So, after carefully reviewing the comments here, I fully acknowledge the criticism about excessively long updates and insufficient content. It seems I failed to consider that as the developer, I’m constantly thinking about and working on the project, so the passage of time feels different for me. Meanwhile, regular players are less immersed in the process — you don’t dwell daily on a finished game or movie, but when you receive mere crumbs of content after god-knows-how-long waits, it becomes genuinely disheartening.
Until now, I hadn’t truly grasped this perspective. But seeing how sharply this issue resonates with people made me realize I need to seriously rethink my development approach and priorities. Because even for an indie passion project, these timelines are objectively excessive — if the prologue took 2 years, I dread to imagine how long the main story (several times larger and more complex) might require. And without engaged players, none of this holds meaning.
There’s another danger with hobby projects: despite my current passion, life is unpredictable. Circumstances might arise where I simply can’t dedicate time/energy to the game anymore. Or I might wake up one day no longer wanting to continue. With each passing month, that risk grows — and nothing could salvage the project then.
So thank you all for the feedback and development advices. It’s been a sobering wake-up call, like a cold shower. I’ll strive to find a compromise — first with myself — about what I truly want and whether I can deliver what the audience expects.
View attachment 5002701