Strec
Active Member
- Feb 20, 2018
- 628
- 418
- 218
2/ The idea was no to be a serial killer but to get rid of girls you don't want to train, any method would be ok, you can even imagine an option "release her in the open countryside far from here". As soon as she don't appear longer in the list it's ok 
3/ lol. Apply this point of view to a kidnapping with a teaser in a taxi too
More seriously I agree that kidnaping someone would be far harder than it is for now, the only realistic method in the current state of the game is the "ennemy" method as we can consider you prepare the kidnapping.
Knowing the difficulties of dev in qsp I only proposed idea easily doable on this subject but there are a lot to make this part more interesting that "tease a girl in the taxi".
In the easy way I would suggest to only permit kidnapping at girl's home after you get her address by any method. It have 2 interests for the development :
- you can add an option to obtain the address of the girl as soon as relation is high enough, so without coding anything but 2 menu entries on the girls dialogs (one for getting adress and one to launch the kidnapping)
- you can add a gang option to kidnap a girl at home
- you can later elaborate the "kidnap at home" feature as it will be centralized
Note that concerning the other methods I proposed the virtual ethic/realistic problems you exposed would be easily solved by making the player losing a big amount of "cop friends" points for each kidnapping or by restricting the feature to one max kidnapping per week
You could also have a very simplier method by adding in the slave market an option to buy non-trained slaves for a low price.
3/ lol. Apply this point of view to a kidnapping with a teaser in a taxi too
More seriously I agree that kidnaping someone would be far harder than it is for now, the only realistic method in the current state of the game is the "ennemy" method as we can consider you prepare the kidnapping.
Knowing the difficulties of dev in qsp I only proposed idea easily doable on this subject but there are a lot to make this part more interesting that "tease a girl in the taxi".
In the easy way I would suggest to only permit kidnapping at girl's home after you get her address by any method. It have 2 interests for the development :
- you can add an option to obtain the address of the girl as soon as relation is high enough, so without coding anything but 2 menu entries on the girls dialogs (one for getting adress and one to launch the kidnapping)
- you can add a gang option to kidnap a girl at home
- you can later elaborate the "kidnap at home" feature as it will be centralized
Note that concerning the other methods I proposed the virtual ethic/realistic problems you exposed would be easily solved by making the player losing a big amount of "cop friends" points for each kidnapping or by restricting the feature to one max kidnapping per week
You could also have a very simplier method by adding in the slave market an option to buy non-trained slaves for a low price.