xcalibar4

Member
May 17, 2022
231
298
Evil is a really strong word
Yep I agree evil is a really strong word. I am not good with words as I am not a English speaking person, so it came out way strong than I intended. and yes it's obviously my thoughts that I posted, cause when a game/story ends you can't post theories based on facts. To me she was more loving in threesome path, and the best hotwife is the friend's wife from Lost in Paradise of all the couples in dimajio333 VN. Most VN stories are already told in some way or another way, so it's always about how it's being told and how the transition is happening. There was really few scene/render showing the frnd's wife affection and aftercare with the frnd but it was there (those renders/scenes) so when the frnd was cockcaged it didn't feel forced or manipulative but caring/understanding/loving!! gesture from a wife who fulfills husbands kink while also fulfilling her desire.

And I think with all the choices in later (accepting eating creampie, cockcage) in EtBA she would become more femdom if the corruption bar is full and less if conditions didn't met but dimajio333 got burned and all route merged same. So we wouldn't know how he intended the transitions truly happen anymore. But why I think she is more bad in cuck route cause Patrick inner thought (we only got his inner thought) shows he thinks they are more connected (thinks they are more spiritually connected than ever) than ever but Emma's thought previously shows she now only thinks of her pleasure more than Patrick. And we as a reader never saw much of her affection aftercare in the cuck route (or any route) cause her POV got cut or became short.

I always wonder what people expect happens when they share their wifes and girlfriends. Those are just human.
I also wonder that. I remember watching a movie (forget it's name), where the couple started swinging before getting married. Later in the movie the wife brings her friend and really started enjoying doing threesome with her. But the problem began when hubby was more into her and finally reverse NTR happen & they got married instead, the FMC was like yay I am happy for it but the movie ends with her breaking down outside of Church. I guess the drama is what gets a couple erotic movie going in full length otherwise there is short porn for that.

Obviously, not everyone will be satisfied with every ending, but the endings so far have been decent at best, with the lowest rated now belonging to EtBA (naturally).
Yeah I totally agree.

But Emma being evil is not true. She is a hotwife, and it's clear (on all paths) that her pleasure is the focus, and Patrick's pleasure is in watching her get pleasure - even if it's from other men.
As I said before in this VN forum. I think dimajio333 may be good at writing femdom FMC with hubby becoming cockcage cuck. But because he tries to put other genres too strongly his ending arc becomes messy.
 

Big Rooster

Forum Fanatic
Mar 16, 2018
4,734
34,693
I'm satisfied with the ending. As I mainly play the LI sharing path, the couple stays with each other and regularly entertains a friend. Any more partners for her, would be repetitive and make her another back alley cum dumpster.
I can't wait for his next game!
 

Dealbreaker

Member
May 12, 2024
345
409
General Question to all: seeing the critical reactions, do you think a more clearly defined, more specific "branding"/brand identity would help developers or should they try to appear as wide and open in their profile as possible? What is more important, avoiding possible disappointment or generating interest of all kinds of viewers? Or would this be a further step in de-individualization and commercialization of game production? Or the opposite?
 
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TonyMurray

Engaged Member
Apr 8, 2024
3,483
5,917
General Question to all: seeing the critical reactions, do you think a more clearly defined, more specific "branding"/brand identity would help developers or should they try to appear as wide and open in their profile as possible? What is more important, avoiding possible disappointment or generating interest of all kinds of viewers? Or would this be a further step in de-individualization and commercialization of game production? Or the opposite?
If I'm getting the question right, I say no. Define a game, sure, but a dev might have two games that are quite different, and cover very different themes. I think so long as it's clear that for instance "my last game may have had NTR, but this new one doesn't", it should be enough. There's no need to pigeon hole oneself. Maybe it's slightly different for "group" devs with lots of games, so they're more like a studio. Like I think it's Inceton has a seperate Patreon for their NTR games, so you can sort of see "what you're signing up for" with them.
 

paulnvt

New Member
Jan 24, 2025
6
6
The scenes, storyline all on point.
Hard to see this is the end.

Would love to see more of this story unfold.
Got some ideas for next scenes if you'd like that.
 

Dealbreaker

Member
May 12, 2024
345
409
I think so long as it's clear that for instance "my last game may have had NTR, but this new one doesn't", it should be enough.
I could be totally wrong here, but my question came from the observation that there is a dimension of brand-recognition or content-recognition and how it is signalled, which is beyond the tag-system. We all have seen that the tags are not sufficient but create problems conflicts and misunderstandings. What I mean is a "vibe" or a inner consistency of content which goes beyond adding tags.
An example where this functions well (in terms of drawing attention): the AI games (New girlfriend, Shadows of Ambition) also have constant discussions around NTR NTS etc. but IMO they give clear signals what you get there on a level of vibe, and that is important to draw people there: it's "fun", it's swinging, a group of friends in a certain stylized environment with clear standardized elements, even including a certain colour scheme etc etc. On the other hand, here with Dimajio we have an author-like dev who through all his games has an even more clearly worked out and defined interest with plot elements and situations which reappear consistently. And this is obviously not sufficiently signalled by the NTR NTS tags because he delivers only a certain flavour of that which disappoints some people, others love it. But normally he should be a prime example for a dev where people should know very precisely what they will be getting. In that sense he has done the work to establish himself as a sort of brand with an image. He has a signature, so to speak. So I wondered how this could be maybe communicated better, to establish the appeal he deserves with that group of viewers who want exactly that. I don't think it's just a matter of popularity of certain fetishes, but one of communication. That's the background of my question. But maybe there is no solution.
 
