4.30 star(s) 39 Votes

psychedevil

Newbie
Dec 1, 2024
56
96
Frankly they can stay together. Martin is just fucking creepy dude. I didn't like him. All the games this DEV has done for me Martin is horrible.
I agree. That's another reason I find much of the game to be implausible.

Emma goes from being ultra hesitant to want to stay as a couple in the same home as Martin and even denies the husband sex out of fear of being overheard by Martin, and then suddenly she is peeping on him while he masturbates in bed and is touching herself while he does it and seems all too comfortable with Martin having his dick out in multiple unexpected circumstances; and then within a matter of days after being given some initial encouragement by her husband concerning sexual exploration, she gives Martin an unplanned blowjob and jumps right into wanting full-blown sex with him both at his place (where she previously was afraid of him merely overhearing her having sex with her husband) and at their new residence before her and her husband have even spent a single night there together, which included unprepared anal penetration by Martin in the context of double penetration (something she neither previously experienced nor was discussed with anyone). And this is all coming from a woman who stated that she has never gone all the way (vanilla sex or otherwise) with anyone but her husband.

Other than that, there are a few hot sex scenes in the game, which are enjoyable to me when not imagining creepy Martin in the role. If that were not the case, this game would not interest me whatsoever. In fact, I did play it once before and deleted it out of disappointment because the vanilla sex scenes are so boring. They are a married couple, young and attractive, and they at least could have had one passionate sex scene together that includes animations. Instead it's only her having sex with Martin that includes animations, with no animations for the husband banging her even when it's the sharing route.
 
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atlas114

Engaged Member
May 4, 2017
2,680
4,084
Sorry to hear that dev is wrapping things up. I think there’s still more to tell now that she has started school and they are in their new space. Looking forward to how he closes this out and his new project.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,310
10,977
Frankly they can stay together. Martin is just fucking creepy dude. I didn't like him. All the games this DEV has done for me Martin is horrible.
Heh I never understand why Martin gets so much scorn.

Is he creepy? Absolutely. But no more so than Cordell in PE, or the bald guy in "Sharing my Fiancee". 'Good guy' male npcs are definitely the minority in dimaggio games... I guess there's the brother/uncle in 'Sharing my Fiancee', and the guy on the island in Lost In Paradise seems amicable enough.
 
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Dessolos

Message Maven
Jul 25, 2017
13,477
17,714
Heh I never understand why Martin gets so much scorn.

Is he creepy? Absolutely. But no more so than Cordell in PE, or the bald guy in "Sharing my Fiancee". 'Good guy' male npcs are definitely the minority in dimaggio games... I guess there's the brother/uncle in 'Sharing my Fiancee', and the guy on the island in Lost In Paradise seems amicable enough.
I think it's more of his appereance at least to me. I kind of labeled him / assumed he was as creep the first I saw him because of his appearance. tbh ive seen far worst creepy guys in AVN's , he feels mild for AVN standards.
 
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Dealbreaker

Member
May 12, 2024
125
154
even denies the husband sex out of fear of being overheard by Martin, and then suddenly she is peeping on him while he masturbates in bed and is touching herself while he does it and seems all too comfortable with Martin having his dick out in multiple unexpected circumstances; and then within a matter of days after being given some initial encouragement by her husband concerning sexual exploration, she gives Martin an unplanned blowjob and jumps right into wanting full-blown sex with him both at his place (where she previously was afraid of him merely overhearing her having sex with her husband)
This is no contradiction: That initial prudery and shyness hides actual curiosity and the potential for all the more excitement is one of the oldest tropes in erotic literature. That she "fears" something from Martin, that she wants to hide from him means: she is by no means indifferent and she senses Martin's impact on her.
Apart from that: to me at least the dev successfully suggests in the first scenes of the game that she is obviously not sexually locked in with the husband, that sex with him doesn't fascinate her or challenges her in a positive way and that she knows that unconsciously before meeting Martin.
The dev is apparently not the best for offering romance/vanilla, that is clear.
 
