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BupoTiling03-Retired

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Jul 21, 2018
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You run .\WindowsNoEditor\FallenDoll\Binaries\Win64\FallenDoll-Win64-Shipping_bupotiling03.exe... (If you're using shortcuts to Fallen Doll, they need to be updated to the cracked executable instead.)
 

xp8246

New Member
Mar 2, 2018
1
0
Useless information:
After the crack,replace&backup 1.31b FALLENDOLL.EXE with 1.29 FALLENDOLL.EXE.
backup FallenDoll-Win64-Shipping.exe
rename FallenDoll-Win64-Shipping_bupotiling03.exe to FallenDoll-Win64-Shipping.exe
Double click FALLENDOLL.EXE(y)


Nothing wrong with crack. No protections exist anymore in the crack.


Then you don't know what you're doing and should just stick to paper cups and yarn strings.


Nearly lost now.

For anyone having issues, make sure you have Beta 1.31, and the right crack (VR or non-VR). You'll replace a single file for Fallen Doll. FallenDoll-Win64-Shipping.exe. NOT FALLENDOLL.EXE **** IT.

You need to not bother using shortcuts because they point to a Loader at .\WindowsNoEditor\FallenDoll.exe and must use .\WindowsNoEditor\FallenDoll\Binaries\Win64\FallenDoll-Win64-Shipping.exe. I didn't bother unpacking FallenDoll.exe at the time because lazy. But in the future, I will.

For Prologue and such, you can use the original shortcuts. I included the cracked Loader.
 
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edale

Newbie
Apr 1, 2018
78
99
??? Probably a Chinese user. (This thread is being mentioned on numerous Chinese forums, copied and pasted...and somehow they still miss "use 1.31B CRACK with 1.31B DOWNLOAD not 1.29.) *shrug* :confused:
Pretty sure he's saying you can use the launcher .exe from 1.29 with the cracked 1.31 FallenDoll-Win64-Shipping.exe.

Which... I just checked, and works.

I've attached a copy of both of the Fallen Doll 1.29's launcher exes (FallenDoll.exe), if anyone wants to do this.
 
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BupoTiling03-Retired

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Jul 21, 2018
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Pretty sure he's saying you can use the launcher .exe from 1.29 with the cracked 1.31 FallenDoll-Win64-Shipping.exe.

Which... I just checked, and works.

I've attached a copy of both of the Fallen Doll 1.29's launcher exes (FallenDoll.exe), if anyone wants to do this.
No real point to use them though. I guess it might be easier for people to run Loader instead of navigating to file. I'd just as soon use a shortcut though (if I played adult games).
 

BupoTiling03-Retired

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Jul 21, 2018
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Is there a way to have a full male model instead of just a colored one?
* This is all because it isn't in the game already...just saying.

Almost entirely unfeasible but technically possible. I long deleted FallenDoll after cracking it so I don't have access to it to extract the Pak encryption key but I just did it for Paralogue (uses same key as Paralogue VR) (4PRPDGmRBH7EjT7fuz9+EyePzmAdSUpWAxTHFSkRqus=) and you can use it to unpack the pak files. You can then wade through the uassets to find which one is used to shade the character model and install UE 4.18 (whichever Paralogue uses) and use same structure, create own material, cook, replace original file, repak (signed with key) and it should work. I've done it before with some stuff but eh. Not interested in doing it for this kind of project. (You could speed things up using UE Model to export the asset into something usable. If it were me, I'd alter it to use a bump-map if there isn't one and then just texture it yourself.)

* This is all because it isn't in the game already...just saying.
 

BupoTiling03-Retired

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Modder
Jul 21, 2018
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I surrender hours trying to make the game work but nothing and Paralogue, I use the crack and nothing comes out, change the name the crack nothing, I open the fallendoll.exe they ask me for a key, which game more complicated to play it
You just don't know what you're doing. For Fallen Doll, you don't use FallenDoll.exe. It is a LOADER. It is not the real executable. IT IS A ****ing LOADER. You've been around to at least have read the last two or three pages, more than enough to point you to pages 80-90. READ. READ. READ.

How do people like this even figure out how to breathe? I'm out, fin.
 

edale

Newbie
Apr 1, 2018
78
99
Most welcome.
Sad to see that retired tag. I tried to stem the tide of repeat questions, but I guess it was too little too late...

One quick, and slightly off-topic, question before you go though... Did you ever figure out that "recombine into Pak Chunks" thing for uncensoring Mahou Arms?
 

Sebille

Member
Aug 17, 2018
141
95
Will Fallen Doll continue to get updated, now that Paralogue is being developed?
What plans do Project Helius have for this game?
 

xLeviathan

Newbie
Oct 11, 2017
45
71
1- I'm not angry with you

2- I did all the people saying

3- I have old games that are difficult and complicated to install and work well

4- You probably do not know how to explain well why many people do not understand.


5- I do not insult you, this person gives a bad example

.
Maybe you will understand this way:

1- Download vr/non-vr game from OP and then download crack from desired version
2- Extract the original game wherever you want
3- Extract the cracked .exe and replace the original file in \WindowsNoEditor\FallenDoll\Binaries\Win64\FallenDoll-Win64-Shipping.exe
4- Run the cracked .exe file 'cuz FallenDoll.exe won't work unless you have a password to activate it

Srsly its posted idk why you cant do it...
 

raventai

New Member
Jan 15, 2018
14
18
Hi all, I think it is too late but I really need to thank Bupo for its great job. His crack works perfectly and is VERY EASY to install if you have basic computer experience (seems it is not the case for most people...). Now the game remains MEH, full of potential but probably forever unfinished. Thank you for all the people who made this available despite its shortcomings.
 

BupoTiling03-Retired

Well-Known Member
Modder
Jul 21, 2018
1,351
1,906
Sad to see that retired tag. I tried to stem the tide of repeat questions, but I guess it was too little too late...

One quick, and slightly off-topic, question before you go though... Did you ever figure out that "recombine into Pak Chunks" thing for uncensoring Mahou Arms?
I can only repak into single files at the moment. I did promise to look into it and one other person's request and will be doing that. I might have to grab UE source (I already dev in it but I stick to BP->compilation, quicker prototyping) and look into building a tool to uniquely handle this. For now though, a single pak file can be repaked, so it does work, but I'm having some trouble modifying the original files. I haven't made many UE-tools yet since x64.
 
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