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Filipis

Well-Known Member
Nov 15, 2022
1,218
2,296
General Question to all: seeing the critical reactions, do you think a more clearly defined, more specific "branding"/brand identity would help developers or should they try to appear as wide and open in their profile as possible? What is more important, avoiding possible disappointment or generating interest of all kinds of viewers? Or would this be a further step in de-individualization and commercialization of game production? Or the opposite?
Dimajio does NTR/NTS. That's it. That's how he defined his reputation (at least on this site), and that's how we all know him.

And we know what to expect, which is both good - and bad in some ways.

It's good that his projects are short enough, to where you know he's going to finish a game, and the fans won't have to wait years for it.

The bad part is, NTR really thrives on suspense, mystery, and that ever-divisive slow-burn to really hammer it home. The length of his projects also means he has to come up with a new setup often, while never fully exploring each in its entirety. Eventually, his games will become even more repetitive than they are now, as there simply won't be any more innovation in terms of initial premise - and the only thing he will be able to do, is "innovate" in terms of character design.

But, first, he has to work on his finales; his endings leave a lot to be desired.
 

rocco11

Newbie
Aug 16, 2022
21
45
I need help.

While playing the game, this message suddenly appeared, as shown in the screenshot. I deleted the game, downloaded it again, and launched it, but the problem still persists.

How can I fix this?
 

Dessolos

Message Maven
Jul 25, 2017
14,476
19,029
Well I played most of the sharing path gonna play it more tomorrow. Man I actually hated the anniversary , to me this is the one time I do not want my MC to share his women if im being honest. I did like Matthew as he is a much better option than Martin. But I can't help feel the anniversary part and what he originally had planned for Matthew was rushed because he ended the game early.

Well depending how the other paths pan out will decide if I keep this installed on my PC or not like I still have PE installed. So far im leaning towards delete once im done. Tho my disappointment is not unexpected as I felt 2 of his other games that I have tried ended too soon right when it was getting good.
 

Filipis

Well-Known Member
Nov 15, 2022
1,218
2,296
Interesting thesis. I'm not so sure about it.
I mean, there are only so many major variations on a subject.

To start with, there must be a reason why the NTR/S antagonist enters the life of MMC & FMC.
  • My "thesis" is, there are only so many variations on how this happens:
    • Sharing My Fiancee: the bull is merely an acquaintance (the boyfriend of a friend, IIRC), and the couple/wife reach out to him - out of pure fantasy.
    • Make Me Happy: the bull is a family friend (the friend of MMC), and the couple/husband, once again, reach out to him - out of "necessity".
    • Lost Paradise: the bull is a stranger, and he reaches out to the couple/husband - out of "necessity".
    • Pineapple Express: the bull is a family friend, and he reaches out to the couple/husband - out of "necessity".
    • Exploring the Big Apple: the bull is a family friend, and the couple/husband, once again, reach out to him - out of "necessity".
After this, you have the second major factor, the characteristics of the characters (submissive/passive husband, inexperienced/lusty wife, malicious/unassuming bull, etc...).

Not saying there isn't any innovation left, but I believe there is only a certain number of permutations left before we start seeing eerie similarities between his projects.

My Husband's Boss is one example of the husband & bull character done right, and I hope dimajio takes a note or two from there.
 

Chaoticjustice

Active Member
May 26, 2024
536
413
Played a bit of this a while ago.... But what are the actual routes I'm assuming it's loyal,cheating, "sharing" but mmf and with that do you automatically become a cuck and she sleeps around and cheats out side of the threesomes and the husband or boyfriend gets no extra female action
 

TonyMurray

Engaged Member
Apr 8, 2024
3,483
5,917
Played a bit of this a while ago.... But what are the actual routes I'm assuming it's loyal,cheating, "sharing" but mmf and with that do you automatically become a cuck and she sleeps around and cheats out side of the threesomes and the husband or boyfriend gets no extra female action
Yeah, mostly. Loyal, cheating, sharing (MMF), and cuck. On the sharing route, there's no "cuck" element, it's legit sharing. She sometimes starts early and then you join in, but there's none of her going off and "cheating" on this route. It's just one other guy for most of the game, and then one other guy later in the game, and both are the same guys for the other relevant routes too. There are no other women involved in relationships/sex (there's barely any other women in the game at all).
 

russelld

Member
May 19, 2024
325
413
It's a shame the dev didn't allow us to see Emma's POV at the end of the cheating path. He could've showed us who texted her when she was talking to Patrick after he got the call from work. He could've showed us what happened when she went to Matthew's house before Patrick showed up and saw them almost naked together. He could've showed us her perspective when Patrick walked in on her and Martin or at least they should have had a conversation.
 

