Okay I'll join the conversation. Regarding the different paths and choices they have their benefits and negatives. On the positive side you get so much content. There are way too many games that have choices that don't really change anything. Almost every choice here leads to new scenes and different outcomes. It makes the game fun and makes it so you almost have to save at every choice or you miss content. I love that. It makes the game unique and with every new release you have mulitple paths to go down. Some games offer a sharing path, a vanilla path and a cheating path. Think of Pineapple express or Couples Duet as examples. I'm not criticizing these games, in fact I enjoy playing them. But I prefer the way Guter has done this. You have choices to make Nicole as slutty or non-slutty as you want. In fact, there is a path where even at chapter 16 she hasn't had sex with anyone but Steve.
Now onto the negatives. Sometimes the logic gets a little crazy and a choice made three chapters before impacts the story. Let me give you two separate decision points in the game to show the comparison. The first is the whole bathing suit incident with Sarah. You make what looks like a nonimportant decision but then three chapters later, it opens up a whole different scene. Nobody would have guessed that decision point would impact the game in anyway. The second happens the night you go over to Eric and Colin's house the first time. The decision question is "do you want me to go on a date with John?". Once again, the payoff for that choice doesn't happen until three chapters later but at least you understand how that choice may impact the game. This makes the game interesting, but also frustrating sometimes. The second reason is the main problem I have and that is with each update, based upon the choices you made previously Guter has to create renders and dialogues to satisfy that outcome. Take for instance the last visit to the Red Angel. Your first choice was whether you recommended Casey to go to the gym near Thomas or the one that Nicole uses. Every decision point made in the club is affected by that decision. Then, let's assume you picked the one near Thomas. At that point you have the whole massage scene which has it's own branches. After that, you have differences based on whether they went far in the massage or shut it down early. This decision will impact all future activies for that night which means new dialogue and possibly different renders. To do all this and make sure the logic flows must be difficult for Guter and cause more and more additions to each update which, like I said, means longer time between updates.
Now that I've said all that, I doubt anyone is still reading but just in case you are let me just say, I love this game. It's my favorite. I'm fully invested in the couple and the story and can't wait to see what Guter has planned next. He is very good at what he does and I hope when he finally completes this game that he wants to continue developing since I think he's got a real talent for it. I'm not criticizing the choices and the impact on the game, I'm just trying to point out that there are pluses and minuses for having all this content. Anyway, that's just my opinion. Doesn't make it right, doesn't make it wrong, just makes it mine.