This ended up next on my list of stuff to play, primarily because of the art. At the time I picked it up, I didn't know that it was a poor Scars of Summer clone, because if I did, I might have skipped it for longer. However, this isn't the place to bitch about that sort of thing.
Instead, I'll start with this game's story. It's your typical childhood friends story where guy and girl know each other since forever, both have some level of feelings for each other, but neither is willing to take the final step. The game doesn't really give a reason as to why these two are such cowards, so feel free to imagine whatever. If anything, it makes things worse by allowing the player to see how the relationship between developed in the first place if you put up MC's flag to get his ending. The flashbacks show MC to be quite a bit bolder than in the present, and doesn't really give a reason as to why he became a total coward later. That said, it doesn't ever elaborate on why Shino, the slut of this game, doesn't make the 1st move herself... Though that one at least makes somewhat more sense given that they're Japanese yada yada.
About the only thing this game does differently is that at the start of the game, MC suggests to Shino that they become a "temp couple", whatever that stupidity means, and Shino insists that they sort out their status at the end of 2 weeks of summer vacation. So they're technically a couple but not when the game starts. It's weird.
All in all, the set up is nothing special in and of itself. I will give the dev points for trying to make an effort to properly establish the connection between McCuck-kun and Shino via all those flashbacks. I'll also give points for the way said flashbacks establish a number of details about the family's situations, even though certain details don't necessarily make MC particularly sympathetic. Though that's obviously a matter of preference and perspective.
I think it's important to note that this story, if you see it first, also establishes the fact that both MC and and Shino grew up a abnormally, so to speak, on account of the fact that both of them lost the parent that they were most attached too when they were young. For MC, it was his mother, for Shino, her father. In both cases, they moved on through the loss with support from the other, but also in both cases, it left them with issues. In Shino's case in particular, it left her with a desire to help others that goes way too far, and that tendency is showcased on several of her routes with the game's bulls. This set-up makes it easier to see how a number of the NTR set-ups work, so generally speaking, I recommend playing MC's route first, especially since it's the most boring and tedious of the lot, and it doesn't have any sex in it.
Not that Shino would have been unwilling btw. All context clues show that if MC had some balls, he could have been banging her stupid pretty early on and she'd have loved it. Either way, like this, the game avoids the usual cliches of "MC is terrible at sex and/or has a micro-dick" that other NTR set-ups use. We genuinely have no idea how MC is at sex. Whether that's a good or bad thing is one of those "your mileage will vary" sort of things.
The NTR stories themselves are the usual series of cliches in some ways. There's the sadistic shota with rich parents. There's a weird path with one of Shino's online friends. (She's quite into online gaming.) There's a route with a random gyaru-oh. There's a route with Shino's boss from her restaurant part time job. Lastly, there's a route with MC's own father.
Now, I will say that at this point, I've only fully played the shota route, the online friend route and the father stuff (in addition to MC's route, but that one doesn't count), so I can't comment on the other two... but I will say that from this lot, the Father route seems to have the best set-up imho, and the one that makes the most sense internally for the a number of reasons. Dev seems to think that too, given that the Father is the only one that can end up fucking all three of the girls of Shino's family.
I suppose this is the point where I should mention that in addition to Shino, there's two more improbably hot women in the game. Shino's older sister, Rino, who seems to have the hots for her own sister and a booze problem. Then there's their mother, Ayano, who's apparently completely inept with modern technology. These two are mainly there to add more flavor to the setting and whatnot. Rino has some sexy times with MC's father and this thing where she stars in AVs that I'm not sure how it gets triggered. Ayano only has sexy pics that she sends to the MC for the most part, aside from the threesome ending with MC's dad.
Now, you may wonder, how do you get any of this NTR sexiness going around this game?
Well, this is where it's time to talk about the gameplay... at which point I will say that there isn't any. Not really. All you do is wander around the map, talk to people and of course, trigger events. Of note is the fact that nothing happens to Shino unless you yourself trigger the events, so the NTR isn't so much avoidable in this game as it's entirely a player choice. So Player-chan, of course, you'll want to see Shino defiled by all sorts of men, right, who cared about McCuck-kun, right? Well, I obviously didn't, but the point is, if you're looking for a game where the girl is genuinely taken away via gameplay and not just narrative, this game ain't it.
As far as I'm concerned, that's bad enough on its own... however, what makes things worse is that the game is very lazily set-up about all this. What do I mean by that? Well, first, let's start with the game's set-up. The game tells you that it has two parts. A 10 day part where each day is split in phases (Morning, Noon, Afternoon, Night, Midnight), which essentially amounts to 50 turns in which you set up flags for a route (or a couple of routes). Then there's a second part that plays out the route. I'll get to that second bit later... but what matters about the 1st bit is that you have different events to trigger on different days and day phases... to an extent at least.
The fact of the matter is that there's no RNG involved here. The events are all static with changes only occurring in availability depending on which bull events are triggered. The problem with this is that, well, the dev was very lazy about how this was arranged. What do I mean by that? Well, you can see it from the very first day, where, at Noon, Shino appears in 3 places on the map at the same time. One of them is the start of the shota route. The other is the start of the online friend thing. The last I don't remember what it was exactly, but it was what Shino was posting about in social media.