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Dealbreaker

Member
May 12, 2024
125
154
Heh I never understand why Martin gets so much scorn.
Yes, especially in contrast to the prof who gets overlooked in that regard! In my def of creepyness it is not the openly dominant and bullish type who says what he wants but the slimeball who hides behind instituional fassade and opportunity and immediately instrumentalizes Emma to get something and actually pimps her sort of out. Just because he looks harmless and has full hair and knows manners he is seen as the friendly charming guy.
 

Niamba70

Newbie
May 25, 2021
19
9

work in progress ...

An hour ago
Dear Friends,
first of all, I want to apologize for the radio silence over the past couple of weeks. To be completely honest, working late nights lately, I reached a point where, after releasing the last update, I felt completely drained — on the verge of burnout. So, I decided to take a few days off just to clear my head and take a breather (though, as always, I couldn't resist turning on my PC to at least do something).
But now, I’m back on track and working hard again! Right now, I’m in the process of writing the script and rendering visuals for Exploring the Big Apple. I've spent a lot of time thinking about the future of this project, and I’ve come to the conclusion that this story is coming to its natural end. As you know, I initially planned this game as a short project, but over time, I decided to expand the story and introduce new characters. Now, I’m planning one more major update to give this story the conclusion it deserves.
I know many of you were hoping for a continuation, but in this case, I feel that dragging the story out any further wouldn’t do it any good. The final update is planned for release in March.
That being said, I’m already working on new projects that I’m sure will surprise you! I'll be honest — this is going to be an experiment. Let's see if it works out :)
Thank you for your support and for believing in my work.
I completely agree with the author. The game already has its own intrigue and ways to resolve it. New paths can only be a continuation of the current situation, but this is all secondary. Whatever the developer does, I fully support him.
 

Adhdclassic

Engaged Member
Mar 10, 2024
3,410
5,149
Yes, especially in contrast to the prof who gets overlooked in that regard! In my def of creepyness it is not the openly dominant and bullish type who says what he wants but the slimeball who hides behind instituional fassade and opportunity and immediately instrumentalizes Emma to get something and actually pimps her sort of out. Just because he looks harmless and has full hair and knows manners he is seen as the friendly charming guy.
I feel the professor just didn't belong so I personally didn't care at all about him. I felt the addition of him just didn't make sense. He wasn't even worth critiquing. His addition I believe is why it's ending the way it is DEV doesn't know where to go from here. Backed himself in an corner.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,310
10,977
I feel the professor just didn't belong so I personally didn't care at all about him. I felt the addition of him just didn't make sense. He wasn't even worth critiquing. His addition I believe is why it's ending the way it is DEV doesn't know where to go from here. Backed himself in an corner.
Disagree because that's one fundamental strength of not being shackled to a specific project, and actually finishing games he makes.

Or said another way - I don't think you're totally wrong, but 'doesn't know where to go ' and 'backed himself into a corner' is too much sturm und drang to describe dimaggio; he'll wrap up game, then we can all look forward to whatever he'll be working on next.
 

Dessolos

Message Maven
Jul 25, 2017
13,477
17,714
I feel the professor just didn't belong so I personally didn't care at all about him. I felt the addition of him just didn't make sense. He wasn't even worth critiquing. His addition I believe is why it's ending the way it is DEV doesn't know where to go from here. Backed himself in an corner.
Honestly I liked the professor because he was new a breath of fresh air , i'm not a fan of sharing with only 1 guy unless I really like the 1 option. However I do feel the relationship between them felt rushed I was honestly hoping she would start something with another college student.
 

Dealbreaker

Member
May 12, 2024
125
154
Disagree because that's one fundamental strength of not being shackled to a specific project, and actually finishing games he makes.

