Deleted member #270782

Member
Game Developer
Oct 31, 2017
160
1,254
Let's be 100% blunt and direct here. The reason he's not going Ren'py now is because of the time needed to learn it and master it as good as he did with RPGMaker over so many years and games.
It's cozy, it's safe, he knows it. Look at how he's recycling models, clearly all moms look the same.
He seems to be at a point where he's just doing it like a routine, to get the money. No risks, nothing new... 2 games at the same time, at least one will be good.

ICStor had a courage that few other devs have, tried to "live" of the existing patrons as much as he could, keeping them around with just a promise and man, did he deliver.
ICCreations is choosing the safe route at the moment. We all love his renders and games, but unfortunately we're not gonna see anything different from him, at least in 2018. Assuming he finishes these 2 games and has time to properly learn Ren'py, best prediction to see something new would be 2019.

PS: I loved his answer when he said other game engines have limitations and RPGm is much better for his style. This is a very diplomatic way of saying: I don't know how to use the other game engines and I'll do it in RPGMaker, which I already know. I'd be curious where RPGMaker bypasses the limitations of Unity or Ren'py.
In case you smiled when I mentioned Unity to a developer that doesn't move from RPG to Ren'py, then you might be a man of culture as well :)
Actually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.
Not to mention, I do work alone. Other developers like ICSTOR bring in 3-10x more than I do, so I can't really hire more muscle to help. I am only one person and creating writing, animations, images, world, everything takes up a lot of time to be able to release content every 30 days.

I am attempting to transfer F.I.L.F to ren'py. Spending just about every waking moment I have learning, feeling frustrated when I get stuck, figuring things out, etc, but I want to make sure my patrons get satisfying content. There's just only so many hours in the day.

Also, didn't know the FILF cast were recycled models. News to me.
 

arnel19702017

Member
Dec 5, 2017
246
175
Actually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.
Not to mention, I do work alone. Other developers like ICSTOR bring in 3-10x more than I do, so I can't really hire more muscle to help. I am only one person and creating writing, animations, images, world, everything takes up a lot of time to be able to release content every 30 days.

I am attempting to transfer F.I.L.F to ren'py. Spending just about every waking moment I have learning, feeling frustrated when I get stuck, figuring things out, etc, but I want to make sure my patrons get satisfying content. There's just only so many hours in the day.

Also, didn't know the FILF cast were recycled models. News to me.
We still love you dude, keep at it :happyblush:happyblush:happyblush
 

Glew

Member
Jul 1, 2017
209
230
Actually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.
Not to mention, I do work alone. Other developers like ICSTOR bring in 3-10x more than I do, so I can't really hire more muscle to help. I am only one person and creating writing, animations, images, world, everything takes up a lot of time to be able to release content every 30 days.

I am attempting to transfer F.I.L.F to ren'py. Spending just about every waking moment I have learning, feeling frustrated when I get stuck, figuring things out, etc, but I want to make sure my patrons get satisfying content. There's just only so many hours in the day.

Also, didn't know the FILF cast were recycled models. News to me.
Ren´py or RPGM completely no matter. You will tell us a story in your games and we are listening thats the point! Your stories, games and art of eroticism are incredible! And yesterday is hear you dont forget the two families in their paradise! Just keep it up we love your works!

Ps. Forgive the fan image but this character really blows up everything.
 

crue1

Member
Jul 8, 2017
268
232
Samantha's the sister right? When she leaves the house go back into the house and into her room. Then take the key.

Later on back home use the key on her room
 

xer.0

Member
Feb 7, 2018
250
2,072
The main difference I've noticed in Ren'py games vs. RPGM is how linear they are. Most RPGM games are very linear, 0.1 of FILF included obviously because it's a 0.1. Ren'py games recently seem to have really moved forward in the "choose your own adventure" style, Depraved Awakening being one of the best in this aspect. Milfy City is also great in that you can choose who you want to follow and go for and ignore others without really effecting the story line of other characters, at least not yet.

@ICCreations I love your dedication to your Patreons and supporters, the quality of your renders and the worlds and storys you create really show that you do care and to hear that you've created the games you have so far by yourself is amazing! Also the fact that you're starting to dabble in Ren'py is great to hear.

I do love my RPGM games as there's the nostalgia of playing RPGs way back when. I hope theres a way to possibly further opportunities and create branching storylines within these games.
 

