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3.70 star(s) 67 Votes

Aurinx

New Member
Oct 20, 2018
6
5
115
yes, but be warned that the game you are talking about is literally 95% locked behind additional paywalls. you are permanently securing access to a client for a gacha game, a handful of free animations, and nothing more. so in my opinion:

spending nothing = valid
spending a lot = probably inadvisable, but valid
spending $35 = really dumb. you get virtually nothing
I was just making sure you werent charged every month to keep access
 
May 30, 2020
286
393
164
yes, but be warned that the game you are talking about is literally 95% locked behind additional paywalls. you are permanently securing access to a client for a gacha game, a handful of free animations, and nothing more. so in my opinion:

spending nothing = valid
spending a lot = probably inadvisable, but valid
spending $35 = really dumb. you get virtually nothing
you get direct control of a few characters and the ability to watch all the other animations others are playing

not as good as having all the characters under your control but still you can technically view all the content if you wait
 

Aurinx

New Member
Oct 20, 2018
6
5
115
you get direct control of a few characters and the ability to watch all the other animations others are playing

not as good as having all the characters under your control but still you can technically view all the content if you wait
Im guessing you dont get any animations with the 35 dollar tier and have to buy them all huh? LMAO
 
May 30, 2020
286
393
164
Im guessing you dont get any animations with the 35 dollar tier and have to buy them all huh? LMAO
no but

you get a handfull and grind for more gatcha random grabs with one currency and purchasing new animations directly with another currency
 

clickandboom

Member
Jun 20, 2020
129
122
62
Im guessing you dont get any animations with the 35 dollar tier and have to buy them all huh? LMAO
In short: after you acquire the key with a 35 usd pledge you need to choose monster sex or vanilla sex when you enter the game and get 48 sex scenes of that category.
Other player's sex scenes can be "borrowed" by giving them a like (you get one like every time a girl climax) and then you can use the borrowed poses.
You can also grind for those sex scenes.
 

textbook7

Member
Jun 10, 2023
164
301
73
48 animations sounds like a lot to get for free, but sexuality/fetishism is really... divisive? not sure how to phrase this, but statistically most people are only interested in a fraction of content in any game based on sexuality. for example: if your content has to be hetero, and you specifically want to see beasts/monsters, and you don't like black chicks, and you prefer a couple of sex positions, and you think all the insectile monsters are gross: then you are only interested in like 5% of the content in the whole game. even the most agreeable, broad-minded, bisexual, anything-goes type of person is still only interested in a fraction of content in sex games just by the nature of preference

so when you hear "48 free animations", just keep in mind that that means YOU will want to look at probably 3 of them in total, and at $35 for buy-in that means you paid over $10 apiece for them
 

Fap112

Newbie
Apr 24, 2020
28
93
154
Man, i AM. We talked here on the VAM topics (I've already have Alet model - poor girl - :ROFLMAO: , Erika not yet for VAM), he redirected me here for the assets, while doing that I can crack it too, just give me a little time. :giggle:
thank u im gonna port some girl too Vam
 

Symphatic

On a Break
Moderator
Donor
Compressor
Nov 25, 2021
603
3,702
365
Still working on it.
Had a promising run last night, got past the usual checksum traps, but the protection threw me a new one. Instead of locking up, it started spitting back decoy data that looked valid until you compared byte-for-byte. Nasty.

The main process is holding steady, but there's some weird timing drift that's making the payload dump inconsistent. I think the system's intentionally jittering the response windows to throw off brute-pattern attempts.

I'm prepping another pass with some heavier metadata manipulation. The trick is keeping the changes subtle enough that the verification doesn't scream, but big enough to slip a valid key into the handshake.

Right now the client's quiet, not failing, not unlocking. Just… sitting there. Which means it's thinking, and I don't like when software thinks.

