from the Dev . 06.06.
Let's talk 5
Hello my Friends!
Thank you for the feedback! I was very interested to hear your opinion in last voiting. I guess I didn't quite interpret my thought correctly... Don't worry, I'm not going to change the manner of my narration. Looking at events from different angles is an important part of my story. I will follow my plan as before. For the most part, I arranged this survey out of curiosity. I am interested to see this game from the player's point of view, through your eyes. The fact is that working for hours on each scene I lose the freshness of the look and clarity of the picture. I get tired of it from time to time and before each release it starts to seem to me that I have done complete garbage. Therefore, it can be very useful to look at everything from the outside. But, one way or another, I will do what I have in mind.
I was really confused for the first time months after the first release. It was quite difficult for me at first to respond adequately to various comments. After all, this is my first project, and when I started it, I didn't know how to do anything at all. I learned everything during the development process. At that moment, a lot of opinions, wishes, criticism, and the like fell on me at once. It was pretty hard for a beginner =) At some point I had a strong feeling that I had taken a wrong turn and was doing something wrong. And I had a desire to give up this job. But thanks to the people who supported me, I was able to draw the right conclusions and move on. I realized the most important thing, it's impossible to please everyone. For some, this story is too slow and they want more sex and debauchery, for others, on the contrary everything is developing too fast. One part of people say that Nicole is ugly, while others say that she is a gorgeous woman. I'll never keep up with everyone. And I don't want to do it, because it doesn't make sense. I'm just making my dream game the way I like it. But at the same time, I really like to communicate with you. I'm not doing this because I want to please everyone, but because you can give me some interesting idea or advice, help me see things from a different angle. Thus, by common efforts we can make this project even better. After all, there are people among you who can come up with something better than me. So why don't I study with you? =) Everyone's head works in its own way, and what you can come up with, I would never be able to.
I keep a notebook with your feedback all the time. For example, I have been told more than once about emotions on faces. Are you only talking about sex scenes? In fact, I always use emotion morphs in all scenes, often I even mix them together. But usually it is no more than 25%. I don't like it when in some games they are exposed at 100% and their faces turn into ugly grimaces. Anyway, I will try to pay more attention to this in the future. I want to find the right edge, where emotions will be better visible, but they will not disfigure faces.
I've been experimenting with animation recently. This is a new experience for me and it turned out to be quite interesting. At this stage, I will not introduce this into the game, as it will greatly increase the development time of episodes. A good animation requires about a hundred frames, otherwise it will turn into Pinocchio sex with Urfin Jus’s soldiers. And I think if you do something, then do it well. In my opinion animation consisting of five or ten frames is terrible. If I ever have more time and a more powerful computer, I will definitely come back to this one. But at the moment I can quite increase the number of renders for sex scenes. It won't be that hard. Do you think there are enough shots in the sex scenes, or should I pay even more attention to them?
I also wanted to say a few words about the walkthrough. Many people have been asking me about this for a long time. I have already started working on the walkthrough, but so far I am sorely short of time. If I have to choose between developing a game and writing a walkthrough, I often choose the first. The fact is that I made a big mistake at the very start of development. It was necessary to write the manual from the very beginning. Now the amount of work has become very huge. For this reason, I cannot yet name the exact release dates of the walkthrough. Forgive me =)
Kind regards, Guter Reiter.