RandomGuy99

Well-Known Member
Nov 11, 2018
1,979
2,631
So, after carefully reviewing the comments here, I fully acknowledge the criticism about excessively long updates and insufficient content. It seems I failed to consider that as the developer, I’m constantly thinking about and working on the project, so the passage of time feels different for me. Meanwhile, regular players are less immersed in the process — you don’t dwell daily on a finished game or movie, but when you receive mere crumbs of content after god-knows-how-long waits, it becomes genuinely disheartening.

Until now, I hadn’t truly grasped this perspective. But seeing how sharply this issue resonates with people made me realize I need to seriously rethink my development approach and priorities. Because even for an indie passion project, these timelines are objectively excessive — if the prologue took 2 years, I dread to imagine how long the main story (several times larger and more complex) might require. And without engaged players, none of this holds meaning.

There’s another danger with hobby projects: despite my current passion, life is unpredictable. Circumstances might arise where I simply can’t dedicate time/energy to the game anymore. Or I might wake up one day no longer wanting to continue. With each passing month, that risk grows — and nothing could salvage the project then.

So thank you all for the feedback and development advices. It’s been a sobering wake-up call, like a cold shower. I’ll strive to find a compromise — first with myself — about what I truly want and whether I can deliver what the audience expects.

View attachment 5002701
Hope to see the improved Etlina Principle. Give us meaty stories and lewd:ROFLMAO:
 

Merlin-Magic

Member
Jan 28, 2024
300
434
So, after carefully reviewing the comments here, I fully acknowledge the criticism about excessively long updates and insufficient content. It seems I failed to consider that as the developer, I’m constantly thinking about and working on the project, so the passage of time feels different for me. Meanwhile, regular players are less immersed in the process — you don’t dwell daily on a finished game or movie, but when you receive mere crumbs of content after god-knows-how-long waits, it becomes genuinely disheartening.

Until now, I hadn’t truly grasped this perspective. But seeing how sharply this issue resonates with people made me realize I need to seriously rethink my development approach and priorities. Because even for an indie passion project, these timelines are objectively excessive — if the prologue took 2 years, I dread to imagine how long the main story (several times larger and more complex) might require. And without engaged players, none of this holds meaning.

There’s another danger with hobby projects: despite my current passion, life is unpredictable. Circumstances might arise where I simply can’t dedicate time/energy to the game anymore. Or I might wake up one day no longer wanting to continue. With each passing month, that risk grows — and nothing could salvage the project then.

So thank you all for the feedback and development advices. It’s been a sobering wake-up call, like a cold shower. I’ll strive to find a compromise — first with myself — about what I truly want and whether I can deliver what the audience expects.

View attachment 5002701
While this post made me extremely nervous as to the future of the game, I have to thank you for your honesty.

I am pretty sure I mostly understand your situation. I work on many games for developers, and I am also retired. Despite that, it is very difficult to keep up with demand from just the developers. The players are on a whole other level. It is ALWAYS harder than you expect.

Just today my water supply stopped which I have to maintain. It is not like I can just ignore it. Real life can really suck when it comes to good game development.

This story is very well written and the entire premise, very intriguing. It would be a great shame to loose it.
 
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PipPoad

Member
Game Developer
Feb 9, 2020
244
1,090
While this post made me extremely nervous as to the future of the game, I have to thank you for your honesty.

I am pretty sure I mostly understand your situation. I work on many games for developers, and I am also retired. Despite that, it is very difficult to keep up with demand from just the developers. The players are on a whole other level. It is ALWAYS harder than you expect.

Just today my water supply stopped which I have to maintain. It is not like I can just ignore it. Real life can really suck when it comes to good game development.

This story is very well written and the entire premise, very intriguing. It would be a great shame to loose it.
Life is a biggest bitch, and you don't know when she hits you. If there's one thing I've learned over the years, it's that you shouldn't force yourself against your will. Sure, there are times when we endure things 'because we have to,' but ultimately everything should lead to you feeling complete peace and satisfaction with your life.
Thank you for sharing your story! Who knows — after a break, you might rediscover that wild wellspring of inspiration and return with renewed energy? But again, what matters most is that you're completely at peace with your decision.
As for me, I haven't reached the stage of complete rejection yet. Right now, I'm exploring ways to keep working on the game and dedicate more time to the project. Soo, I guess everything will be okay.
 

Gorse

Member
GFX Designer
Aug 16, 2020
346
1,414
I think, it's all about the right balance to keep you healthy, vigorous and satisfied enough for most unpredictable things to come in your every days real life.
If you push yourself too hard to dedicate more time and efforts into an already demanding passion project, you constantly run the risk of burning out. And trust me, you won't want to get there because a severe burn-out is certainly going to affect your real life badly. I was there and it cost me my long lasting passion of making music, my job and several socalled 'friends'.
So instead of finding ways to dedicate even more time to your project, try to find the right balance between efficiently working on "Etlina's Principle" and your daily real life tasks without neglicting the need to recharge your batteries.
As passionated and important this project is to you, it's not worth to risk your health over it. Because ultimately it's the only thing in life that really counts!

All the very best!
 

Nobles

Active Member
Apr 15, 2022
971
965
Life is a biggest bitch
If thats how its been, having to focus on your life or working hard to make ends meet.. Thats just how it is.
I enjoyed the premise of the game,, the first battle even just having gunshot sounds and making it sound like an intense fire figh, was awesome. Gave it a great atmosphere. And with Monster girls and transformation stuff being implied in the game which im really big on. Im really keen to see more. Thinking this could be a cool game for sure.

But if lifes been taxing on you and been working hard to keep a full time job. Dont let the comments get to you. Do what you can only do. A game with the quality you have shown so far would need alot of time to develop. So best of luck :3
 
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ebemise42069

Newbie
May 4, 2022
32
61
The story and the atmosphere is literally top notch! I see we can choose teammates, weapons, operations and so much more later on. This has amazing potential, I absolutely love the premise and cannot wait for more!

You should never lose your passion about this. As you said in a previous post, it's better to do something with a flame of passion than mechanically. You've cultivated a loyal following and we'll gladly wait for updates and enjoy your art! <3
 

DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
5,212
47,679


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Yesterday I finished the June wallpapers — Siena won the vote, but for some reason I kept thinking it was Clara (which is ridiculous, since only hybrids were in the vote...). Honestly, no idea why that happened — maybe the heat finally melted my brain.

Anyway, here are wallpapers featuring both girls.
 
4.40 star(s) 26 Votes