Thank you, that tool was very useful and I must say Caribdis is very good to messing up with the hints he is giving to us.UnRen will do the job. Check out this link:
Link to UnRen Extraction Tool
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Thank you, that tool was very useful and I must say Caribdis is very good to messing up with the hints he is giving to us.UnRen will do the job. Check out this link:
Link to UnRen Extraction Tool
Pahhdon me - do you have any Grey Poupon?Plebeian taste. Calypso is the ultimate waifu.
Nicely put. It gets back to "the battle plan never survives the first shot", or, in my line, "a budget is wrong the day it is written". Write an outline; fill in thoughts about major arcs, intended directions and expected/intended endpoints; incorporate new good ideas as they come and abandon what turned out to not work once things were underway; redirect paths when you hit blocks you can't navigate through as you thought you could.I am a fervent believer in developers mapping out their games in advance, and it will certainly speed up the process. But I think you greatly minimize the process of putting out a release. For one thing, the content of each release cannot be plotted out in detail at the beginning. Real life tends to interfere. Then, developers always have fresh ideas as they go along that require rethinking and re-planning. You also left out the whole coding process, which is not an insignificant task, especially if there are multiple routes possible. The rendering itself is limited by the processing power under a developer's command. Some developers are working on potato computers, while others have so much power on hand that their main problem is cooling and their electric bill.
No offense meant. I believe you are right that proper advance planning will reduce development time, but it can't be the whole story of Caribdis's fine progress.
Not everyone act in that way. Some of them start with a general idea, around that idea they develop the first update of their game and only then they start to work on the following update. In this way it passes a lot of time between two updates, but they can comply with the supporters requests.I am a fervent believer in developers mapping out their games in advance, and it will certainly speed up the process.
I try to avoid those games. In fact, if a developer starts to poll for plot lines, I drop them and their games immediately.Not everyone act in that way. Some of them start with a general idea, around that idea they develop the first update of their game and only then they start to work on the following update. In this way it passes a lot of time between two updates, but they can comply with the supporters requests.
Why should they adapt for the individual kinks of randos? Find a game that fits your kink; don't make every game creator bow to you and your kink.Not everyone act in that way. Some of them start with a general idea, around that idea they develop the first update of their game and only then they start to work on the following update. In this way it passes a lot of time between two updates, but they can comply with the supporters requests.
Other developers instead may use an opposite strategy (which is a more radical application of your idea), creating the detailed plot of the game (idea, scenario, characters, choices, endings…), writing the complete script, create all the graphics (images and videos) and only then they start to code and debug the game an update at a time. In this way the await between two updates is shorter, but they can't adapt their game to the supporters requests.
Did you continue to play after you got off?Bruh i played this shit for so long last night and got off at like 4 am. I'm so sad that i'm likely going to start it up again and only be a few clicks until the end D: such a great game
well duhhh & I just finished the game D: so upset. I need 0.4 NOWWWDid you continue to play after you got off?![]()
Please no. Trying to cater to everybodys tastes is a great way to turn a great game into a pile of garbage. If you want to provide suggestions/feedback you can either put them here or in the linked discord. That way the dev can selectively choose suggestions that they think will improve the game. I am sure the dev looks at posts here and the ones on discord.To increase the number of supporters/patreons saying them: "If you support (pay) me, you will can contribute to the creation of the game"?
Funny how in this scene the cards have no absolutely no difference, but the Eternum girls have!
Usually devs who do this are just in it for the money and don't really have any sort of artistic integrity whatsoever.I try to avoid those games. In fact, if a develop starts to poll for plot lines, I drop them and their games immediately.
Micaela? You really wanna cuck Chang like that?Why, oh why, is the hot muscle girl not in my LI list?
Yes?Micaela? You really wanna cuck Chang like that?![]()
View attachment Goodforyou.mp4Yes?
Is that even a question?
Have you met me?
I like muscle girls, she muscle girl, me want.
I'm not all heartless though, i'll let him watch.