Pr0GamerJohnny
Conversation Conqueror
- Sep 7, 2022
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But if we agree his closing writing is mid, and his strength is in the initial character buildup and early 'transgressions', then to me that would better the argument for him ending prematurely and starting work on a new title; it plays to his strengths, not weaknesses.Problem is, his endings are rarely strong.
His closing game is... mid at best.
And a proper finale goes a long way.
It's a very good question, one I've discussed aloud on my own thread in considering my own game design. Particularly in this arena, where so much of the appeal comes from that initial "line-crossing" and buildup, it's difficult to think of storytelling devices to prolong or revisit that feeling.If I had to put this in general terms beyond this dev only, I would ask: can a fetish really become a story according to the rules of classical storytelling or is it damned to remain a repetitive series of moments, of practices, of positions? Can it be transformed into it without losing its fetish-character?
Because you can sense the fetish-character of his stories all the time, e.g. when he repeats certain sentences again in different games or the type of woman, you can see a progression there, his imagination works on the same type over time (exception pineapple express).
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