Or said another way - I don't think you're totally wrong, but 'doesn't know where to go ' and 'backed himself into a corner' is too much sturm und drang to describe dimaggio; he'll wrap up game, then we can all look forward to whatever he'll be working on next.
I get what you mean here - he seems to be rather unsentimental in his relation to his own creations and this can be healthy for a developer, he is able to end things.
On the other hand he obviously misjudged this time because you don't introduce totally new character arcs just before you decide to end it. It seems unusually erratic and lacking in self-knowledge here, he didn't foresee the danger of burnout (we all don't of course).
Judged by his other projects, I think his interest seems to focus on a certain phase in the NTS story, and this is the most interesting phase of course, when the woman gets into it learns her desire and asserts herself sets rules in her relationship. Then his interest fades after he narrated that. This time he was at the brink of going further. I would very much like him to do that. A lot of kinks seem to be fixated naturally on certain moments where spedific things happen and you want to repeat that over and over again, this is in their nature. But as a storyteller you have to develop it further and I think NTS has such a potential.

What one also can see over the course of his games is certainly a progress in this variation on the same topic - IMO the scenarios and the psychology became more mature and more plausible, and this is why I regret this.
 
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oldshoe

Member
Mar 7, 2020
140
312
I understand most of the complaints being made, but I personally can't get angry with a dev who has given us so much quality enjoyment and then finishes with a completed tag no abandoned. I can't wait for the next journey to begin and hope his health holds as long as mine does.
 

Filipis

Well-Known Member
Nov 15, 2022
1,062
2,060
But in Pineapple Express she was carrying his buddy's kid at the end? I thought you would have loved that one.
Problem is, even on the cheating route, the paternity of the kid is never confirmed as MC and Julia always have sex at least once before shit hits the fan (in PE). Not only that, but the baby is never shown, just a few renders (depending on your path) of Julia getting back in the NTR action after giving birth.

All in all, not a very well thought out ending, and I don't want the same thing happening here with Emma, MC, and Martin triangle.
 
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Filipis

Well-Known Member
Nov 15, 2022
1,062
2,060
Disagree because that's one fundamental strength of not being shackled to a specific project, and actually finishing games he makes.

Or said another way - I don't think you're totally wrong, but 'doesn't know where to go ' and 'backed himself into a corner' is too much sturm und drang to describe dimaggio; he'll wrap up game, then we can all look forward to whatever he'll be working on next.
Problem is, his endings are rarely strong.

His closing game is... mid at best.

And a proper finale goes a long way.
 
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Dealbreaker

Member
May 12, 2024
125
154
Problem is, his endings are rarely strong.
If I had to put this in general terms beyond this dev only, I would ask: can a fetish really become a story according to the rules of classical storytelling or is it damned to remain a repetitive series of moments, of practices, of positions? Can it be transformed into it without losing its fetish-character?
Because you can sense the fetish-character of his stories all the time, e.g. when he repeats certain sentences again in different games or the type of woman, you can see a progression there, his imagination works on the same type over time (exception pineapple express).
 

Filipis

Well-Known Member
Nov 15, 2022
1,062
2,060
If I had to put this in general terms beyond this dev only, I would ask: can a fetish really become a story according to the rules of classical storytelling or is it damned to remain a repetitive series of moments, of practices, of positions? Can it be transformed into it without losing its fetish-character?
Because you can sense the fetish-character of his stories all the time, e.g. when he repeats certain sentences again in different games or the type of woman, you can see a progression there, his imagination works on the same type over time (exception pineapple express).
You can have different setups, that evoke different reasonings for the FMC in question.

Sharing my Fiancee: IIRC, the FMC had no other sexual experience other than with MC - inexperienced shy girl on the verge of promising herself to one man only? Gold.

Pineapple Express: In trying to keep up a ruse to save a friends dignity, the FMC discovers something new about her relationship and sexuality? Gold.

Exploring the Big Apple: the FMC is "forced" to share an apartment with an older, but hunky gentleman. As the couple decides to experiment, tensions arise until the boiling point is reached - and a final decision is made. Gold.

See? Last three games all had different premises, and as such, should have a different enough experience and method to the madness.

The endings are the only thing I might argue are largely the same, there's only so many ways these situations can end - but Dimajio never properly explored any so far. They all end too fast, and don't dive deeper into the psychology of the MC or the FMC on any given ending.
 
4.30 star(s) 39 Votes