Unity Fap Nights at Frenni's Night Club [v0.2.8] [FATAL FIRE Studios]

3.70 star(s) 90 Votes

Zane Carlson

Well-Known Member
Sep 22, 2023
1,550
842
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Well still no matter the problem in the works or the content shipped = to time the main issue is still the lack of communication.
If there's really more issues as the post says they should let us know once they realize this isn't gonna be a quick fix.
This in turn makes the followers more complacent which avoids making them think the project is abandoned or being squeezed for profit and losing interest/stop the support.
 
Apr 15, 2023
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View attachment 4787595

I think this is why FatalFire delayed it.
As Zero mentions why the hell did it take 6 months for them to communicate this with us. Also they only noticed this AFTER they made the trailer for Chapter 3's release and not while they were doing Chapter 3 itself? I call bs on that. That's something you should notice immediately. If they were starting over from scratch that also means that Chapter 3 probably won't release until Fall then too since they are redoing everything then along with all the other non-related updates they are doing.
 

xmau_rox

New Member
Feb 9, 2024
1
1
13
Hi friends, how are you? I hope you can help me. I'm having a problem with Fap Nights at Frenni's Night Club. When the animatronics catch me during the jump scare, the game freezes, gives a Unity error, and closes. I had this before, but it didn't happen. I have Patreon version 2.7XX. 31d1a91bbe7269b762036ea4fdcd85e0.jpg
 
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DocRipper

Engaged Member
Donor
Dec 27, 2021
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meanwhile everyone forgetting that this game is a asset flip
And which game is not an asset-flip?:HideThePain:

I don't think they meant Type 0 ;)
Yeah. Maybe it was "Zane"., not "Zero". Who knows. :unsure:;)

Are developers allowed to use Patreon for asset-flip games? It's like selling stolen stuff
Patreon is one big gray area where anything is possible. It's about supporting the creator, not selling the product. So as long as they hide behind crowdfunding, they're fine.
Officially, everyone pretends that the games are actually completely free and non-commercial, and that you are only contributing to the creators so they can fulfill their dream and create something.
 

Latetoparty

Newbie
Feb 25, 2021
79
291
81
Bit off topic, but when it comes to selling games, Copyrighted music is an absolute no no, as its the easiest to spot for a simple program. This is why youtube creators for example, are always complaining about being copyright striked, because the simple program that flags the video just seeks out the music no matter if its the whole song or 5 seconds.

Asset flips however are kind of a weird no man's land. Like, you see all these steam games being released by solo and small dev teams that are almost entirely "stolen assets" but they can get away with it because whoever made the assets originally and posted them online, "technically" released them with the knowledge that they could be used for whatever. Usually these assets are released for purchase, but all it takes is someone else posting the models online and there is nothing the original creator can do about stopping people downloading. Sure they can ask for the models to be taken down but they will have already been downloaded a thousand times before anything happens.

I'm just dumbing it down for simplicity sake, but this is why people can steal say, artwork, models, code, or even videos, and claim them as their own because it's harder to prove to a computer that they didn't make it, or if they change one thing about the work to make it "original". The simple program that steam, for example, uses, just looks for certain content, say certain NSFW features, and flags those for a human to take a closer look at before the game is approved, but not the models in the game.

It always comes down to the fans to point out what has been stolen or asset flipped, as companies like youtube or in this case patreon don't care/have the time to go and look for themselves. This in turn basically leaves it all down to the original creator of the assets to do something about the "theft", if they can even prove it is theft, not to mention the sheer amount of time it takes to process everything and what the outcome is (and if it will even be worth it).

I promise you, if the creator if the models tried to shut down this game or anything, they wouldn't see any money from it, and would earn the ire of the fans of the game for stopping the production.

So basically, the end result is the platform doesn't care about asset flips, the original creators of said assets don't care (to an extent), and the dev team of the game doesn't care they're using the assets (saves them creating their own and cuts dev time).