Right, this is where I mention that the game has a phone system. Of course. This phone system of course has a Twitter clone. MC only looks up Shino's and Rino's posts on this totally not Twitter, and Shino always posts something in every day phase, which will generally tell you where she is. What this means is that, depending on how you want to interpret things, Shino's other appearances on the map are not real, I guess? She never posts about the triggers to any of the bulls routes, and she only starts posting about the bulls once their routes are pushed through. When that happens, the bull route eats up one of her daily time-slots and prevents events with MC from occurring. Eg. The Online Friend route eats up her midnight slot, so because of that, the two events that occur at Midnight that trigger memories (and thus help enable the MC route), become locked out.
I don't know if it's possible to trigger one of the bull's events and all of MC's events in a single playthrough, it might be possible with the right timing? I honestly can't be assed to figure it out tbh, and it doesn't matter anyway. There's literally no point in doing that.
In any case, the gameplay gets boring pretty quickly, because once you've played the MC's route and at least one bull's route, it quickly becomes apparent that the game does nothing with all the space or the set-up it puts up. What do I mean by that? Well, those time slots that get taken up by the bull(s)? Nothing happens in them aside from a mild social media post from Shino that doesn't say much of anything. There's no events on the map, no hidden scenes. Nothing. It's genuinely bad and a complete waste of the engine tbh. There's no actual hidden events or whatnot in the real sense. You can't trigger a couple of the bull flags and then wander around the map to see where Shino might be hidding and get glimpses at hidden sex. Once you're done with the 5 route setting events for a bull, unless you want to trigger a second one, you can just skip the days until you finish the so called 1st part.
What happens when the 1st part finishes is that you briefly play as Shino... and that's where you select the game's ending. What options you have on a given playthrough depend on which flags you put up. So, for example, if you did all 5 starting events for the Father, and all 5 starting events for the Chef, you get to pick between either of their routes, or, for some reason, the so called bad-ending where she doesn't end up with anyone. Yes, that's a thing too, don't ask how that makes sense with any of the bull routes set-up. Well, it makes some vague sense with the Shota's route (maybe?), I'd say, but I don't think it does with any of the others...
After this, the game gives up any pretense of being a game and turns into a VN where you watch a linear story of what happens after the summer vacation starts and where it leads too. That works well enough for MC's non-sexy route... but it's honestly a waste for the bull routes, where, again, there's no real hidden sex or anything in the gameplay sense. It's hidden from the MC up until the end where all routes reveal things eventually, but it's not a gameplay thing. Another problem with this is that save spots don't always properly occur between H-scenes, so keep that in mind. These sequences are decently long, and suffer all the more from the fact that, like most RPGM games, you can't save during scenes.
The other problem this game has is that all the bull routes tend to go through the same motions to an extent. Basically, you have some non-H events during the flag setting phase, then a couple of light H-events, then absolutely nothing until you select the ending path. At which point, the events pick up where they left off as if there weren't 5 or so days in between (or more depending on what the story mentions), then they steadily escalate until Shino loses her virginity and then a couple of events after that or so, she becomes a total cock-slut, then finally in some way or another, MC finds out about it all and despairs or whatever. (He literally faints during the online friend route one, hilariously enough.)
The build-up is pretty poor tbh, and relies on the fact that "time passes" as it mentions that "a week passed" or stuff like that... but it's not really enough... especially with some events. While the story set-up does a decent job of explaining why Shino'd agree to start some of the messes she gets into and her way of thinking, it doesn't do a good enough job of building things up to where she ends up or why she pretty much gives up on the MC completely in the various routes. I suppose you're not meant to think about it too hard and just enjoy the big tiddy, but it's disappointing to me personally. Especially since with this set-up, there aren't actually THAT many full on sex-scenes per route. There's like 3-4 per bull, give or take. So while the gallery will show you a list of 12-14 events, usually 2-3 of those are non-H, a bunch are just foreplay stuff or blowjob/titjob/whatever, then finally there's some sex scenes near the end. How much the ending itself counts depends on the bull.
Oh, and fair warning, the gallery does not include MC's side of things aside from the endings. While there's not much there, some of the MC povs do have some of those "girl is fucked behind a curtain" thing that other games use better. No, as mentioned above, you don't see those on the map, you just see them as part of events. Oh, and MC's ending also isn't the gallery. Shows how much dev cared about McCuck-kun in the end. XD
Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
Honestly, I could rant about this one for a long time... But the fact of the matter is, this game is basically a Scars of Summer clone. The dev put in some decent work in the set-up and had some nice potential for good systems... but then dropped the ball and didn't develop the whole thing all the way. In terms of gameplay, it's definitely weaker than Scars of Summer, and I wasn't particularly fond of that game to begin with. Art is a "mileage will vary" sort of things, but at least the guys in this one look human for the most part, and aren't hideous troglodytes like in SoS.
If you liked SoS, and if you like this game's art, you might like this game. If you didn't particularly enjoy SoS, but you like this game's art more, you might still enjoy the events. Just keep in mind that there's no real point in wandering around the map. Just trigger the events, watch them, and move on as per preference. It's a decent enough time waster, and decently hot (though I'll say the father harem route is very hot), but it's not anything amazing or ground breaking by any means.