Thanks to all of you - I really do appreciate the compliments (even the back-handed ones... LOL)
I actually did another short kinetic piece using the Melissa and Bill characters (no, Bill wasn't an asshole in that one) as a gift for a friend. If I can get permission from the gift-ee, maybe I'll post it to help satisfy a small bit of the "Melissa Lust." LOL
As to the "kinetic vs game" bit, I completely realize that there are a lot of folks who would rather have seen this as a full-fledged game with choices, etc. When JohnCBB and I decided to set forth on this endeavor, we consciously decided to keep the scope a bit narrow, which is why we chose the kinetic route. You'll obviously understand that writing and coding and rendering for one story line is a lot easier than for the myriad of story lines in a "proper" game. We decided we'd rather do a good job on a single line than a mediocre job on multiple. After all, how many 0.1's have you seen that never made it to 0.2? It's a big undertaking - overwhelming, at times. (Editorial note - whether or not you consider it a good job or not is obviously an "eye of the beholder" thing. As I've said before, the genre isn't for everybody.)
Personally, I've learned a lot in taking this on, and maybe, down the road, I'll attempt something a bit more ambitious. But, for now, I guess you'll just have to be satisfied (or not) with what I manage to produce with a single story line...