Hey dev! Love your game a lot, already posted a review and pledged to the cause <3.
Thank you very much for the review!
Seeing that people enjoy our game is really what keep us moving forward.
Currently time is our greatest enemy. We do have a lot of idea on new and interesting story and gameplay elements, making these happen is what we need time for.
Blunt weapons + sweep trivialize the game too much, better add some blunt resistance on the mobs;
both Mines of Zmunda andd Catacomb of Lysh drops way too many grey items while on mediumd they don't;
selling stuff to get money is a PITA especially if you quick farm with sweep on hard maps;
Blunt may seem overpowered at the moment but as we continue to add different dungeon types this may shift.
When we are brainstorming on the game balance, I am usually very cautious on changing the resistance. The reason for this is the effect on the gaming experience. No one would like to see their mighty weapon's damage reduced to a mediocre number just because of some hardcoded resistance values.
I would rather buff than nerf, that's why we've improved some of the other weapon type skills in this patch for example.
Also, I think I am not spolering when I say that one of the future gameplay addition we are thinking about is something which will let the players personalize their skills in different ways. Stay tuned!
The merchant's money cap is on our radar, we already have an idea, just need to add that to the game.
Alteus