Morgandr

Newbie
Feb 3, 2018
70
134
Played the 0.1 beta2 version. Looks very promising so far. Beautiful skins and models for female characters, also MC doesn't look like a child and that's good. Story is linear, but the quest system helps a bit in variety. Short animations for h scenes are also very appreciated. Good job, keep up!
 

Cro

Member
May 10, 2017
482
532
Actually I've been looking into ren'py. Slowly learning it. I'm not the best at code, but I self-teach myself just about everything. RPGM is safe, but it also does stuff differently than what ren'py does. The artifact's mini-game style shows just that. I tried a few games last month that were on ren'py and I found them to be plain. It turned me off from trying out the engine for the most part, but as I looked more into it, I can see it's potential. I just tried bad examples.
Not to mention, I do work alone. Other developers like ICSTOR bring in 3-10x more than I do, so I can't really hire more muscle to help. I am only one person and creating writing, animations, images, world, everything takes up a lot of time to be able to release content every 30 days.

I am attempting to transfer F.I.L.F to ren'py. Spending just about every waking moment I have learning, feeling frustrated when I get stuck, figuring things out, etc, but I want to make sure my patrons get satisfying content. There's just only so many hours in the day.

Also, didn't know the FILF cast were recycled models. News to me.
Thanks for the response, it seems you understood my points. It was nothing bad said about you, just facts.
I'm glad you're trying Ren'py, even if it's probably different from RPGMaker and everything takes time and time and time.
I'm also a dev and I know how precious time is and how hard is to do everything by yourself.
You're still one of my fav devs, even with RPGMaker, that's why I hope to see you succeed and bring us great games.

Thus being said, allow me to give you some input on Ren'py. You're right, if you take the bad Ren'py games then yes, they look plain as sh.t. Because they are shit, they are just slideshows where you press SPACE or CTRL like crazy.
Some people like that, I personally hate them. Why not make a comic with just the images, if that's all you're capable of doing ?
Anyway, besides those pure VN Ren'py, there are a few of games that actually know how to use the engine and are actually 'games'. Something like you want to have, I assume.
I'm gonna say ICStor again, hope you don't mind. He used the engine quite well in his latest game. And there are more games that do, which I'm sure you're familiar with: Summertime Saga, Maxs Life, Holiday Island and many more. Even some Unity games follow the same pattern, not using 3D too much (like Man of the House and let's not forget Big Brother).

So it's clear that the engine supports quite a bit of customization, which you wouldn't know if you just check the shitty VNs made in Ren'py.
RPGMaker is really annoying in 2018, just seeing those textures/objects/characters makes many of us puke our guts out.

I hope you'll like Ren'py/Unity in the future and use it more after those 2 games. Don't forget about IC in Paradise !
 

Cro

Member
May 10, 2017
482
532
look, I didn't lie, you're in my top 10 :)
As you see, there are only 'games' not 'VNs'

My biggest disappointment from the known devs is ptolemy, who went from a nice game (Dreaming with Dana) to a VN with minimal interactions (Intimate Relations), so avoid doing something like that.
Another example might be Anna Exciting Affection, that feels like a game in RPGMaker, but the (unofficial) remake in Ren'Py lost all the interactions and it's just a slideshow. If the CGs were in order, you could just look at them, no need for the remake.
 

applepie123

Member
Aug 3, 2017
461
1,894
ICCreations you're a very talented developer, hopefully you can transition to renpy smoothly soon. I definitely prefer renpy over RPGMaker.
 

Ennoch

Conversation Conqueror
Respected User
Oct 10, 2017
7,434
20,607
I prefer a non-grindy game and care not whether its rpgmaker or ren'py. I think there is nothing wrong with the rpgmaker looks and this shouldn't be the reason behind the choice when selecting an engine for a game. I can't say i agree with those who urge you to switch because of this. My unasked advice would be more like this: Switch from DAZ to whatever Icstor is using not because he puts it in Ren'Py, or because he is using it, now but because it looks way better. But for the love of anything holy don't do it if you aren't good with animating yet. Never let yourself be rushed. Learn that first, i really really like how your animations getting smooth but like someone here already said.. there is a pointless annoying level of pause in the changing room scene's animation. That feels.. rugged. Shows you are experimenting. Still in the learning.

Keep doing so. Looks very promising. And i would like to thank you here for all your previous games. In my eyes you are a fundamental figure in the porngame genre.
 

Glaz64

Newbie
Jun 11, 2017
92
171
Looking at the models, I feel like the females are all muddled up. Not a major issue, but the sister is obviously derived from the aunt in looks, while the cousin shares the looks of the mother.
 
3.90 star(s) 104 Votes