- Mar 20, 2022
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"It sucks being a small fish — but it’s even worse when the game forces you into a single path just because you’re a small fish."I apologize for not updating the latest version earlier — I’ll make sure to stay on top of updates and communicate with you beforehand.
As for the current feature, we can start with:
It makes sense to create a third business that's isolated from the rest — I’m totally fine going in that direction.
- Building connections with high society to grow your business
- Paying employees just enough to get by while maximizing profit
- Working with Tony behind the scenes
- Researching and developing your own drugs
Honestly, I’ve never played the Family Trouble route since I always start as a university student, and it feels like it takes forever to accumulate money.
And needing 12 prostitutes just to proceed means you basically have to grovel to Mabuta.
My aim is to create a route where the player can grow powerful with legitimate capital — so that by the time they start dipping into the illegal side, they’re already a behemoth who can slap Mabuta in the face.
It sucks being a small fish — but it’s even worse when the game forces you into a single path just because you’re a small fish.
That’s why I hope this can be an alternative route that eventually reconnects with the main story (I assume that’s the Family Trouble arc).
If I wanted to create a way to kill Mabuta right from the start of interraction— would that be considered game-breaking?
By the way, I’m just thinking out loud here.
I’ve been playing this game since before the Family Trouble route was even developed.
At one point, I even made a change where, if a girl had a sister, there is option to equire their contact which would generate her as a full NPC. Then the MC could get her contact and start corrupting the whole family — kind of like playing the villain in Family Trouble.
But then a new release came out with amazing features. I was torn between my changes and yours... and I gave up.
Since then, I’ve stuck to small changes. You’ve probably noticed I create new location wherever possible so I can keep my changes minimal. That way, when you release updates, I can just hook my stuff back in with minimal effort.
"If I wanted to create a way to kill Mabuta right from the start of interraction— would that be considered game-breaking?"
Yes. He's the leader of the illegal whore and slave cartel and has more thugs under him than Tony. He is also well protected. You're a nobody when you start the game.
We're unsure of how to change the attitude that you and others have. Evil 2 is a harsh and cruel world. The "I refuse to pay Mabuta" attitude we're not sure what to do about.
Nearly all games have a direction that they want you to follow. There are quests that help you achieve the goals of the game. Even open world games like Skyrim and Baldur's Gate 3 have a direction that they want you to follow.
The game doesn't force the player to single path although it strongly encourages becoming a crime lord. Players can develop porn games, develop software, open product stores and factories, and other things and never get a single whore or slave. But by doing so they miss out on the 18 unique events and 2 major storylines in the game. You can refuse to get the Dragon Stone in Bleak Falls Barrow in Skyrim, thus bypassing the main quest of the game and just go around killing random mobs in the game world but it goes against the intent of the game.
Most people have a boss that they have to answer to IRL. We have to pay rent or a mortgage to have a place to live. There's a lot of things that we don't want to do and just because this is a game it doesn't remove all the negatives.
Players are welcome to hate Mabuta all they want but he's a part of the game and helps teach the player that they have to work their way up and pay their dues to someone much more powerful than themselves before becoming a crime lord.
So creating a way to kill Mabuta from the start goes against the game world.
"My aim is to create a route where the player can grow powerful with legitimate capital — so that by the time they start dipping into the illegal side, they’re already a behemoth who can slap Mabuta in the face."
Please don't do this. All the events and stories in the game are tied to the MC becoming a powerful crime lord. It takes a good amount of gameplay to achieve this. So if they take additional time following a new route, they'll never make it to the 18 unique events and 2 major stories in the game. We already have problems with players giving up before they get to the unique events and stories in the game. Doing what you suggest will make matter worse, not better. Being able to trigger the first event in the game requires a good amount of effort if they start immediately on the crime lord route. If they wait until later, they'll likely give up and drop the game. The reviews of Evil 2 are filled with players who never triggered the first event in the game and thought that the sandbox portion of the game is all there was. So making this take even longer by adding an additional route is counter productive IMO.
You said that you never made it to the 'Family Trouble' story which means you missed out on 50% of the game. You aren't playing the game as intended and some of your proposed changes go against the game world to fit your own playstyle. No offense is intended. You could create your own game page and create your own mod for the game and achieve what you're describing since some of your changes are trying to make the game fit into your unique playstyle instead of the game world.
We greatly appreciate your efforts and interest in the game!
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