- Oct 1, 2020
- 1,301
- 878
WillyJL
First, I made a filter on Score without changing the value, this has as result that if you filter all tabs, you get all your games in a single list.
At least this allowed me to check which images it had converted. (see *ISSUE)
I only checked
1st attempt it encoded only 356 of the 534 games. Since 313 of those were png converted to webp, I converted those back to png to see if that would change things, but while comparing image names, I saw it had done webp's too before I reconverted those back to png's.
2nd attempt it encoded only 135 images, and no matter what I did, it didn't do anymore. But while creating this post I checked back and somehow it actually had come alive again as the count had risen. But stopped again at 319... (see *NOTE)
Now as I said, I found an easy way to check which it had done. The bad news is none of the encoded image's show. All I get to see is a black area. And it's that black area which revealed which it had encoded.
I discovered that if I opened the More Info popup and scrolled through the list, for every image it had encoded, the black area had the aspect ratio of the original image. For those images that still weren't encoded, the black area was a square (verified by checking ID's against encoded images)..
#NOTE: Then I noticed that whenever I scrolled through images showing a black square, the encoded count went up again. Contrary to this, when I switched to grid view (middle button) scrolling through the list had no effect on the encoded count.
*ISSUE: Doing so, I also ran into an issue. At first, I used the mouse to click the right-arrow button. This resulted in an annoying flashing because the popup gets closed on the current game and recreated/opened on the next which also causes the game list getting undimmed and dimmed again. Surprisingly when I switched to using the keyboard right-arrow (or left-arrow) keys, the popup stayed open, and the flashing was gone.
So, after 45 minutes of scrolling and waiting till it had done all, the total count became 532 out of 534 entries. Turns out I got two tools in my list that don't have a banner.
Conclusion. apart from uncovering a bug, ASTC is not something I can use. Encoding works, as I said, but displaying the result is a total failure. (*Tacent however does show them, so it does something other than directly dumping them to the GPU)
Final note... If I turn off ASTC Compression, it does not load the originals, not even after removing all .aastc files. Here yet another suprise surfaced... it actually did load some and it turned out these were all animated gif's. All the rest just stays a solid black area.
Ah, Now this is a situation where you DO need to have
EDIT: Almost forgot the most important thing.
No errors showed, neither in the Checker nor in the debug console
First, I made a filter on Score without changing the value, this has as result that if you filter all tabs, you get all your games in a single list.
At least this allowed me to check which images it had converted. (see *ISSUE)
I only checked
ASTC compression
and left Unload off-screen
clear (found out that wasn't the smartest thing to...).1st attempt it encoded only 356 of the 534 games. Since 313 of those were png converted to webp, I converted those back to png to see if that would change things, but while comparing image names, I saw it had done webp's too before I reconverted those back to png's.
2nd attempt it encoded only 135 images, and no matter what I did, it didn't do anymore. But while creating this post I checked back and somehow it actually had come alive again as the count had risen. But stopped again at 319... (see *NOTE)
Now as I said, I found an easy way to check which it had done. The bad news is none of the encoded image's show. All I get to see is a black area. And it's that black area which revealed which it had encoded.
I discovered that if I opened the More Info popup and scrolled through the list, for every image it had encoded, the black area had the aspect ratio of the original image. For those images that still weren't encoded, the black area was a square (verified by checking ID's against encoded images)..
#NOTE: Then I noticed that whenever I scrolled through images showing a black square, the encoded count went up again. Contrary to this, when I switched to grid view (middle button) scrolling through the list had no effect on the encoded count.
*ISSUE: Doing so, I also ran into an issue. At first, I used the mouse to click the right-arrow button. This resulted in an annoying flashing because the popup gets closed on the current game and recreated/opened on the next which also causes the game list getting undimmed and dimmed again. Surprisingly when I switched to using the keyboard right-arrow (or left-arrow) keys, the popup stayed open, and the flashing was gone.
So, after 45 minutes of scrolling and waiting till it had done all, the total count became 532 out of 534 entries. Turns out I got two tools in my list that don't have a banner.
Conclusion. apart from uncovering a bug, ASTC is not something I can use. Encoding works, as I said, but displaying the result is a total failure. (*Tacent however does show them, so it does something other than directly dumping them to the GPU)
Final note... If I turn off ASTC Compression, it does not load the originals, not even after removing all .aastc files. Here yet another suprise surfaced... it actually did load some and it turned out these were all animated gif's. All the rest just stays a solid black area.
Ah, Now this is a situation where you DO need to have
Unload off-screen
checked. Doing so immediately made it reload the original images.EDIT: Almost forgot the most important thing.
No errors showed, neither in the Checker nor in the debug console
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