I still think a multiplayer version of that would be kind of weird. Would team chat be like
"everyone let's go rape them
))"
"everyone fuck the skinny one!!"
"is _____ afk? oh wait he's probably just jerking off"
My idea is that 4 player need cooperate to win
-The game is PVE (PVP is posible but i dont think anyone want to play as human LOL)
-The map has 2 specific location: Monster base & Human base.
-The map is also RNG, change some building location & stuff.
-Monster base is place for player to choose where to attack, bread more monster, change player monster type.
-Human base is very big, they build a wall around them with weapon to defense (like attack on titan), they have a lot of weapon, army, technology.
-They have awareness system (like stars system from GTA but this is permanent), each time sometimes happen, the human will raise how much defense, weapon they use (civilian will lessly going out) and how fast they develop their technology.
-Human also has progression, they will attack back player at some point.
-Human has rarity, higher rarity will bread stronger enemy but they very to capture, low rarity will do job that require they go out the wall a lot so they easy to capture while higher rarity only stay in some special building.
-The map also has other area with a variety for monster and other big monster that require a monster army to defeat (and player can change to them later)
-Player win by destroy human base, the goal is build the monster army to overwhelm the human.
-Player can level up (kill wild monster, human) but when player die, the level reset.
-Match start as player choose their monster type. The first goal is capture some human female to breed so the first monster impact gameplay the most:
+Low rarity Slime: Can sneak into human base through pipes to know human base (building, army location). This is kind of stealth monster type, he is god tier for capture when stealth but when not, even a child can hurt him. He very weak but he can stun the enemy so he easy to capture human.
+Tentacle: Long range attack type, use to counter human use weapon like gun. His gameplay is farm early (by killing other monster to level up) and attack some outside human.
+Zombie: Melee attack type, his role is the frontline for the team early. He play similar to tentacle, they are the core member to breed the army first because the breed monster level base on the player monster level that do the breeding while slime is like scout & if the player good, they can capture high rarity human early.
-Early game is about leveling up, capture some female (if 4 player capture too much, human awareness will raise), learn human base map, learn the map overall (where other high rarity monster spawn).
-Mid game is set up decent army monster for:
+Killing higher rarity monster so player can change to them (Doppelganger for disguised as human and can go into human base, Lizard for tankier with their skin, Minotaur for dealing with tank/vehicle army, Ogre for destroy the wall, Insect for flying attack, toad for acid attack,...)
+Set up some attack at human base to slow down their progress, hurt human economic.
-Late game is just get bigger army with more high rarity monster army & win before human can attack back.