- Mar 7, 2019
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talked in dm but ill reply here too and expand too
great to know, ill match for such an error and make it use an alternative executable. ill bundle the avx2 for best performance, and sse2 for best compatibility (astcenc mentions sse2 version will work on all x84_64 machines).Yeah, crappy box... "ERROR: Host does not support AVX2 ISA extension"
same error for astcenc-sse4.1.exe
but...
astcenc-sse2.exe ran fine with the same cmdline, and produced an .astc file, although I've got nothing on my system that will allow me to view it.
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can show .astc textures. the checker cannot, as it uses .astc and astcenc only as an intermediary, the final files it uses are .aastc which is my own format loosely based on .astc but with multiple frames to support animated images.yeah, being a block based compression, the size of the output depends only on size of blocks and how many blocks there are (which depends on image resolution). quality is just how much it tries to make each block look good after compression. ive found very diminishing results between 80 and 100, cant tell them apart. also, not entirely sure how the numbers work, it may be that the only accepted numbers are those of the presets and thus -thorough which is 98 quality is used even if specifying 80, ill have to check.![]()
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Left PNG, Right ASTC. what surprised me though is when I changed 80 to 100 (quality setting?) resulting file size was the same, but it took ages longer to compress, setting it 98 gave about the same speed (maybe slightly longer but not noticeable)
yeah astcenc just does png, jpeg and things like that. the checker will convert to png intermediary if astcenc cant understand it. so for example in your case it would be webp > png > astc > aastc, lmfao. but yeah same for gifs too, just many png and astc intermediates one for each frame, and one single aastc final output.Another thing, it don't like lossles webp (what I convert everything to, including my comics... think what it would amount to if I didn't... roughly ~35% more space)