I wanted to make a note about levels.levels in Eternum don't really do anything except provide someone access to special abilities and better equipment.
Orion mentioned to be level 6 at heist planning scene, if i remember correctly. So level is not a function of time, there is exp system. You would think that a moment it becomes known that some action gives you exp, there will be server with x999 rates, and second after that open server with the same, just to spite first one. It's a small plot hole, i think.
Second, i think importance of level downplayed - if you need lvl 4 to use light spell, you would think in regards to combat advantages higher level requirements would have colossal impact on strength of the character. It turn this means game becomes "rocket tag", or players need to invest in armor heavily, given that it seems there are no in-build increasing toughness in form of hp or some other damage mitigation.