Sorry I'm not that familiar too with QSP but what I can suggest to you is this:Hey I'm wondering if it would be possible to add something like a persuade all button to locations like the camwhore residance and the brothel, cause as their incentive to work decreases over time it gets really tedious to click through over 20 people every few days. I'm aware there's an submenu afterwards, but maybe that could just be left out and instead you would get an overview page like for the daily summery telling you if it worked or not, the same way it is already coded.
I'll be honest I already took a shot at it myself, but I'm not sure which array stores all the girls info of a specific location. I thought I could just itterate through camwhore_spisok or npcloc with [x] but that always just returns 0 for me. I'm probably doing something wrong, but I'm just not familiar with QSP
1.duplicate the current npc_loc file as npc_motivate_workers or whatever
2.remove all the unnecessary stuff to display informations
3.add incentive [ i ] +=rand(25,40) for your specific locations (this will be applied to all npcs in the location)
4.add new act like motivate all workers in the specific location which will call gs'npc_motivate_workers' then return back with gt $curloc
I just made a fast try and it worked, so it's not that hard actually. But I would be happy to iterate over array as in any other language... I will try to get how to do it.
edit : I made it in locale_brothel (attached file) it works but I'm not sure if its the best way to handle it. So I'm not responsible if that breaks anything
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