A promising game dragged down by the developer’s poor design choices.
I don’t get why the player’s and NPCs’ HP bars are shown under their feet instead of above their heads, where there’s plenty of space and they’d be much easier to read.
The game relies way too much on random events, especially in combat. Sometimes fights are laughably easy, other times absurdly difficult, and it’s common to run into battles where you stand no chance of winning.
Exploration missions are far too long and quickly become boring. There are too many enemies, not enough camps to rest, and the tiny amount of HP you recover between fights feels unnecessarily punishing. Forcing you to fight every single enemy in unlocked areas just makes exploration drag on and kills the fun.
Combat overall is completely unbalanced and relies too heavily on RNG.
The frustrating part is that all of this could be fixed pretty easily—players have been making the same criticisms since earlier versions, but the developer refuses to change anything with each new update.
And honestly, the more exploration missions get added, the more annoying these gameplay flaws become.