Dorfnutter
Forum Fanatic
- May 21, 2017
- 4,535
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Yeah, I mean. I do suspect that's it's going to end up being the same 'shrug -> threesome' reaction we got in Oialt. But a man can dream of something more interesting.I mean we still have a lot of updates to go through until the inevitable reveal so...plenty of time to solidify the bond amongst the girls until then...
Well said bruh because a bit of flirting, complimenting and teasing between mfs can mean so many things. Anything from Orion might just be a horndog who finds her especially hot to he might be the man she shares the next half-century with (ikik true love talk in this economy… plz don’t ship me off to area 51, i have a family). Seems fair to want to play it safe before jumping to conclusions.wtf are you talking about. A crush indicates romantic feelings, not just physical attraction. Of course penny can tell he's physically attracted to her, that's why she keeps teasing him.
Sorry I didn't know...Erm, poll linking is against the rules, you're gonna get her disqualified that way. -_-
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/sees the accursed one's work being mentionedAs for Penny... I hope it goes slow as hell. We need another photoshoot where MC gets in nude, penny in lingerie, and the whole thing making it about him getting hard AF trying to control himself. Blue ball the dude, Penny!
I'd like to see something similar to Milfy City with Caroline.
Quack the fuck!? Copy my message integrally, don't ignore the "is a lovely girl, top tier childhood friend and cute as fuck" you beardless dwarf!
That is hands down the funniest thing I've seen on this site.
It's good, especially being it a quick renders so it miss some of work with lights and shadows, BG and some improvement at level of post production ( filters and retouch).I once had a thought of recreating the HS look in DAZ... Maybe I'll start looking into that again...
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edit: there are a few issues with this render that I would probably try to fix if I was going for an AVN release... But to me, it escapes most of the pitfalls that alot of the DAZ games I've seen fall victim to... Or maybe I could be just entirely wrong...
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Not sure why you insist on theorising as though Eternum is just a digital game, a bunch of code. Hasn't Caribdis given us enough foreshadowing that it's not? If Nova can hack a visor to steal a person's inventory at launch but can't once they're inside the game or even modify any single variable, that means something is off. What they've programmed has so far been foreshadowed as being accessing other worlds while maintaining a link to the Earth to prevent death, as well as installing exit gates. There's more of course, such as NPCs having chips just like players, or physical activity in Eternum resulting in consequences in the real world.I think Caly is the exception to the others. As we were warned, she wasn't deemed complete, hence the server lockdown. She was "trapped" in a box that looks exactly like we see with that guy and the "NPC" kid in the current update. I'm thinking the WoA were actually created from "players"/"NPCs". Her reprogramming wasn't finished and so she still retained herself and more of what her magic could do. Either that or she's actually just something from the MC's imagination. Hell, I wouldn't be surprised if her home was actually from the game he designed in the past.
The only problem I see with Hyas being able to cut a path between servers is that he keeps asking others to "open the portal". Unless its like you say and it only works with close servers.
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Did we even have a case in which these errors weren't happening due to a mod?Old saves dont work??? my last save version is 0.5 but wont load.
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 922, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2218, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3276, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4100, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 720, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1252, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1252, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1062, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 245, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 768, in load roots, log = loads(location.load(filename)) File "renpy/loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' Windows-10-10.0.19041 Ren'Py 7.4.6.1693 Eternum 0.6 Thu Aug 3 23:07:07 2023