That actually reminds me. Thanks to cinemagic unpacking the drm, we are now able to access to project and modify game.
I did translate a few scenes I was interested in with rpgmaker VX ACE but when I play-tested it, the game's resolution/text changed after exitting read-only mode. Is there any way around this?
The game comes with a custom RGSS300.dll in game root folder, and pointed to it in game.ini (Library=RGSS300.dll).
VX modifies game.ini to be "Library=system\RGSS300.dll" and make a default RGSS300.dll in \system\ each time on saving, so your game will run on VX default resolution.
You need to change "Library=system\RGSS300.dll" back to "Library=RGSS300.dll" in game.ini every time. And of cause keep the custom RGSS300.dll safe from any overwriting. (well vx will make a new .dll in \system\, not overwriting the custom one, but I suggest making a backup of it, just in case)
If you set game.ini to read-only,
when loading the project VX will ask you about striping the read-only for some sort of issue, and refuse to load if you say not striping.
Either you re-set game.ini to read-only after you load the project in VX, or modify "Library=" in game.in after saving.
This is what I found, so far.