Give me a few more weeks. If you don't hear from me, assume either (A) it worked, or (B) I bricked my own test rig again.
I am going to fact check you since apparently no one knows enough to do so. What you’ve written doesn’t reflect how Denuvo actually works, and it reads more like filler than a genuine crack log:
  • Decoy data that looks valid until compared byte-for-byte
    • Denuvo doesn’t generate fake payloads. Its anti-tamper relies on encrypted sections and integrity/self-checks. When tampering is detected, the game usually deadlocks, corrupts logic silently, or just crashes. There is no mechanism that feeds the attacker “valid-looking but false” code/data.
  • Timing drift / jittering response windows
    • Yes, Denuvo (and similar systems) use timing checks to catch debuggers or single-step tracing — but not in the way you describe. There aren’t “response windows” that jitter to scramble dumps. If you were really hitting timing traps, you’d be talking about RDTSC hooks, breakpoints, or instruction-level slowdowns.
  • Slipping a valid key into the handshake
    • That’s not how Denuvo works. This isn’t license-check DRM with a handshake. It’s code virtualization and runtime decryption. There’s no “key” you can slip in — unless you’re confusing Denuvo with Steam authentication, which is separate.
  • What your missing
    • A real reverser would be posting things like handler tables, instruction addresses, unpacked function dumps, or IDA/x64dbg traces. None of that is in your write-up. Instead, you’ve padded it with vague language (“the client’s just sitting there thinking”) that doesn’t mean anything at the instruction level.
Your explanation doesn’t match how Denuvo behaves. If you actually had progress, we’d expect real disassembly details or at least reproducible dumps, not this kind of fluff. Please stop misleading people.

That said, this is entirely off-topic. Keep the cracking discussion out of this thread, and keep your fake crack logs to yourself. Further derailment will result in warnings or thread bans. Only a handful of people have successfully cracked Denuvo, and I guarantee you’re not one of them.
 

Whotfisthis

Well-Known Member
May 30, 2021
1,205
1,028
307
I am going to fact check you since apparently no one knows enough to do so. What you’ve written doesn’t reflect how Denuvo actually works, and it reads more like filler than a genuine crack log:
  • Decoy data that looks valid until compared byte-for-byte
    • Denuvo doesn’t generate fake payloads. Its anti-tamper relies on encrypted sections and integrity/self-checks. When tampering is detected, the game usually deadlocks, corrupts logic silently, or just crashes. There is no mechanism that feeds the attacker “valid-looking but false” code/data.
  • Timing drift / jittering response windows
    • Yes, Denuvo (and similar systems) use timing checks to catch debuggers or single-step tracing — but not in the way you describe. There aren’t “response windows” that jitter to scramble dumps. If you were really hitting timing traps, you’d be talking about RDTSC hooks, breakpoints, or instruction-level slowdowns.
  • Slipping a valid key into the handshake
    • That’s not how Denuvo works. This isn’t license-check DRM with a handshake. It’s code virtualization and runtime decryption. There’s no “key” you can slip in — unless you’re confusing Denuvo with Steam authentication, which is separate.
  • What your missing
    • A real reverser would be posting things like handler tables, instruction addresses, unpacked function dumps, or IDA/x64dbg traces. None of that is in your write-up. Instead, you’ve padded it with vague language (“the client’s just sitting there thinking”) that doesn’t mean anything at the instruction level.
Your explanation doesn’t match how Denuvo behaves. If you actually had progress, we’d expect real disassembly details or at least reproducible dumps, not this kind of fluff. Please stop misleading people.

That said, this is entirely off-topic. Keep the cracking discussion out of this thread, and keep your fake crack logs to yourself. Further derailment will result in warnings or thread bans. Only a handful of people have successfully cracked Denuvo, and I guarantee you’re not one of them.
Based off of this thread's history, especially with that guy being one of the active posters, I'm sure that entire post was just him joking

Although the dude he was replying to seemed clueless as hell about what this thread was/is like and also cracking in general
 

DaniDax

Member
Jun 23, 2020
204
70
152
what is the actual version we can dowload? its been a while i dont look for something of the this game
 
3.70 star(s) 67 Votes