Actually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.Let's be 100% blunt and direct here. The reason he's not going Ren'py now is because of the time needed to learn it and master it as good as he did with RPGMaker over so many years and games.
It's cozy, it's safe, he knows it. Look at how he's recycling models, clearly all moms look the same.
He seems to be at a point where he's just doing it like a routine, to get the money. No risks, nothing new... 2 games at the same time, at least one will be good.
ICStor had a courage that few other devs have, tried to "live" of the existing patrons as much as he could, keeping them around with just a promise and man, did he deliver.
ICCreations is choosing the safe route at the moment. We all love his renders and games, but unfortunately we're not gonna see anything different from him, at least in 2018. Assuming he finishes these 2 games and has time to properly learn Ren'py, best prediction to see something new would be 2019.
PS: I loved his answer when he said other game engines have limitations and RPGm is much better for his style. This is a very diplomatic way of saying: I don't know how to use the other game engines and I'll do it in RPGMaker, which I already know. I'd be curious where RPGMaker bypasses the limitations of Unity or Ren'py.
In case you smiled when I mentioned Unity to a developer that doesn't move from RPG to Ren'py, then you might be a man of culture as well
We still love you dude, keep at it :happyblush:happyblush:happyblushActually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.
Not to mention, I do work alone. Other developers like ICSTOR bring in 3-10x more than I do, so I can't really hire more muscle to help. I am only one person and creating writing, animations, images, world, everything takes up a lot of time to be able to release content every 30 days.
I am attempting to transfer F.I.L.F to ren'py. Spending just about every waking moment I have learning, feeling frustrated when I get stuck, figuring things out, etc, but I want to make sure my patrons get satisfying content. There's just only so many hours in the day.
Also, didn't know the FILF cast were recycled models. News to me.
Ren´py or RPGM completely no matter. You will tell us a story in your games and we are listening thats the point! Your stories, games and art of eroticism are incredible! And yesterday is hear you dont forget the two families in their paradise! Just keep it up we love your works!Actually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.
Not to mention, I do work alone. Other developers like ICSTOR bring in 3-10x more than I do, so I can't really hire more muscle to help. I am only one person and creating writing, animations, images, world, everything takes up a lot of time to be able to release content every 30 days.
I am attempting to transfer F.I.L.F to ren'py. Spending just about every waking moment I have learning, feeling frustrated when I get stuck, figuring things out, etc, but I want to make sure my patrons get satisfying content. There's just only so many hours in the day.
Also, didn't know the FILF cast were recycled models. News to me.
Thanks for the response, it seems you understood my points. It was nothing bad said about you, just facts.Actually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.
Not to mention, I do work alone. Other developers like ICSTOR bring in 3-10x more than I do, so I can't really hire more muscle to help. I am only one person and creating writing, animations, images, world, everything takes up a lot of time to be able to release content every 30 days.
I am attempting to transfer F.I.L.F to ren'py. Spending just about every waking moment I have learning, feeling frustrated when I get stuck, figuring things out, etc, but I want to make sure my patrons get satisfying content. There's just only so many hours in the day.
Also, didn't know the FILF cast were recycled models. News to me.