So, in this case, everyone just collectively shrugs and gets back to fapping.
;)
 

Timekss

Member
Game Developer
Oct 27, 2021
259
712
194
Bit off topic, but when it comes to selling games, Copyrighted music is an absolute no no, as its the easiest to spot for a simple program. This is why youtube creators for example, are always complaining about being copyright striked, because the simple program that flags the video just seeks out the music no matter if its the whole song or 5 seconds.

Asset flips however are kind of a weird no man's land. Like, you see all these steam games being released by solo and small dev teams that are almost entirely "stolen assets" but they can get away with it because whoever made the assets originally and posted them online, "technically" released them with the knowledge that they could be used for whatever. Usually these assets are released for purchase, but all it takes is someone else posting the models online and there is nothing the original creator can do about stopping people downloading. Sure they can ask for the models to be taken down but they will have already been downloaded a thousand times before anything happens.

I'm just dumbing it down for simplicity sake, but this is why people can steal say, artwork, models, code, or even videos, and claim them as their own because it's harder to prove to a computer that they didn't make it, or if they change one thing about the work to make it "original". The simple program that steam, for example, uses, just looks for certain content, say certain NSFW features, and flags those for a human to take a closer look at before the game is approved, but not the models in the game.

It always comes down to the fans to point out what has been stolen or asset flipped, as companies like youtube or in this case patreon don't care/have the time to go and look for themselves. This in turn basically leaves it all down to the original creator of the assets to do something about the "theft", if they can even prove it is theft, not to mention the sheer amount of time it takes to process everything and what the outcome is (and if it will even be worth it).

I promise you, if the creator if the models tried to shut down this game or anything, they wouldn't see any money from it, and would earn the ire of the fans of the game for stopping the production.

So basically, the end result is the platform doesn't care about asset flips, the original creators of said assets don't care (to an extent), and the dev team of the game doesn't care they're using the assets (saves them creating their own and cuts dev time).

So, in this case, everyone just collectively shrugs and gets back to fapping.
;)
Agree with you by many things, except little one, more and more artyst cry about copyright and everyone are thiefs who don't understand their hard work. But as regular user with non-regulary ideology (for this forum), I will say that not fair call copyright issues is theft. It is unfair to call cases of copyright infringement theft, since theft involves depriving the owner of his item, this works in the case of digital piracy, of course. My ideology implies that it is possible to cut off a hand as a punishment for theft. But as I said, copyright infringement is extremely subjective due to its weak provability, since it is impossible to steal a thought or idea, and digital piracy is technically copying information, if copyright holders lost their products during such whining about piracy, as in the case of real theft, then I would not conduct such a speech.
 

alexanderXD

Member
Apr 25, 2021
374
321
138
Bit off topic, but when it comes to selling games, Copyrighted music is an absolute no no, as its the easiest to spot for a simple program. This is why youtube creators for example, are always complaining about being copyright striked, because the simple program that flags the video just seeks out the music no matter if its the whole song or 5 seconds.

Asset flips however are kind of a weird no man's land. Like, you see all these steam games being released by solo and small dev teams that are almost entirely "stolen assets" but they can get away with it because whoever made the assets originally and posted them online, "technically" released them with the knowledge that they could be used for whatever. Usually these assets are released for purchase, but all it takes is someone else posting the models online and there is nothing the original creator can do about stopping people downloading. Sure they can ask for the models to be taken down but they will have already been downloaded a thousand times before anything happens.

I'm just dumbing it down for simplicity sake, but this is why people can steal say, artwork, models, code, or even videos, and claim them as their own because it's harder to prove to a computer that they didn't make it, or if they change one thing about the work to make it "original". The simple program that steam, for example, uses, just looks for certain content, say certain NSFW features, and flags those for a human to take a closer look at before the game is approved, but not the models in the game.

It always comes down to the fans to point out what has been stolen or asset flipped, as companies like youtube or in this case patreon don't care/have the time to go and look for themselves. This in turn basically leaves it all down to the original creator of the assets to do something about the "theft", if they can even prove it is theft, not to mention the sheer amount of time it takes to process everything and what the outcome is (and if it will even be worth it).

I promise you, if the creator if the models tried to shut down this game or anything, they wouldn't see any money from it, and would earn the ire of the fans of the game for stopping the production.

