Kalloi
Member
- Mar 20, 2019
- 463
- 531
Ty for the support!Honestly happy somebody took it upon themselves to actually expand what was here![]()
Ty for the support!Honestly happy somebody took it upon themselves to actually expand what was here![]()
I think releasing what you have (in particular the auction system) is probably the better option because more than likely that's going to take some tweaks in the long run to keep it balanced with the rest of the game. By releasing it now you can get some feedback on whether its too weak or too strong to include in your next update with the more content oriented release.Hey everybody! Status report and a serious question for those here!
So far we've added most of the things I mentioned previously to the game
-4 Origin Titles with bonuses for the Slaver
-A few additional events, based on titles, personality/nature/general/slaver/or assignment(brothel ones specifcally)
-3 new personality/natures
-2 new stats for slaves
-clothing system with 10 clothing sets and 10 accessories
-auction system with base functionality and additional function added,(the last feature for it will be ready for the next update after this.)
-4 new interactions with slaves (2 General, 1 for each Personality, 1 based on a slaver title)
-selling slaves the old way is actually profitable now
-some small miscellaneous things
As of writing this there two things I'm working on, testing the auction house like I said in a previous post, and also trying implement the final things for the update, the ability to unlock origin titles other than one you started with (ie. via the current training system but you're being trained instead.) and the other is implementation of the west wing (the maid and butlers area) and east wing (fetish and job specialist slaves) location expansions of your estate
I've been trying for awhile to get them working but it seems I really need to put more time into them than I thought, (I might need to edit the javascript again...)
So now I'm trying to decide whether to delay the release (...again) or just release the update as-is and make a second update after this to get them implemented. Personally I would prefer to take more time to work on these other features more and release it all in 1 update.
Ultimately though, I felt I kept you all waiting for far too long already, so regardless of my personal thoughts, I'll ask which do you all prefer?
For me to take some more time to get the estate expansion and origin title training ready?
Or to release what I have already?
Please let me know which do you all prefer, I'm sorry I haven't finished everything I laid out for you all, trying to gauge and make work deadlines is something I really need to work on but I'm doing my best to get better at that.
And I do plan on continuing my work on this game and get it to the point where it's fully completed, once I release the first update I will also provide a roadmap of things its4fun and I discussed so far and when I plan to implement them
Thank you for your support really! And I hope you all have a nice day!![]()
Its not even save dependent. Just buy 2 slaves and go into the first slave's full description and click the link just below her initial description. Should be something like " Mardella is exoticism is ordinary, affected by her piercings. " If you click the piercings link it'll take you to what SHOULD be that slave's piercings. Instead the page will be the piercing page for your newest slave.Hmm, with the piercing system currently in place the game basically is just assigning a few numbers to a character. I think get what you're saying but if you can upload your save here I can confirm what you're asking about.
I do plan on revamping the piercing system in the future so hopefully it'll be less frustrating to you and have more features!![]()
I think releasing what you have (in particular the auction system) is probably the better option because more than likely that's going to take some tweaks in the long run to keep it balanced with the rest of the game. By releasing it now you can get some feedback on whether its too weak or too strong to include in your next update with the more content oriented release.
Oh, okay I think I get what you're asking about now! But I did try what you've said and it seems to take me to the current slave's piercing and not the newest slave like you mentioned.Its not even save dependent. Just buy 2 slaves and go into the first slave's full description and click the link just below her initial description. Should be something like " Mardella is exoticism is ordinary, affected by her piercings. " If you click the piercings link it'll take you to what SHOULD be that slave's piercings. Instead the page will be the piercing page for your newest slave.
Here's the save. Sorry for not getting it to you sooner. Should just need to click on the piercing link right after loading the save and you get Evan's piercing page instead (my newest slave).Oh, okay I think I get what you're asking about now! But I did try what you've said and it seems to take me to the current slave's piercing and not the newest slave like you mentioned.
I don't know how you came across this problem, but if you can upload your save I'll do my best to see what's going.
