- Jan 2, 2018
- 4,293
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Hmm, interesting. Pretty flawed way of doing it but good to know.Common Events. They set the states such as "Safe Day", "Fertilized" etc by storing them as strings (which is why they got translated, as these strings were directly displayed in game). For interactions after that they would use either use match or == to check the stored string to trigger event/interactions. Super inefficient and jank.