- Jun 11, 2020
- 8,565
- 28,791
Yep. For me the real kink is the impregnation risk.Well pregnant Nichole would have some mommy milkers and Steve could do some public breastfeeding
View attachment 3862764
I hope he keeps his promise this timeGuter just posted that he has completed all the renders and dialogue and is now coding. He said it should be about a week before the release
Yeah I agree. I know he works alone and you never know what other things come up that may cause problems. I also support the guys who do A Life Worth Living (good game if you haven’t played it) and there are 4 guys who work on that and they NEVER hit advertised deadlines. I think the developers think if everything goes perfect I should have the update by….. instead they should give themselves a few extra days just in case.I hope he keeps his promise this time
To be honest, he didn't promise anything. He just said he'd try to do it in a week. So we'll just wait and see.I hope he keeps his promise this time
That would be a good idea.And one other thing. When he goes back and analyzes the game I would hope that on certain choices he gives us an idea of how it impacts the game moving forward. For instance, when you come across Archie and his girlfriend in the car and she wants to give him a BJ a choice comes up to either "Let them do it" or "Stop them" I would prefer that he add to the "Stop them" choice "open Fiona path". Or when Thomas asks Steve to work overtime for him you get the "Yes" "No" choice. The "No" choice should add "opens Laura path". Anyway, I'll stop now, just remember, these are my opinions, it doesn't make them right, it doesn't make them wrong, it just makes them mine.
I agree. And I’m not saying to cut out the choices I just wish every once in a while he would limit it. For instance at the water park you have the choice of talking with Margo or the older woman. Obviously both of them will get a path which means two totally different paths. In that instance I think just picking one would have been good enough. But for the most part I love all the choices. I would imagine the one where Steve has the option of letting the young thief go or getting a BJ is going to have a huge impact on the gameIt's true, the more branching and options you put in the game, the more time it adds to development. And as much as it would be nice to have updates more often, I prefer having the game, with it's branching/options than not. Even if does mean longer times between updates. This is one of my favorite games and it is so because of what he puts into it.
It's true, the more branching and options you put in the game, the more time it adds to development. And as much as it would be nice to have updates more often, I prefer having the game, with it's branching/options than not. Even if does mean longer times between updates. This is one of my favorite games and it is so because of what he puts into it.
personally discussed about these matters after EP12, it was like 2 years ago, seems more and more people finding out these matters.I've been meaning to bring this up for a while but I'm not sure how I feel about it. The issue is, I think one of this game's biggest strengths may also be one of it's biggest weaknesses. What I'm talking about is all the different choices and how they impact the game. It's definitely a strength because almost every choice you make (and there are a lot) has some kind of impact on the story and will change what scenes you get moving forward. I love that. I can say what I do is have a different save for every chapter and then for the longer chapters I may have 3 or 4 saves based on choices. I guarantee if you go back and play from the beginning you will find scenes you never knew existed. It keeps the game new and fresh.
Now onto why I think it's a negative. It has nothing to do with the story or the game at all. It has to do with development time. I know that Guter works mostly alone to develop his game and hats off to him for keeping up with 3-4 updates per year. I don't want to speak for him because I don't know anything about his development process but, I think all the choices have created so much work on him that it bogs down the development. Think about it, we are on Chapter 16 and if you played it one way, Nicole hasn't had sex with anyone other than Steve. She may have played around but no actual intercourse with anyone. What that means is every time he creates a new situation where they could have sex he has to add text about it being her first time. If you couple that with the number of different encounters she could have had and that's a helluva lot of extra dialogue. Also, think about the character of John. You could have had fun with him, you could have teased him or you could have totally ignored him. Realize moving forward anytime John comes back in the game you are going to have to write separate scenes for what you actually did with him that night in the apartment. And that's just one character. It's obvious that we've probably met most of the main characters the couple will be interacting with at this point in the story. Some of them , like Mohan, you have done nothing with while others you have had a lot of time with. I guess what I'm saying is that moving forward I think some characters you will have to interact with and then determine how far you want it to go. I think it will be easier on him to continue the story and keep the logic flowing. I'm sure many people will disagree with me and I'm not even sure myself I'm totally sold on the idea. I guess I'm just looking for ways we could get updates on a 8-10 week schedule.