Okay fixed, and the register i need to register before crreating a persistent, actually i don't i just finished reading again and these register are useless.It's caused by line 12 of the script.rpydefine persistent.name = Character("Main Character"), keep it simple with persistent data, you don't need the "Character()" there, make it justdefine persistent.name = "Main Character".
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I guess i can force a renpy.save_persistent() to make sure it will be saved after the player choose it.