So basically, the end result is the platform doesn't care about asset flips, the original creators of said assets don't care (to an extent), and the dev team of the game doesn't care they're using the assets (saves them creating their own and cuts dev time).

So, in this case, everyone just collectively shrugs and gets back to fapping.
;)
actually yeah it got called out for most the obvious blatant thefts. for example the copyright music got removed a couple builds afterwards from this game it now uses a parody of that song that was originally used. and default models also got replaced. sometime afterwards they stayed in for a long time till they had to change the default models. so current ones in the game are also now original assets then from one of the previous builds. However they still use the Stolen Ai Code that WASN'T made for public use and no one who is using the ai code has been given permission by the original developer. these small changes do not change what the game is its also why they take so long to bring out updates from general feature creep to having issues with parts of the game they did not make themselves there isn't a confirmed percentage of whats original and whats not but is estimated at most with 90% asset flip and this was from when last looked at the game. also yeah it does cut down dev time early but later on that becomes an issue since they aren't using their own stuff (Code included) so they have to take time to make it work again hence why there hasn't been too many updates with general shit just breaking
 

Timekss

Member
Game Developer
Oct 27, 2021
259
712
194
actually yeah it got called out for most the obvious blatant thefts. for example the copyright music got removed a couple builds afterwards from this game it now uses a parody of that song that was originally used. and default models also got replaced. sometime afterwards they stayed in for a long time till they had to change the default models. so current ones in the game are also now original assets then from one of the previous builds. However they still use the Stolen Ai Code that WASN'T made for public use and no one who is using the ai code has been given permission by the original developer. these small changes do not change what the game is its also why they take so long to bring out updates from general feature creep to having issues with parts of the game they did not make themselves there isn't a confirmed percentage of whats original and whats not but is estimated at most with 90% asset flip and this was from when last looked at the game. also yeah it does cut down dev time early but later on that becomes an issue since they aren't using their own stuff (Code included) so they have to take time to make it work again hence why there hasn't been too many updates with general shit just breaking
You still don't say when they steal AI code, or what code you mean AI agents from unity or something else. But copyright for code is stupid thing because what next they need to make own game engine or own OS for development games. Code is nothing more that working stuff, for player doesn't matter how code is made, matter how game is work. And blaming developer for copyrighting code without proofs sounds really peeky.
Question that need to respond:
When they steal code
What part of game code was stolen
What proofs that code was stolen
why I must call developers thiefs for writing same code, if "owner" (if he exist) doen's lost anything. Thief stole item and owner lost it. Copyright rule, just copy information is's not thief
 
Last edited:
Apr 15, 2023
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72
You still don't say when they steal AI code, or what code you mean AI agents from unity or something else. But copyright for code is stupid thing because what next they need to make own game engine or own OS for development games. Code is nothing more that working stuff, for player doesn't matter how code is made, matter how game is work. And blaming developer for copyrighting code without proofs sounds really peeky.
Question that need to respond:
When they steal code
What part of game code was stolen
What proofs that code was stolen
why I must call developers thiefs for writing same code, if "owner" (if he exist) doen's lost anything. Thief stole item and owner lost it. Copyright rule, just copy information is's not thief
How is that stupid, you think its fair that another game company such as activision would steal code from like an EA game?
 
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alexanderXD

Member
Apr 25, 2021
374
321
138
You still don't say when they steal AI code, or what code you mean AI agents from unity or something else. But copyright for code is stupid thing because what next they need to make own game engine or own OS for development games. Code is nothing more that working stuff, for player doesn't matter how code is made, matter how game is work. And blaming developer for copyrighting code without proofs sounds really peeky.
Question that need to respond:
When they steal code
What part of game code was stolen
What proofs that code was stolen
why I must call developers thiefs for writing same code, if "owner" (if he exist) doen's lost anything. Thief stole item and owner lost it. Copyright rule, just copy information is's not thief
my guy hes got better things to do then beef with this developer that doesn't even create his own assets for his own game anyways most of us here know it was stolen because it quite literally matches code he uses down to letter we seen it we don't really need to question it and we already known it was taken without permission
 
3.70 star(s) 90 Votes