I would add the following related to criticisms I have had:cheating - broke
faithful - faithful
swing - chasity or/and netorase (lovers for fun, husband for life)
Just an FYI:The game is good, not as good as Pineapple Express. That was Sad Pepper's masterpiece, and there shouldn't be a remaster. Games like that shouldn't be remade; they can only get worse. Towards the end, it's clear that Dimajio was a bit burned out and wanted to finish the game somehow. He can be forgiven. Not every game can be a hit. He should take a break now and recharge his batteries, find new ideas and inspiration, and then do what he does best: develop NTR games.
in this scene where she sends the pornfilm - I guess we have to say that we don't like it very much (somethin like this)How can I access the cheating path? Walktrough mod is installed, but after selecting cheating in the part where they talk to the laptop, it automatically turns to the sharing path. I restarted 3-4 times, but I couldn't do the cheating path. Can anyone help?
Sorry mate, surely you have to be conscious, that these are your own judgements and preferences, and that you shouldn't asume them to be the guiding aim and principle of the dev and then to declare that he failed because he didn't meet your preferences ("didn't know how to make etc") and gave up because of that. He obviously didn't want her to be the "loving hotwife" in your sense. That's clear as day from what she explains to us and the mc several times (and from all of his other games of course). Calling her evil shows that you have a certain script and behaviour in mind and reject the concept of domination and control and denial the game has in mind with the cuck route. Evil is a really strong word. And "Martin focused" - yes i happens that if your girl has passionate sex with an other man, that she becomes fixated, esp if it's the first time and she is not experienced. It's simply realistic. I always wonder what people expect happens when they share their wifes and girlfriends. Those are just human and have emotions which don't simply remain the same. You can say, that you would like to have it another way, a girl which stays loving and wholesome and has the perfect emotional balance or can seperate sex from love, but other people have another view of reality.And I think Emma became more Martin focused (share route) or evil (cuck routes) in later chapters and dimajio333 didn't know how to make her a loving hotwife
Finishing out his games is definitely not his forte, but he's been in the business long enough. I believe it's high time he started closing out his games properly as well.dimajio333 really bad about doing endings. And I think Emma became more Martin focused (share route) or evil (cuck routes) in later chapters and dimajio333 didn't know how to make her a loving hotwife so he ended the VN pretty quickly. Though it's really fun to see his plot settings.
There's an issue with older saves, after the first night with Emma+Martin and switching back to male MC if you're on the Cheating or Sharing path it may auto-revert to Vanilla path. To fix this open console and type 'option18=True' and 'option46=False', which should immediately put you back on the Cheating path. This also unlocks Matthew's final sex scene.Emmas view on the Matthew visit is kind of missing.
It feels like the game misses another three episodes.
But I guess the game wasn`t such a hit so he endet it earlier.
I didn't see anything about option18, only option46, so that's the only one I changed to get it working. Do you know what option18 is, specifically? (I hate it just a bit when choices are just numbered so you can't tell what they refer to!)There's an issue with older saves, after the first night with Emma+Martin and switching back to male MC if you're on the Cheating or Sharing path it may auto-revert to Vanilla path. To fix this open console and type 'option18=True' and 'option46=False', which should immediately put you back on the Cheating path. This also unlocks Matthew's final sex scene.
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Yep I agree evil is a really strong word. I am not good with words as I am not a English speaking person, so it came out way strong than I intended. and yes it's obviously my thoughts that I posted, cause when a game/story ends you can't post theories based on facts. To me she was more loving in threesome path, and the best hotwife is the friend's wife from Lost in Paradise of all the couples in dimajio333 VN. Most VN stories are already told in some way or another way, so it's always about how it's being told and how the transition is happening. There was really few scene/render showing the frnd's wife affection and aftercare with the frnd but it was there (those renders/scenes) so when the frnd was cockcaged it didn't feel forced or manipulative but caring/understanding/loving!! gesture from a wife who fulfills husbands kink while also fulfilling her desire.Evil is a really strong word
I also wonder that. I remember watching a movie (forget it's name), where the couple started swinging before getting married. Later in the movie the wife brings her friend and really started enjoying doing threesome with her. But the problem began when hubby was more into her and finally reverse NTR happen & they got married instead, the FMC was like yay I am happy for it but the movie ends with her breaking down outside of Church. I guess the drama is what gets a couple erotic movie going in full length otherwise there is short porn for that.I always wonder what people expect happens when they share their wifes and girlfriends. Those are just human.
Yeah I totally agree.Obviously, not everyone will be satisfied with every ending, but the endings so far have been decent at best, with the lowest rated now belonging to EtBA (naturally).
As I said before in this VN forum. I think dimajio333 may be good at writing femdom FMC with hubby becoming cockcage cuck. But because he tries to put other genres too strongly his ending arc becomes messy.But Emma being evil is not true. She is a hotwife, and it's clear (on all paths) that her pleasure is the focus, and Patrick's pleasure is in watching her get pleasure - even if it's from other men.
If I'm getting the question right, I say no. Define a game, sure, but a dev might have two games that are quite different, and cover very different themes. I think so long as it's clear that for instance "my last game may have had NTR, but this new one doesn't", it should be enough. There's no need to pigeon hole oneself. Maybe it's slightly different for "group" devs with lots of games, so they're more like a studio. Like I think it's Inceton has a seperate Patreon for their NTR games, so you can sort of see "what you're signing up for" with them.General Question to all: seeing the critical reactions, do you think a more clearly defined, more specific "branding"/brand identity would help developers or should they try to appear as wide and open in their profile as possible? What is more important, avoiding possible disappointment or generating interest of all kinds of viewers? Or would this be a further step in de-individualization and commercialization of game production? Or the opposite?
I could be totally wrong here, but my question came from the observation that there is a dimension of brand-recognition or content-recognition and how it is signalled, which is beyond the tag-system. We all have seen that the tags are not sufficient but create problems conflicts and misunderstandings. What I mean is a "vibe" or a inner consistency of content which goes beyond adding tags.I think so long as it's clear that for instance "my last game may have had NTR, but this new one doesn't", it should be enough.