Thank you for the save! I figured out the issue and fixed it (hopefully)Here's the save. Sorry for not getting it to you sooner. Should just need to click on the piercing link right after loading the save and you get Evan's piercing page instead (my newest slave).
I bought 1 slave through an event towards the start of that particular play through but all of the other slaves were purchased through the regular stores. So that identifier issue was updating, but only to the newest slave purchased heh.Thank you for the save! I figured out the issue and fixed it (hopefully)
I assume you bought your slave through an event or something like that right?
What I discovered was that that game had saved your newest slave and didn't reset the identifier variable when it created Evan
And for some reason the piercing system had a clause that directs to slaves in that identifier variable even though there's no use for this to my knowledge.
So I removed the clause and it seems like everything is working well now, I don't know if this will break something else so let me know and upload your save again if you come across another error!
And related to this bug I came across another problem where the game didn't reset the switch when you checked your PC status and so when if you tried to check the piercings of your other slaves it also would redirect to you instead.
This was also fixed, and I fixed this for my current build of the game so honestly thank you for bringing this to my attention
My current build is incompatible with saves from the original version of the game so I just edited the vanilla copy I stored for you. Here it is and let me know how it goes!
lmao well I completely understand that so no worries here, even if you're too busy to use it atm, finding and squashing the bug itself was incredibly helpful!I bought 1 slave through an event towards the start of that particular play through but all of the other slaves were purchased through the regular stores. So that identifier issue was updating, but only to the newest slave purchased heh.
Thanks for editing the save, but i've mostly been busy with irl atm and if the saves are incompatible then I think i'll probably wait until your next release and just start fresh. Looking forward to it![]()
any news about this?I was actually planning on doing something to that effect in some of the Dom Events! It would be branch that's optional and will clearly let the player know what it may lead to, but there is some of that planned even though it's not my cup of tea fetish-wise
Most of this and the next update is for the auction house, clothing system, miscellaneous things, and dialogue related things, I written some fetish events but couldn’t get around to writing to Dom events at the moment sorry.any news about this?
It's kinda normal for sub player to not be main thing since you know its a slave trainer game but I will still wait for it after the overhauling!Most of this and the next update is for the auction house, clothing system, miscellaneous things, and dialogue related things, I written some fetish events but couldn’t get around to writing to Dom events at the moment sorry.
There is a Dom related branch with one of the new NPC’s that’s coming with this release though, it’s avoidable to those who aren’t interested and easy for those who are interested
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Once I have most of this first chunk of things finished I will spend a good amount of time writing more events and reports and variations of these Before I do the next major thing of overhauling the Training and Title system.
I like either Dom or Sub things for players in games like this, it makes the game feel less railroad-y and adds something for both sides.Most of this and the next update is for the auction house, clothing system, miscellaneous things, and dialogue related things, I written some fetish events but couldn’t get around to writing to Dom events at the moment sorry.
There is a Dom related branch with one of the new NPC’s that’s coming with this release though, it’s avoidable to those who aren’t interested and easy for those who are interested
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Once I have most of this first chunk of things finished I will spend a good amount of time writing more events and reports and variations of these Before I do the next major thing of overhauling the Training and Title system.
I enjoy it as well in my games, mostly as a punishment for failing or doing getting the best result.I like either Dom or Sub things for players in games like this, it makes the game feel less railroad-y and adds something for both sides.
No rush, we can wait hun.I enjoy it as well in my games, mostly as a punishment for failing or doing getting the best result.
One of things I want to do with the three trainers is that failing tasks or missing deadlines is to have an option of paying a hefty fine or being "trained" by them, and if you get trained too much by them and they dislike you enough, you end up becoming enslaved by them and in a game over state. I put some of the framework for it already.
But I also understand that some people want to submit without it being considered a punishment or a fail state so having alternatives like giving your slaves the ability to do it or repeatable events with the trainers is something I plan to implement at some point.
At the moment though I'm preoccupied with transferring most of the content I have in the current build into an earlier build so everyone will have something to actually play while I fix these javascript bug that's completely broken my current build