Excitement Over The Future Of Adult Games

Holy Bacchus

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Dec 13, 2018
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That is what I'm saying. Now we are at stale point, because make characters look different is easy. Fine make enviroments like bedroom bathroom and others, yes you can make them looks different, but it takes really some bigger amount of time and last thing is clothes. :)
Like that grey vest with the swirly black pattern on it that at least 1 girl in every single game has.
 
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Akamari

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May 28, 2017
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Like that grey vest with the swirly black pattern on it that at least 1 girl in every single game has.
I am so allergic to that one at this point. I wish every game had on option to immediately tear it down: "I don't care what you're relation to me is right now, YOU ARE NOT WEARING THAT RUG!":)
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
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The thing is that it's so easy to make clothing asset look unique.
Just add some shaders to it. Change fabric, add symbols and so on. Even take it to PS and add custom stuff.
 

anne O'nymous

I'm not grumpy, I'm just coded that way.
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Jun 10, 2017
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Haha, sadly can't say that.
That goes to Philly and Pink and some other devs.
While I like Philly's game, I find yours better. The writing are equal, as well as the capability to create an ambiance and the global quality of the game. But yours is easier to play ; this isn't being said in term of effective difficulty of the game or complexity of the story. It's more that yours have some kind of lightness that don't have Philly's one, which make it more appropriated for an adult game since it need less attention effort coming from the player.
 
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Agent HK47

Active Member
Mar 3, 2018
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I hope for more creative freedom. Right now most of the developers are at the mercy of Patreon and are forced to make their games fit into their guidelines.

I would like to see how many different kinds of things we would see in these games, if the devs had complete creative freedom.
 
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Fervid

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Sep 22, 2018
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Technology-wise, I think VR is going to be where most of the innovation happens. (Not that there'll be a headset in every household any time soon, but it's the uncharted frontier we have to explore right now.) Look for the ones that aren't just 3D video experiences or visual novels but actually include fully 3D characters you interact with. That's a taste of what the future holds.

You might also see some interesting things happen with voice synthesis really soon. Like, astonishingly soon. If not right now, then within the next year. They've got it to the point where, using 5 seconds of audio footage, you can map anybody's voice onto Microsoft Sam and get voice, tone, inflection... basically the whole performance, including words that aren't in the original footage. (Supposedly "in real time," but I think they're doing it on the cloud, which honestly isn't the same thing as end-user real-time.)

Story-wise, there's nothing new under the sun. And that's normal, because there's been nothing new in storytelling in general for like hundreds of years. The most you can hope for is good hooks, good art, and good writing. But that's enough! Japan has been doing visual novels for like 40 years, and most of them earnestly try to tell some sort of story with solid narrative, emotional or thematic through-lines.

Unless, of course, by "this industry" you specifically meant stepfamily-themed Ren'Py and RPG Maker games with Daz Studio renders for art assets funded exclusively through Patreon. In which case... I dunno. I guess they'll keep making them? Creativity is still technically possible with those engines, but it requires so much extra work that you might as well be using Unity or Unreal Engine or something.
 
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Lewdpanda95

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Sep 9, 2018
36
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I think it's a great time for game and movie enthusiaists. Tools only become better, easier to use and cheaper as time goes by.
Maybe in some years we can just film scenes with our phones and transfer all the motions into a gameengine. Or take our actors and transfer them into a pornscene and change backgrounds. No need for mocap suits and face tracking, just a smartphone.
That's the way I see it going in 5+ years.

I recently played around with an animation transfer ai and while it's still way too hard to use and the results are quite bad I'm still impressed, because I have almost no knowledge about that stuff and could produce those results in just few minutes.
When technical limits fall there sure will be great works developped.
 

Fervid

Newbie
Sep 22, 2018
36
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I recently played around with an animation transfer ai and while it's still way too hard to use and the results are quite bad I'm still impressed, because I have almost no knowledge about that stuff and could produce those results in just few minutes.
When technical limits fall there sure will be great works developped.
Wow, that's pretty impressive for only a few minutes' work. Can you share a link to the tech you used? Is it download-and-run, or do you need to compile it first or something?
 

Lewdpanda95

Newbie
Sep 9, 2018
36
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Wow, that's pretty impressive for only a few minutes' work. Can you share a link to the tech you used? Is it download-and-run, or do you need to compile it first or something?
It is a demo from a recent paper on image animation.
I've made a short post about it here. If you are savvy you can run their project on your own PC and use the other models, for example the fashion model and load their checkpoints or train completely on your own data, but I have just used the google colab demo which I linked in my thread.

If you want to try it but are not familiar with google colab, just follow the instructions and run the code step by step by pressing the [] brackets. You might want to use a throwaway google drive account, since it wants some permissions.
If you want to try it use square pictures and gifs, since it resized them to 256*256 px. If the image has the same starting pose as the video you will get better results.

You will realize the limitations of it quite fast, It can't handle much besides speech animation, but that's what the model is trained on. A few years down the road and with a shitload of training I can see this kind of tech becoming very useful tho.

It has great potential already. Not mine btw.
 

Lucid Intent

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Oct 25, 2017
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Definately agreed on vr. The smut I've played using it so far (HTC Vive) has been engrossing to say the least. Gave me gorram shivers the first time I loaded up VR Kanojo!
 
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