt any sort fixed picture moving scenes and the character designs are absolute bombshells
 

Dorfnutter

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That sounded more negative than I meant it. My real point was that this story works very, very well without all the adult parts. And from other people's comments I know that I am not the only one who plays this explicitly for the story in the same way that we watch Hollywood movies primarily for the story, even if they contain sex scenes.

It is true that Eternum has fantastic sex scenes, and that they are very well integrated. Sometimes I run Eternum specifically because I want to see them. But there are other times than when I run Eternum to go through the story. Also, there are non-trivial dynamics between the various love interests (= prospective harem members). But they are not on the same level as in the other game I have in mind, even though that one is over a year younger and has a little less content. When I play that other game (which is kinetic), I do so specifically for the harem building, and I think that's typical.
I mean, you said it yourself: the game is kinetic, so the story is already built with the idea that it's harem or nothing. Meanwhile Eternum still gives players the freedom to go solo route or harem, so the harem buildup isn't going to happen right away.
 

Leinad_Sevla

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Dalia is extremely competitive and wanted to prove she is tough enough to take getting facefucked, in particular after bragging to Orion that she has no gag reflex.
I´m still not convinced that she can take it rough. I´m going to need more proof, a lot more!! :devilish:
 
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danb35

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But they are not on the same level as in the other game I have in mind
The difference is that in CC, nobody's optional, so that dev can do things with the story that Carib just can't. Vicky wants to join the harem, in part, because she's jealous of Lucy. But if the player's some kind of deviant who doesn't like Lucy and avoids her route (if that were possible to do), the dev has to account for both paths--which quickly becomes an exponentially-increasing number of paths. In CC, the dev can write one story in one way, but this makes the "player" more of a "reader."

In Eternum, if you're some kind of bizarre freak who doesn't like Luna, you don't have to be on her path (and how much of the purpose for that is "you can avoid LIs you don't like" and how much is "have some kind of game play element," I don't know--though I have my favorites, I can't really see how anyone could dislike any of the LIs in Eternum). But that means either (1) each LI is in her own silo, her actions and motivations independent of all of the others; (2) Carib has to set and keep track of a lot of tracking variables, and write lots of variations of dialogue to account for all of them; or (3) some combination of these. This gives the player meaningful choices, but it's a lot more storytelling work, particularly when (as in Eternum) there are multiple off-ramps to any given LI's path. Carib's done that work, to a large degree. But if you're off Luna's path, Luna's still going to be in the story--and if you're off her path because you don't like her, you probably aren't happy about that.

I don't know that I'd say it's impossible for a game like Eternum to hang together as well as a game like CC, but I'd think it's exponentially more difficult.

And yes, both the "deviant" and the "bizarre freak" are (mostly) tongue-in-cheek.
 
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The difference is that in CC, nobody's optional, so that dev can do things with the story that Carib just can't. Vicky wants to join the harem, in part, because she's jealous of Lucy. But if the player's some kind of deviant who doesn't like Lucy and avoids her route (if that were possible to do), the dev has to account for both paths--which quickly becomes an exponentially-increasing number of paths. In CC, the dev can write one story in one way, but this makes the "player" more of a "reader."

In Eternum, if you're some kind of bizarre freak who doesn't like Luna, you don't have to be on her path (and how much of the purpose for that is "you can avoid LIs you don't like" and how much is "have some kind of game play element," I don't know--though I have my favorites, I can't really see how anyone could dislike any of the LIs in Eternum). But that means either (1) each LI is in her own silo, her actions and motivations independent of all of the others; (2) Carib has to set and keep track of a lot of tracking variables, and write lots of variations of dialogue to account for all of them; or (3) some combination of these. This gives the player meaningful choices, but it's a lot more storytelling work, particularly when (as in Eternum) there are multiple off-ramps to any given LI's path. Carib's done that work, to a large degree. But if you're off Luna's path, Luna's still going to be in the story--and if you're off her path because you don't like her, you probably aren't happy about that.

I don't know that I'd say it's impossible for a game like Eternum to hang together as well as a game like CC, but I'd think it's exponentially more difficult.

And yes, both the "deviant" and the "bizarre freak" are (mostly) tongue-in-cheek.
I'm pretty sure that players who exclude one or more girls from Eternum are gonna pay a heavier and heavier price the closer we get to the end. There is no way that Caribdis will be able to keep track of all the multiple combinations for all future scenes. Remember his previous game just had a cut-down version of the same ending montage for the single-LI endings from the Harem ending. There is no way we're getting fleshed out endings for the single-LI's here. There is simply too many of them. I'd be happy if we get a proper harem ending that is more than a montage.

There is only one game I can think of that did totally different endings for different girls and even combinations of girls and it is a MUCH shorter game that Eternum. (Not gonna name it here so don't ask for it)
 
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torpedogoat

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The difference is that in CC, nobody's optional, so that dev can do things with the story that Carib just can't. Vicky wants to join the harem, in part, because she's jealous of Lucy. But if the player's some kind of deviant who doesn't like Lucy and avoids her route (if that were possible to do), the dev has to account for both paths--which quickly becomes an exponentially-increasing number of paths. In CC, the dev can write one story in one way, but this makes the "player" more of a "reader."

In Eternum, if you're some kind of bizarre freak who doesn't like Luna, you don't have to be on her path (and how much of the purpose for that is "you can avoid LIs you don't like" and how much is "have some kind of game play element," I don't know--though I have my favorites, I can't really see how anyone could dislike any of the LIs in Eternum). But that means either (1) each LI is in her own silo, her actions and motivations independent of all of the others; (2) Carib has to set and keep track of a lot of tracking variables, and write lots of variations of dialogue to account for all of them; or (3) some combination of these. This gives the player meaningful choices, but it's a lot more storytelling work, particularly when (as in Eternum) there are multiple off-ramps to any given LI's path. Carib's done that work, to a large degree. But if you're off Luna's path, Luna's still going to be in the story--and if you're off her path because you don't like her, you probably aren't happy about that.

I don't know that I'd say it's impossible for a game like Eternum to hang together as well as a game like CC, but I'd think it's exponentially more difficult.

And yes, both the "deviant" and the "bizarre freak" are (mostly) tongue-in-cheek.
Exactly. It's practically unfeasible to make a perfect harem game that also allows you to reject love interests. Caribdis seems to have done a good job of trying that, but it hasn't quite worked. When I played Eternum for the first time, I made some mistake concerning Dalia and lost her. As a result I lost a lot of content and got some minor continuity errors when later scenes assumed earlier scenes I had never seen. That's the price you have to pay for making a game that works both as a harem game and as a single love interest game. It won't be quite as good as it could otherwise be, even on the canonical harem path. And single love interest paths will typically be short or defective.

This is unavoidable without unprecedented effort, and not a defect of Eternum. It just means you can't create a single AVN that is the best in all the various categories. Eternum is the best AVN overall and the best adventure AVN, but it is not quite the best harem AVN and certainly not the best single love interest AVN. Eternum could become that, e.g. through a large community effort after it has otherwise been finished. It would require careful testing and fixing of all route combinations to fix all continuity errors (could mostly be done changing text only), plus a lot of additional scenes for various route combinations to fill in gaps and improve interactions inside the harem (would require new renders). Unless/until something like this happens, Eternum is the best AVN and an excellent harem AVN, but it is not the best harem AVN.
 
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