moodymotherfucker1

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Aug 23, 2025
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Why does Caribdis's state that Eternum is made with Blender? Is he not allowed to say it's made with Honey Select 2?
 

Leinad_Sevla

Well-Known Member
Jun 30, 2023
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You're making Caly sad lol...

View attachment 5285905 View attachment 5285906

She's Caly's ancestor, the elven queen in her storybook-esque tale who got chained by the evil king before she was saved by the Eldari who's using the Gems of Doom (though jury's still out if that bit of info is legit or just Caly projecting Orion onto the Eldari). Given the parallels she has to Idriel (both being chained and used by men of power), I'm guessing they're either one and the same or it's a Wheel of Time scenario where she used to be Anima but got reincarnated and is now suffering the same fate as before. Regardless, it's something that we'll probably find out in 0.9 now that Orion is in Hyril'ar.
I think Caly will survive. If Orion didn´t know and she´s still on board with him...

Thanks for the answer, and yes, I now remember that story, it was actually a pretty cute moment in the story and a nice way to introduce some lore into the Gems of Doom.
 
Jun 13, 2021
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Why does Caribdis's state that Eternum is made with Blender? Is he not allowed to say it's made with Honey Select 2?
From Caribdis' Discord FAQ
Q: What programs are used to create these games? A: Once in a Lifetime and Eternum are both coded using Ren'py, a game engine which facilitates the creation of visual novels. Python is the base programming language that Ren'py runs on. The character models, assets, and maps that you see in Once in a Lifetime are created using Honey Select, an eroge character creator. On the other hand, the character models, assets, and maps that you see in Eternum are created using Honey Select 2, the graphically and technically superior sequel to Honey Select. Some assets and maps may also be ported over into the game from other programs such as Unity, Daz, and others.
 
Oct 24, 2024
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Why does Caribdis's state that Eternum is made with Blender? Is he not allowed to say it's made with Honey Select 2?
My guess is that the animator from episode 6 - present uses blender by exporting assets through unity. They do look a little too good to be using the timeline mod. The flesh physics (legs in particular, as you do have them for tits and ass if you use HS2PE, even if it is a collossal pain in the ass and slow as hell) in scenes are what have me think that may be the case.
 
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