Chaoticjustice

Active Member
May 26, 2024
536
413
Yeah, mostly. Loyal, cheating, sharing (MMF), and cuck. On the sharing route, there's no "cuck" element, it's legit sharing. She sometimes starts early and then you join in, but there's none of her going off and "cheating" on this route. It's just one other guy for most of the game, and then one other guy later in the game, and both are the same guys for the other relevant routes too. There are no other women involved in relationships/sex (there's barely any other women in the game at all).
Is it a true/pure loyal path or what ever it's called and I'm assuming the the cheating path either stems from giving her no attention or you roleplay a bit of the fantasy of sharing or another man's attention and if you back track and change your mind it follows the standard trope of well the partner started this ball rolling it doesn't matter if he's changed his mind this train has left the station haha

Also the sharing route of mmf so just threesomes is it explicitly set as only threesomes or is she allowed to mess around with the other male in the threesome on her own
 
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Lovely Dani

Formerly 'Tinto Brass'
Aug 26, 2020
2,953
4,508
Finished now. Masterpiece! For lovers of the genre this is an unmissable game !!
There is art, writing, psychology, it also seems written by a woman, seen how the part of his wife is written. BRAVO !!
 
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Puma1978

Well-Known Member
Feb 25, 2022
1,631
2,086
This is what dev is planing next:


  • In the next few days, I’ll be posting a separate teaser for the upcoming game. It's already around 60% complete. Like I mentioned before, it’s going to be an experimental game — something fresh, something different from my previous titles. More like a creative vacation before diving back into my usual big, serious projects.
    The style will be anime-inspired, but no AI art at all — everything’s hand-made like before, using daz models. The theme remains the same, but I’m skipping the multi-branch madness and focusing on what I personally enjoy the most — NTR/NTS. Let’s see how it turns out :)
    Thanks for your support, stay healthy and happy :)
 

Filipis

Well-Known Member
Nov 15, 2022
1,218
2,296
Well I played most of the sharing path gonna play it more tomorrow. Man I actually hated the anniversary , to me this is the one time I do not want my MC to share his women if im being honest. I did like Matthew as he is a much better option than Martin. But I can't help feel the anniversary part and what he originally had planned for Matthew was rushed because he ended the game early.

Well depending how the other paths pan out will decide if I keep this installed on my PC or not like I still have PE installed. So far im leaning towards delete once im done. Tho my disappointment is not unexpected as I felt 2 of his other games that I have tried ended too soon right when it was getting good.
Same here. Pineapple Express is the only game from this dev that I kept, and it looks like it will stay that way still.
This is what dev is planing next:


  • In the next few days, I’ll be posting a separate teaser for the upcoming game. It's already around 60% complete. Like I mentioned before, it’s going to be an experimental game — something fresh, something different from my previous titles. More like a creative vacation before diving back into my usual big, serious projects.
    The style will be anime-inspired, but no AI art at all — everything’s hand-made like before, using daz models. The theme remains the same, but I’m skipping the multi-branch madness and focusing on what I personally enjoy the most — NTR/NTS. Let’s see how it turns out :)
    Thanks for your support, stay healthy and happy :)
I still can't wrap my head around how the anime + Daz models combination is going to look like, but it sounds intriguing enough.
 
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TonyMurray

Engaged Member
Apr 8, 2024
3,483
5,917
It's a shame the dev didn't allow us to see Emma's POV at the end of the cheating path. He could've showed us who texted her when she was talking to Patrick after he got the call from work. He could've showed us what happened when she went to Matthew's house before Patrick showed up and saw them almost naked together. He could've showed us her perspective when Patrick walked in on her and Martin or at least they should have had a conversation.
You do get to see it... sort of. There's a coding issue that blocks it. If you check over the last couple of pages, it's covered and there's a couple of fixes depending on if you use URM, console, or just drop an updated script file in the folder. All of those parts you mention are in the game once fixed.
Is it a true/pure loyal path or what ever it's called and I'm assuming the the cheating path either stems from giving her no attention or you roleplay a bit of the fantasy of sharing or another man's attention and if you back track and change your mind it follows the standard trope of well the partner started this ball rolling it doesn't matter if he's changed his mind this train has left the station haha

Also the sharing route of mmf so just threesomes is it explicitly set as only threesomes or is she allowed to mess around with the other male in the threesome on her own
Yes, a true loyal path, and the cheating path (if I remember correctly) is born from some teasing and then drawing back. The sharing route is just threesomes, but sometimes she starts before the husband gets there, and in the epilogue she messages him a couple of photos that show she's doing stuff at home while he's at work and she is "waiting for him to come and join in". I can't remember there being a proper occasion where she fools around with the other guy without the husband present, but I might be forgetting some examples from earlier updates.
 
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